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The wool icon on the map that you see when you switch to resource nodes indicates a wool resource node, not a scavenge location. To exploit it, you need to build an outpost nearby (within 2 tiles) and then build a wool harvester in the outpost and assign survivors to it.
You can scavenge wool, but you need to find it in the scavenge map (don't switch to resource nodes). You can use the filter to help you find specific resources, but you might need to venture out a bit to find one that has wool.
Thank you for providing the answer. I did also find out that my strategy the first time was flawed, plus I might have gotten luckier with a lower signature this time around. (It seems like I started on a map with more trees and one of my three starting people was a hobo.)
Don't worry, I'll revise my review when (and if) it ever becomes possible to build a hospital within a reasonable amount of time at the hardest level.
Actually if you want the hardest level, you need to also start in desert mode, and tick out the option that shows what you can scavange at encounter points.
Trust me it makes the game ridiculously hard. The desert mode on the hardest level, makes it almost impossible to feed your characters, if you are lucky and selected your survivors very carefully, and fast enough you can have 10(!) extra food as leeway. Until you get further seeds, but basicly one of your survivors will do farming, one will bake bread, make food and draw water and the third one either researches or gets resources. With bread and 2 tomato farms you can barely keep up with your food consumption and if you mistime the harvest, as in it takes too long to tend to a field or harvest it you might face starvation and have your characters die! I actually believed the tutorial and tested this out, as the tutorial states even on this mode that 2 tomato farms can provide for 3 survivors:D