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You have to let a very small time go between the block and the next attack. You know you got it working since it is a small extra animation and you do double damage (highlighted by the yellow damage numbers)
Try practising the timing on the first few enemies in an early map and remember, only sword and shield and in some cases even the daggers can riposte. Two handed weapons can't riposte in any way shape or form.
Another little thing to note Ratt. The second game handles combat a little differently to 1. Here animations don't really cancel eachother out so try to never spam attacks or you'll be stuck in your attacking animations unable to dodge or defend yourself.
There's an example video and some tips for successful riposting in this post (and one with a sword and shield farther down the thread).
the way they do combat in this one feels much more sluggish than the first one and considering the increase of enemies on screen at a time getting locked in animations sucks. it just feels wrong having to wait to pull off certain things.
it kills my rhythm and actually makes it harder for me to focus even though they are basically saying "go slower" because the huge mob of baddies makes me want to bob and weave and jab faster.
Can't speak for others, but for me, it's a bit jarring. running feels like a lumbering task even though it's jerky I roll everywhere just because of the better feel of it.
that said, I still love the game and find all other aspects of it to be better than the first.