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http://steamcommunity.com/sharedfiles/filedetails/?id=938192319
http://steamcommunity.com/sharedfiles/filedetails/?id=938192192
edit: I see the mouse cursor wasn't captured with the screencap. Mouse is over the next pipe in the link after the valve showing it's a full 10kg packet, instead of what I limited it to
I don't see this - the ladder has a gap.
I have seen the flow being limited very briefly after first putting in the pipes and valves, but it backs up within a cycle and stops limiting the flow.
This is indeed how valves operate. They only control the rate at which a fluid (gas or liquid) enters a section of pipe. They do not regulate how much builds up in it.
If water has already filled the pipe sections after the valve, it might be several cycles for that volume to drain away and accurately reflect the new flow rate.
I'll fire up the game and do some quick testing with liquid valves. I've been using gas valves without issue, but it's possible that doesn't generalize.
I didn't have any issues with liquid valves pumping the wrong amounts. Once a valve was set to a particular amount, and a dupe came and flipped the switch, that is how much it outputted. This goes for 0 Kg/s shutting it off completely as well.
I DID have an issue where valves positioned in a certain area weren't giving dupes the "flip my switch" job properly. I waited several (~5) cycles to have a liquid valve flipped all while I did several other build, deliver and flip jobs around it without much delay. A gas valve I had right next to it for ~2 cycles also never got flipped.
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EDIT: I know what's wrong. Valve flip jobs don't get sent (for some weird reason) when their output pipe is full. Or perhaps it's just when they get built over a full ouptut pipe.
The good news is you can fix the issue by deconstructing the input pipe, allow the output pipe to drain (assumes there's something consuming the contents) and then the flip job will get triggered and you can safely rebuild the input.
This issue has been in the game since alpha and I am not sure if it has been fix.
Most do not really care about this issue atm since geysers pretty cover you.
Or did u slap the valve over the pipline? That breaks the line by bug. U need to add the valve first the link the lines.
It might look like it still happens because of the way the flow is visualised.
Thanks a lot, I just had the issue again and didn't get anywhere. I've fixed this before somehow, but this time it just didn't wanna work.
I tend to add the valves as part of the build instructions when building the pipes themselves, so they get built the same time.