Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

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Suncrash  [developer] Oct 15, 2016 @ 7:55am
Modding Judgment
We are happy to introduce the first step of modding support in Judgment.

Please use this thread to provide any feedback and requests regarding modding options or the modding documentation[modding.judgmentgame.com]. If you need specific assistance you are also welcome to email us at contact@suncrash.com.

A demo mod is bundled with the game (but deactivated by default), that adds Aliens to Judgment. It adds a whole Alien research tree, an alien blaster, grenade, and a crashed alien ship scavenge location, an Alien Hunter profession, some skills, and more. Note: The alien mod is meant to demonstrate the modding capabilities, and is not meant to be a meaningful addition to the game. It was not well balanced or tested.

We now support Steam Workshop, and the workshop is available in beta mode. To join the beta, simply join this Steam Group, and you will get immediate access to the workshop. You will be able to upload mods or download mods that others have added.

Check out our modding documentation[modding.judgmentgame.com] for more information.

We also have a modding channel in our Discord[discord.gg].
Last edited by Suncrash; Jan 1, 2018 @ 12:18pm
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Showing 16-30 of 116 comments
Suncrash  [developer] Jul 14, 2017 @ 9:03pm 
Originally posted by Khayron:
Updated to beta and joined the group, i see 4 mods in the workshop but as DonJuanDoja there is no Mod button so as u point in the n5 point in the modding documentation:
"Run Judgment, click the "Mods" button in the main menu, and enable your mod. Test it thoroughly"
How i will be able to do that if there is no mod button anywhere in the main menu? :D
If there is, where? i must blind but sincerelly i dont see it :P
P.S. I have in the steam game properties the beta selected, but the game menu says its the alpha 0.12.3136, its correct or it must say beta or something else?
http://steamcommunity.com/sharedfiles/filedetails/?id=972778318

There's no need to select the beta version for modding.
I'm not sure if I understand - are you trying to play someone else's mod, or did you create one yourself? You can see and subscribe (to download) mods in the workshop page: http://steamcommunity.com/app/455980/workshop/
Once you subscribe to mods and they are downloaded, you will see the mods menu in the game.

If you created your own mod, make sure you have the ModConfig.json file in the mod directory.

If you need any further assistance, please contact us via email support@suncrash.com
Last edited by Suncrash; Jul 14, 2017 @ 9:03pm
Lis Nov 21, 2017 @ 11:21pm 
Was hoping to fix up the character portrait options.

I was looking at the list of things that can be modded at this point, but I can't see anything about modifying/overriding assets. If it's already possible, can you point me in the right direction?

And if it's not, would you consider it? Thanks!
Suncrash  [developer] Nov 22, 2017 @ 2:32am 
Originally posted by Celyia:
Was hoping to fix up the character portrait options.

I was looking at the list of things that can be modded at this point, but I can't see anything about modifying/overriding assets. If it's already possible, can you point me in the right direction?

And if it's not, would you consider it? Thanks!

The portraits are comprised of 3 sprites:
  • Face (Tints according to selected body color)
  • Eyes (doesn't change color)
  • Hair (Tints according to selected hair color)

The file names are determined from the following lines in Config.txt:

survivors.entity.female1.face=Female
survivors.entity.female1.hair=Hair

survivors.entity.male1.face=Male
survivors.entity.male1.hair=Hair

So the settings above will search for files named as follows:

Female1_Face
Female1_Eyes
Female1_Hair1
Female1_Hair2
...

Female2_Face
Female2_Eyes
Female2_Hair1
Female2_Hair2
...

--------------------------------

So you'll need to create your own portrait files, and change the values "Female" and "Male" to something else, depends on how you name your image files. For example you can call them "MyFemale" and then name the files MyFemale1_Face, MyFemale1_Eyes, etc.

For each face you'll need a face file, an eyes file, and multiple hair files. You can have as many faces as you want.

You'll need the same amount of hair styles for all faces, so if you have 3 hair styles for Female1, you'll also need 3 hair styles for Female2, and so on.
Last edited by Suncrash; Nov 22, 2017 @ 2:34am
Lis Nov 22, 2017 @ 3:49am 
Absolutely awesome. Thank you for that. :)
Suncrash  [developer] Nov 22, 2017 @ 4:53am 
Originally posted by Celyia:
Absolutely awesome. Thank you for that. :)

No problem, let me know if you have any more questions.
cashgrany Nov 28, 2017 @ 3:03pm 
Hello Suncrash ; my mods do not appear; I try all beta versions.
Suncrash  [developer] Nov 28, 2017 @ 9:05pm 
Originally posted by cashgrany:
Hello Suncrash ; my mods do not appear; I try all beta versions.

