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So, as for now, looks like biomes do not have natural temperature.
Eventually the whole map will flood and cook with heat if you play long enough.
And yes, since the biomes don't provide a natural heatsink, the ice will all eventually melt. When that happens, you're boned.
Essentially the whole map will slowly heat up - geysers outputting more heat than wheezewort can absorb. A blocked geyser due to pressure still exudes heat, too.
Granted, we're talking about THOUSANDS of cycles here, so it's not really a big deal. But it still means every base is doomed to die from natural "Space Climate Change", and your dupes are only accelerating that doomsday with every watt of heat they release.
Jesus Christ, it's like reverse entropy.
Wouldn't it be possible to manipulate Voids and the heat transfer mehcanics to concentrate heat into gasses, and vent those hot gasses into the Void?
That could work - wheezewort might be able to keep up with base's heat output reasonably assuming you can capture most of the heat escaping the geysers.
(I am not really sure with calculation, but)
Steam geyser produce 33300g of steam (water at 100C or 373K) and 60000g of water (at 97C or 370K) every 150 sec. Water heat capacity is 4.179 (J/g)/K.
Steam energy (J) = 4.179*33300*373=51906941
Water energy (J) = 4.179*60000*370=92773800
Total incoming energy = 144680741 J
Let`s say we got insulated room filled with 100000g of Oxygen (Heat capacity 1,005 (J/g)/K) and somehow instantly (in reality it takes some time because of Thermal Conductivity) transfer all energy to it.
K = 144680741/(4.179*100000) = 346.2
So, temperature of oxygen can instantly increase from 0 to 346C.
This method requires a way to produce, heat and dump huge amount of oxygen, just to compensate influence of one steam geyser.
I knew by a couple hundred days everything looked warmer but I couldn't account for all that heat from my power generation. The whole map had already heated a few C, ice biomes we're beginning to melt near by base.
Hope the next update adds that magical heat sink. In theory, if your dupes do nothing the whole rock should go cold except for a few hot spots near geysers which radiate warmth.
Then the long term challenge becomes not freezing to death - geysers become beautiful sources of heat you desperately pump around the map.
EDIT: oh man that means instead of just trying to cool your battery farms, you're also trying to scavenge that extra heat. Gee, suddenly the space heater seems useful.
There is too much “thigs” that produce heat, like most structures and geysers, and the bottom of map is filled with magma which is 1800C.
Not to mention some not yet implement power generators that will work on Radium and Propane.
This is only my guessing, but I think I future we get season challenges like in Don`t Starve.
At least there must be Winter, when everything freeze.
Klei already done such things in Don`t Starve – Hound Waves, Seasons, Spider Queens, Bosses. It`s working very well, why not using it again?
Surviving game not only about resource management, more hazards you meet more interesting it became.
On example, possibility of rising dead duplicants as radioactive zombies looks very nice.