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Αναφορά προβλήματος μετάφρασης
The confirmation window also serves as a warning that the attack is imminent. The time between the initial warning and the confirmation window is there so you get a chance to return some of your task forces to base, but life in the base can proceed as usual. Only when the second message appears, it's time to get ready for the actual attack.
We're still considering shortening the time between the second notification and the attack, though some base configurations need more time to get into positions. Maybe we'll make it configurable.
We should probably also change the message in case that you don't use the combat planning mechanic.
Perhaps the check mark in colony management enables/disables feature? Although then you'd have to open a way to change defense positions/points. Perhaps a tab/bubble similar to equipment on the character profile to click and select their waypoints that way, Not sure of the difficulty that entails, but have been feeling the toggle in Colony management is sometimes obnoxious to go in; turn on; go through group to make sure everyone is waypointed; open colony management again; toggle off.
p.s. Perhaps that bubble lights green when character waypointed? If the time is known then maybe just getting to pick the time for each message, disabling each one, or setting the waypoint (three toggles with timer sliders and 0 being off? 2 for alerts 1 for waypoint?)
Also the new maps are nice, but are they replacers or in addition to the old maps? Have not seen an old map in about 7 battles.
We considered other alternatives, but deemed them less comfortable. For example, a button in the survivor profile would not allow you to quickly select several survivors and see their plan + modify it.
However, you don't really need to go into the colony management window, there is a keyboard shortcut, check the key bindings (default U to toggle and Y to activate the plan).
The old maps are still there.
What do you mean couldn't be scavenged? Too difficult? There are AT LEAST 4 schools with the lowest possible tier 2 difficulty. There are also alternative ways to get tier 2 equipment (traders) and research materials. And don't forget rare tier 1 stuff like camo suit, baseball bat, and olympic bow. You can scavenge those before attempting to take on the school.
Take your time to get ready before you attempt to scavenge those schools.
Does this mean there's a way I can setup my defense and press some hot key and my characters will setup in it everytime I press the hotkey? If so how is it done?
Yes. Open the colony management window and check out the defense planning. The hovers should explain how it works. There's also a keyboard shortcut you can find in the key binding window.
Did you select a task force, then right click the school? If yes, could you please send us your save file and log files after trying to do so?