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There's no need to select the beta version for modding.
I'm not sure if I understand - are you trying to play someone else's mod, or did you create one yourself? You can see and subscribe (to download) mods in the workshop page: http://steamcommunity.com/app/455980/workshop/
Once you subscribe to mods and they are downloaded, you will see the mods menu in the game.
If you created your own mod, make sure you have the ModConfig.json file in the mod directory.
If you need any further assistance, please contact us via email support@suncrash.com
I was looking at the list of things that can be modded at this point, but I can't see anything about modifying/overriding assets. If it's already possible, can you point me in the right direction?
And if it's not, would you consider it? Thanks!
The portraits are comprised of 3 sprites:
The file names are determined from the following lines in Config.txt:
survivors.entity.female1.face=Female
survivors.entity.female1.hair=Hair
survivors.entity.male1.face=Male
survivors.entity.male1.hair=Hair
So the settings above will search for files named as follows:
Female1_Face
Female1_Eyes
Female1_Hair1
Female1_Hair2
...
Female2_Face
Female2_Eyes
Female2_Hair1
Female2_Hair2
...
--------------------------------
So you'll need to create your own portrait files, and change the values "Female" and "Male" to something else, depends on how you name your image files. For example you can call them "MyFemale" and then name the files MyFemale1_Face, MyFemale1_Eyes, etc.
For each face you'll need a face file, an eyes file, and multiple hair files. You can have as many faces as you want.
You'll need the same amount of hair styles for all faces, so if you have 3 hair styles for Female1, you'll also need 3 hair styles for Female2, and so on.
No problem, let me know if you have any more questions.
Don't appear where? What did you do previously? More info please :)
Got a question about skills. More specifically the skill groups for profskill, negskill, and general. The exmaple files have the skills under headers listing what they are but no propeties are rewritten that define them as any of those. Simply making a new skill and assigning it to a category seems to add it to the general group automatically. Is adding new skill types supported and if so what are the keywords required to add new skill groups and change what groups skills are in? Is it possible to change what group a skill is in? Is it possible to add a skill to the profskill or negskill groups?
Hey True Lump,
In the Skills.txt (http://judgment.wikia.com/wiki/Modding:_Skills)] file you define the skills themselves - what effects they have on the survivor. If it's a starting skill you need to give it a category (common, uncommon, rare) that affects how likely they are to be chosen.
Then, in the Professions.txt (http://judgment.wikia.com/wiki/Modding:_Professions) file, you need to define which professions you want to start with these skills. If they are not profession specific and any profession can get them, add them to the common base (that all professions inherit) like this:
professions.base.common.skills.general.myskill=true
or if it's a negative skill:
professions.base.common.skills.negskill.myskill=true
If it's a profession specific skill you can add it as an option for specific professions like this:
professions.entity.priest.skills.profskill.myskill=true
Every new survivor, by default, gets exactly 1 profskill, 0-2 general skills and 0-1 negskill.
If you do not define any of the above the skill will never be a starting skill. You can also add it as a level up skill (see our Professions modding guide and let me know if it's unclear - http://judgment.wikia.com/wiki/Modding:_Professions).
Hmm, haven't tried it myself, but you can try the following:
- remove male1 from the game using the following line in Config.txt:
survivors.entity.male1=~null~
(the ~null~ tells the mod to delete the original entry)
- remove all the male preset survivors (sam, john, doctor) - using the same trick:
survivors.preset.sam=~null~
survivors.preset.john=~null~
survivors.preset.doctor=~null~
- override human enemies to use only female characters since you're removing male from the game. In Enemies.txt put the following line:
enemies.base.human.survivortype=female1
(originall it's male1,female1)
- cross your fingers that everything works :)
Alternatively you can try forcing the male characters to use the female portraits and models, I believe this should work. In Config.txt:
survivors.entity.male1.hairprefab=survivorf1_hair
survivors.entity.male1.face=Female
survivors.entity.male1.prefab=female1
And you can also change the names in Texts.txt to female names.
Let us know if any of these worked!
Not really, obviously you can test your mod locally before uploading to the workshop, so you can do that and never upload to the workshop. Just follow the Getting Started in the Modding Guide (http://judgment.wikia.com/wiki/Modding_Guide), and you can do everything except the last step, upload to Steam Workshop.
If you find we're missing something in the guide please let us know.
survivors.entity.male1.face=Female
survivors.entity.male1.hairprefab=survivorf1_hair
survivors.entity.male1.prefab=female1
Lol! Testing now.
Aww, didn't work.