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Two handed weapons - large axes, maces and clubs held by both hands. This type of weapon is the slowest to attack, but they do the greatest amount of damage. This is important when attacking foes with inherent armor, like ogres, because a fixed amount of damage is subtracted from each attack, making fast, but weaker weapons less effective. Two handed weapons are best suited against armored foes like the Empire, Corrupted or Ogres, and they cannot riposte. Thieves can evade two handed attacks with flips, making your attacks sometimes miss altogether.
Twin weapons - paired daggers, clubs, short swords, these are the fastest, but weakest weapons in the game. They are best for fighting against thieves, anarchists, assassins and other nimble enemies. Twin weapons' riposte interrupt red attacks of thieves. These weapons are, however, unsuitable against heavily armored enemies.
Sword and shield - this is the middle ground, neutral style of armament. It has no exceptional advantages, but also no blatant weaknesses. Sword and shield is best used to fight Northerners, because riposte against their repeated bashing attacks do increased damage. Shields can also block the ranged attacks of the imperial riflemen (only their attacks in the whole game, for some reason). Bucklers are smaller shields that have lower defense, but charge weapons faster on ripostes and can deflect rifleman shots back to the shooters.
Specific weapons usually have specific bonuses against certain enemy types - you can display those by pressing Y on the inventory screen.
NORTHENERS - Northeners are your stereotypical, fur-clad barbarians. They are armed with two handed axes, swords and shields, and their ranged troops throw bolas that can immobilize you for a short period of time (you can escape by wiggling the left analogue stick). Northeners try to overwhelm you with repeated green bashes that can be riposted with sword and shield, doing considerable damage in the process. They also have shamans that heal friendlies in a small radius, so they are the priority targets. Attacked shamans can teleport out of the harm's way. Norhtern elites are Ice Tyrants that wear regenerating ice armor.
EMPIRE - Empire faction are armor-clad, well trained regulars, consisting of pikemen, swordsmen, riflemen and officers. Riflemen can both shoot at a distance and bayonet lunge in close combat, but their shots can be blocked/deflected with shields/bucklers. Swordsmen and pikemen can block with their shields - this is indicated by blue glow around them (they do not take regular damage, but the block can be broken with B). Officers are armored, which is indicated by thick white edge around their life bar - their armor must be first "peeled off" with B attacks, then it's shattered and the officer is susceptible to normal attack. Their pistol shot cannot be blocked with shields for some reason.
THIEVES - This group is composed of shady, criminal types - assassins, highwaymen, anarchists. They are best fought with twin weapons, and they can avoid two-handed attacks with a flip. Their attacks are often faster and more suprising, anarchist throw bombs doing fire damage, and higher level assassins can disappear and reappear with a punishing attack.
UNDEAD - This group includes skeletons of all shapes and sizes and their necromantic masters. Undead regenerate and can come back to life, therefore they must be dealt with quickly. Some throw bottles with corrosive liquid, undead pikemen can also block. Necromancers can call more undead to assist them, and can protect themselves with a magical sphere that must be peeled off with B attacks similar to armor. Wraiths damage players constantly and teleport around, but do not have other direct attacks.
CORRUPTED - These are humans afflicted by the strange disease spreading in the game that also afflicts the Dealer. The basic enemies just shamble mindlessly around throwing a simple green attack occassionally. Higher level corrupted have armor and dangerous unblockable attacks. Corrupted can be protected by immobile pillars that shoot immobilizing tentacles against the player, and defend themselves with an AOE blast - they must be shattered with B attacks.
There are also ogres that are best fought with two handed weapons - approach them carefully, because they have highly damaging attacks with great reach. Their main combo is two green attacks, followed by a red overhead swing that ends up with burrying the ogre's club in the ground, giving you a large window for counterattack. They also attack with a two-strikes red combo. The safe way to fight them is to wait for their main combo and attack them while they are defenseless.
Then there are also mages of various types - they mostly use offensive blasts and AOE attacks, but are defenseless up close - the best tactics is to make them the priority and remove them from the fight ASAP, because their spells are difficult to avoid constantly.
Is there any chance we can get an option to toggle prompts to Playstation-style buttons? While I don't use a PS controller myself, I do use a Wii U Pro controller, so games that use Xbox-only prompts can get confusing. A/B and X/Y are inverted.
Since PS prompts are unique in their location (triangle is always top face button, square is always left fece button, etc), they help for those of us not using your standard generic controller. I'd rather have no button-specific prompts at all than deal with the ingame button prompts the way they currently exist.
Malaclypse - Malaclypse is a mage disguised as a travelling bard. In combat, he attacks with slow and weak magic missiles that ignore enemy armor, and can teleport out of danger. His special action casts protective Magic Shield around the player. The shield can absorb one hit, after which it disappears. The upgraded Malaclypse throws away his disguise and assumes the identity of the Mage. His Magic Shield spell now also damages surrounding enemies when broken. Outside of combat, Malaclypse allows the player to respin the wheel during the Wheel Gambits.
Colbjorn - Colbjorn is a barbarian from the Northern wastes who fights with two swords. His special ability is berserker charge that stuns and damages multiple targets. The upgraded Colbjorn assumes the identity of the Ally, and his blades are now infused with the power of fire that does extra damage to Northerners. Outside of combat, he offers the player an extra dice during dice gambits. Note that this is much more powerful than the other companions that typically just allow the player to try the challenge again.
Estrella - Estrella is a former Imperial army officer that became disillusioned with the aims and methods of the empire and is now a hunted woman with the price on her head. In combat, she fights with a pistol and a sword. Her special ability is a three attack combo - gauntlet punch, sword lunge and pistol shot - that stuns most enemies. When upgraded, Estrella assumes the identity of the Rebel, which improves her pistol by adding a second barrel, increasing her pistol shot damage. Outside of combat, Estrella allows the player to try again during the Pendullum Gambits
Adrianne - Adrianne is a strong, stocky female smith that fights with her anvil fashioned into a giant hammer. She is the ultimate melee tank, capable of withstand a lot of damage, and her attacks are effective against armored and shielded foes she prefers to engage. Her special action is a series of powerful smashes that greatly damage enemy armor. Upgraded Adrianne wears an improved metal gauntlet that greatly increases her health in combat. Outside of combat, Adrianne allows the player to include a duplicate of a favorable card into the game during the Card Gambits.
We already have that option in-game! If you look in the controller settings, there'll be a button prompts option near the top. Switch it over from auto to the controller of your choice.
The thing that sets them appart (aside from looks) is their stats.
Inspect your armors and you'll see all the stuff it provides such as speed reduction, defence values, fame requirement and uniqe additional properties depending on the piece of armor.