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However, I do have a suggestion for those who want to try playing on highest difficulty settings, yet discover that this makes the game either unplayable or not fun: Just browse through the mods available and install a few that make the game a bit easier in certain ways.
You may consider mods 'cheating'. But, with such insanely high difficulty settings, I'd say installing a few mods that make this a bit easier sort of balances things out.
There are all sorts of mods. Are the demons just too strong? There are mods for that. (Maybe try "Start with 6 Survivors", "More exp from work and kills" and/or "Extended Skills Mod v2"?)
Is your base being overwhelmed by demonic invaders too often to heal up and restock between them? There are mods for that. (You could try my "Better Rituals" mod and constantly spam Evasive Aura at the Holy Altar. But you'd probably need "Smoother Research" and "Faster Research", too, though.)
Can't risk sending out a team to explore because you need to keep your strongest fighters at your colony due to the danger from invasions? Then try my "More Map Speed" mod to make moving on the map 1500% faster.
You might also want to consider something like the "Rescaled Enemies Mod" or even mods that give more resources, faster.
- Huge maps lead to slow game so i avoid that now.
- More survivor : worthless i think because problem is more how you base building your camp to be able to survive waves.
- Another skills : It depend on mods. If too easy no challenge and ruin game.
But if they exist it's because some players refuse to play Vanilla from Dev.
I must admit Vanilla isn't smartest one version from Judgement.
Dev probably abandonned this game now to concentrate to another project to make money.
That's bad because Judgement have huge potential but very bad balance and very stupid IA to allow fun playing survival story.
It need more work to be considered as perfect.
Well, there's more than one map-size mod available now. And while some of these make the map overly huge and slows down the game, at least one or two of them should be moderately sized and more reasonable.
Quote, "Dev probably abandonned this game now to concentrate to another project to make money."
Probably? That is very often the case with "Early Access" games on Steam. I could name several others where this was definitely the case. Often, a dev will give excuses for this. In some cases they'll argue that their studio ran out of money to continue the game. In others, they'll claim that their "roadmap" was just a wish-list (instead of promises) and that the current version is very playable (despite the persistent, game-breaking bugs), thus arguing that the player got their money's worth.