Don't appear where? What did you do previously? More info please :)
True Lump Dec 13, 2017 @ 8:45pm 
Heyo Devs,
Got a question about skills. More specifically the skill groups for profskill, negskill, and general. The exmaple files have the skills under headers listing what they are but no propeties are rewritten that define them as any of those. Simply making a new skill and assigning it to a category seems to add it to the general group automatically. Is adding new skill types supported and if so what are the keywords required to add new skill groups and change what groups skills are in? Is it possible to change what group a skill is in? Is it possible to add a skill to the profskill or negskill groups?
Last edited by True Lump; Dec 13, 2017 @ 8:48pm
Suncrash  [developer] Dec 13, 2017 @ 9:18pm 
Originally posted by True Lump:
Heyo Devs,
Got a question about skills. More specifically the skill groups for profskill, negskill, and general. The exmaple files have the skills under headers listing what they are but no propeties are rewritten that define them as any of those. Simply making a new skill and assigning it to a category seems to add it to the general group automatically. Is adding new skill types supported and if so what are the keywords required to add new skill groups and change what groups skills are in? Is it possible to change what group a skill is in? Is it possible to add a skill to the profskill or negskill groups?

Hey True Lump,

In the Skills.txt (http://judgment.wikia.com/wiki/Modding:_Skills)] file you define the skills themselves - what effects they have on the survivor. If it's a starting skill you need to give it a category (common, uncommon, rare) that affects how likely they are to be chosen.

Then, in the Professions.txt (http://judgment.wikia.com/wiki/Modding:_Professions) file, you need to define which professions you want to start with these skills. If they are not profession specific and any profession can get them, add them to the common base (that all professions inherit) like this:

professions.base.common.skills.general.myskill=true

or if it's a negative skill:

professions.base.common.skills.negskill.myskill=true

If it's a profession specific skill you can add it as an option for specific professions like this:

professions.entity.priest.skills.profskill.myskill=true

Every new survivor, by default, gets exactly 1 profskill, 0-2 general skills and 0-1 negskill.

If you do not define any of the above the skill will never be a starting skill. You can also add it as a level up skill (see our Professions modding guide and let me know if it's unclear - http://judgment.wikia.com/wiki/Modding:_Professions).
Last edited by Suncrash; Dec 13, 2017 @ 9:21pm
2much Jan 1, 2018 @ 9:02am 
Would like to have only the fabulous female portraits for my colonists. I was wondering if changing all the male entries to female in the config file would give me only female colonist rescue missions.
Suncrash  [developer] Jan 1, 2018 @ 12:16pm 
Originally posted by 2much:
Would like to have only the fabulous female portraits for my colonists. I was wondering if changing all the male entries to female in the config file would give me only female colonist rescue missions.

Hmm, haven't tried it myself, but you can try the following:

- remove male1 from the game using the following line in Config.txt:
survivors.entity.male1=~null~
(the ~null~ tells the mod to delete the original entry)

- remove all the male preset survivors (sam, john, doctor) - using the same trick:
survivors.preset.sam=~null~
survivors.preset.john=~null~
survivors.preset.doctor=~null~

- override human enemies to use only female characters since you're removing male from the game. In Enemies.txt put the following line:
enemies.base.human.survivortype=female1
(originall it's male1,female1)

- cross your fingers that everything works :)



Alternatively you can try forcing the male characters to use the female portraits and models, I believe this should work. In Config.txt:
survivors.entity.male1.hairprefab=survivorf1_hair
survivors.entity.male1.face=Female
survivors.entity.male1.prefab=female1

And you can also change the names in Texts.txt to female names.

Let us know if any of these worked!

Last edited by Suncrash; Jan 1, 2018 @ 12:16pm
2much Jan 1, 2018 @ 1:06pm 
Lol! Wasn't expecting such a comprehensive reply on New Years day, so thank you very much Suncrash! I will try your suggestions and let you know the results!
2much Jan 2, 2018 @ 8:48am 
Upon further review would I be correct in saying that you need a workshop ready mod to effect any changes?
Suncrash  [developer] Jan 2, 2018 @ 1:25pm 
Originally posted by 2much:
Upon further review would I be correct in saying that you need a workshop ready mod to effect any changes?

Not really, obviously you can test your mod locally before uploading to the workshop, so you can do that and never upload to the workshop. Just follow the Getting Started in the Modding Guide (http://judgment.wikia.com/wiki/Modding_Guide), and you can do everything except the last step, upload to Steam Workshop.

If you find we're missing something in the guide please let us know.
2much Jan 2, 2018 @ 2:40pm 
Thanks Suncrash! Hmm, I'm using the JSON from the alien mod and I created a survivor txt doc with these entries: #Survivors

survivors.entity.male1.face=Female
survivors.entity.male1.hairprefab=survivorf1_hair
survivors.entity.male1.prefab=female1

Lol! Testing now.

Aww, didn't work.
Last edited by 2much; Jan 2, 2018 @ 5:11pm
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