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As with the first game, the rate that cards speed up or slow down as they pass each other can be used as a cue to indicate where they will stop. It is also possible to observe the order of overlapping to keep track of which cards exit in which directions. It's subtle and definitely not always easy, but it can be possible to follow them!
Something to keep in mind is that lower frame rates can make it more difficult to read the card movements. It might be worth turning some settings down and seeing if that makes a difference.
Regarding the dice, the rolls are entirely physics based, so the force you use can make a difference, but not one that's easy to control.
Hope that helps!
... usually I just trick myself into picking "Huge Failure" T.T
No they're not, they're dice. Figuring out outcome spreads with regards to rerolls is hardly a skill too, at best you're mitigating worst possible outcomes but at best it's about figuring the %s you're up against, which is just numbercrunching. This is like saying that "knowing what cards you have left in your deck" in a CCG is a "skill" when really it's just rote memorization that could be achieved via keeping track of what you've played on a piece of paper, which is why Blizzard allows deck-trackers to be a thing, by the by.
For the dice I didn't tried to see how the odd can be changed via the throw, I'll try to see if it can be done.
I'm assuming the speed thing is that the faster they enter the stack, the further away the go when exiting. But how are you supposed to observe the overlap order?
Nevermind, I just went and studied a video of it at 1/4 speed, and I finally see what you mean. "Subtle" is the understatement of the century. It's so "subtle" that it may as well not be there.
I think it's important to appreciate that these things are tricky to balance. What's easy/obvious for one person may be impossible/too subtle for another. What's present now seems to have worked for the majority of the player base in terms of providing something that's possible-but-still-carries-a-sense-of-risk, but there are definitely people who will struggle in the same way that there are people who struggle with other aspects of the game.
If it's not for you, it's not for you and that's OK. It's still possible to make it through game even if you treat those cards as being random.
If you're keen to persevere, you may find that it becomes easier with practice. One thing to keep in mind is the way that human eyes saccade - you'll have more trouble if you move your eyes to follow the cards.