Hand of Fate 2
I wish selecting chance cards was more skill based
That was my biggest problem with the first game, And i was really hoping that had been fixed this time around. You can't at all keep track of which cards go where when they're shuffled because they overlap, It's not at all different from the first game >.< No skill involved unless the card you want only goes on the top.

Also, What the hell with the dice! Does it even matter how much force is used?
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Showing 1-8 of 8 comments
Cheeseness  [developer] Nov 8, 2017 @ 10:26pm 
Blessings and equipment cards can change how the various gambits (including choice cards) play out. You can use these to control your experience to an extent when they wind up in your inventory.

As with the first game, the rate that cards speed up or slow down as they pass each other can be used as a cue to indicate where they will stop. It is also possible to observe the order of overlapping to keep track of which cards exit in which directions. It's subtle and definitely not always easy, but it can be possible to follow them!

Something to keep in mind is that lower frame rates can make it more difficult to read the card movements. It might be worth turning some settings down and seeing if that makes a difference.

Regarding the dice, the rolls are entirely physics based, so the force you use can make a difference, but not one that's easy to control.

Hope that helps!
Slayer1557 Nov 9, 2017 @ 6:46am 
Well, glad you mentioned the dice, because I was thinking of how I might be able to game that mechanic, but I figured it was probably too difficult to manipulate. The card pick, however, I think is a great mechanic from the first game, and I always do my best to at the very least, eliminate one bad card, or improve my odds slightly.

... usually I just trick myself into picking "Huge Failure" T.T
DeathRow Nov 9, 2017 @ 6:49am 
The dice are quite skillbased, since you have to pick a dice to be rerolled. If you pick the right one it can make a huge difference
Last edited by DeathRow; Nov 9, 2017 @ 7:19am
ForteDS Nov 9, 2017 @ 7:05am 
Well, the problem is that they are CHANCE cards. Now we got the wheel of misfortune to try to get a skill stop with, and we are lucky to get the shuffle we get with the chance cards. Could go the Persona 3 route, but that would make it too easy. Even if you lose the card and you know you lost the card, you could just go "Alright, got a 25% chance to get the huge succsess if I just pick one".
Kaziglu Bey Nov 9, 2017 @ 8:09am 
Originally posted by DeathRow:
The dice are quite skillbased, since you have to pick a dice to be rerolled. If you pick the right one it can make a huge difference

No they're not, they're dice. Figuring out outcome spreads with regards to rerolls is hardly a skill too, at best you're mitigating worst possible outcomes but at best it's about figuring the %s you're up against, which is just numbercrunching. This is like saying that "knowing what cards you have left in your deck" in a CCG is a "skill" when really it's just rote memorization that could be achieved via keeping track of what you've played on a piece of paper, which is why Blizzard allows deck-trackers to be a thing, by the by.
Last edited by Kaziglu Bey; Nov 9, 2017 @ 8:09am
ClouD Dec 6, 2017 @ 7:10pm 
For the cards, if the shuffling is not really fast I always find the card I want. If you are really attentive you can see the overlapping of the cards when they are groupped and when they are spread again. And at least you know one card you don't want to pick. My friend and I finds the "great success" card more than 75% of the time.which is fairly more than the 25% if done by luck alone.

For the dice I didn't tried to see how the odd can be changed via the throw, I'll try to see if it can be done.
EagleGamer15 May 21, 2020 @ 6:12pm 
Given how old this is, I'm sure I'm just talking into the void, but here goes anyway:

Originally posted by Cheeseness:
As with the first game, the rate that cards speed up or slow down as they pass each other can be used as a cue to indicate where they will stop. It is also possible to observe the order of overlapping to keep track of which cards exit in which directions. It's subtle and definitely not always easy, but it can be possible to follow them!

I'm assuming the speed thing is that the faster they enter the stack, the further away the go when exiting. But how are you supposed to observe the overlap order?

Nevermind, I just went and studied a video of it at 1/4 speed, and I finally see what you mean. "Subtle" is the understatement of the century. It's so "subtle" that it may as well not be there.
Cheeseness  [developer] May 21, 2020 @ 7:04pm 
Originally posted by EagleGamer15:
I finally see what you mean.
Guess we didn't blatantly and outright lie after all!

I think it's important to appreciate that these things are tricky to balance. What's easy/obvious for one person may be impossible/too subtle for another. What's present now seems to have worked for the majority of the player base in terms of providing something that's possible-but-still-carries-a-sense-of-risk, but there are definitely people who will struggle in the same way that there are people who struggle with other aspects of the game.

If it's not for you, it's not for you and that's OK. It's still possible to make it through game even if you treat those cards as being random.

If you're keen to persevere, you may find that it becomes easier with practice. One thing to keep in mind is the way that human eyes saccade - you'll have more trouble if you move your eyes to follow the cards.
Last edited by Cheeseness; May 21, 2020 @ 7:05pm
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