Hand of Fate 2
Ratt Dec 31, 2017 @ 12:53pm
Riposte timing?
I'm trying to grind out the "riposte N times" tokens on the supplies weapons. Riposte is described as being done by attacking right after successfully blocking. I have tried mashing the attack button after every block to rare effect. I have tried attacking exactly once after every block, at several different timings, and I don't think I've ever managed it.

Just for the most basic thief and northerner enemies if it differs by enemy type (because I will never want to riposte unless another token or some such thing forces it again), when should I be attacking to make ripostes work?

Please don't respond with spoilers for anything past the Hierophant; I haven't finished the game yet.
Last edited by Ratt; Dec 31, 2017 @ 12:53pm
< >
Showing 1-4 of 4 comments
Emilio Dec 31, 2017 @ 1:04pm 
The timing is tricky until you get a natrual feel for it. Once that is done you'll be riposting without even thinking about it as it becomes second nature like blocking.

You have to let a very small time go between the block and the next attack. You know you got it working since it is a small extra animation and you do double damage (highlighted by the yellow damage numbers)

Try practising the timing on the first few enemies in an early map and remember, only sword and shield and in some cases even the daggers can riposte. Two handed weapons can't riposte in any way shape or form.

Another little thing to note Ratt. The second game handles combat a little differently to 1. Here animations don't really cancel eachother out so try to never spam attacks or you'll be stuck in your attacking animations unable to dodge or defend yourself.
Last edited by Emilio; Dec 31, 2017 @ 2:22pm
Cheeseness  [developer] Dec 31, 2017 @ 1:08pm 
Ripostes have a unique stab animation and show yellow hit values to indicate increased damage (keep an eye out for those to identify a successful riposte).

There's an example video and some tips for successful riposting in this post (and one with a sword and shield farther down the thread).
Ratt Dec 31, 2017 @ 1:45pm 
Thank you both!
gyopsie May 30, 2018 @ 11:36pm 
good to know I'm not the only one frustrated with this.

the way they do combat in this one feels much more sluggish than the first one and considering the increase of enemies on screen at a time getting locked in animations sucks. it just feels wrong having to wait to pull off certain things.

it kills my rhythm and actually makes it harder for me to focus even though they are basically saying "go slower" because the huge mob of baddies makes me want to bob and weave and jab faster.

Can't speak for others, but for me, it's a bit jarring. running feels like a lumbering task even though it's jerky I roll everywhere just because of the better feel of it.

that said, I still love the game and find all other aspects of it to be better than the first.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Dec 31, 2017 @ 12:53pm
Posts: 4