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For example, changing speeds in MP and combat with pause are a problem, and the game was designed knowing players can pause/change speed, so just playing normal speed may be too boring in some parts, and too hard in others.
Lesson learned for our next game.
FOOD IS IMPOSSIBLE, I have my entire team farming, auto crafting salads, auto crafting bread--0.6 food. No time to build or bother with weapons.
Player base raiding, with an option to toggle at server creation or you guys have a few of each hosted.
Animal animation.
Bigger base space.
Research tree a little less random, example: Red Devil and Vine Armor armor in base category? Demon and Angel stuff seems unorganized on the Occult and Buff trees.
A way to make random skills a little less painful to cycle through to get what you want.
No micro-transactions (maybe only cosmetic ones if ANY).
I would play it near endlessly.
The art style in this game is great, and the game makes me feel like a survivalist<3