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Melee can be tricky to play with, but melee tanks are great for choke points and ambushes. And that debuff against ranged enemies is useful if you can get the melee unit into position without getting torn to pieces. Generally that involves keeping your melee unit back until ranged enemies lock onto your ranged units behind cover, then throwing your melee unit forward.
Except ranged units never make contact - morax, fallen angels etc. A tank's job is to take that aggro and some melee weapons have great evasion and armor bonuses. The best is the scared sword, which gives 15% evasion and 10% armor.
My end game tank (the 1 that I used for a challenging science victory with no survivor losses) has 90.9 evasion(109.91 for melee attacks), 28.4 armor & 265 health plus 7 different abilities. My best dps has 102.5 dps (minigun), but only 73.26 evasion, 12 armor, & 247 health. My best sniper has 17.1 dps (guided sniper), 227.37 accuracy, 42.8 evasion, 0 armor, & 132 health.
With a strong tank I can focus on increasing the ranged survivors' DPS/accuracy and mostly ignore their defenses.
That being said, make sure all peaceful workers at your base are carrying daggers for that sweet +15% walking speed bonus.