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1. You get skins from werewolves - that's the only way?
2. You need a least 4 sheep farms going and 4-6 vegetable farms going and one really good farmer who's priority #1 is to farm and chop down trees. Sucks to be him/her.
3. Putting up base defenses like spike walls and sand bags don't really do anything other than give your party protection. You can actually "Activate Defense Plan" and manually set your survivors to go a certain area when you're being attacked. This is good for a couple of reasons: First, you don't have to pause the game and sort your toons out, and second, you can set it so that some of them are beside the cabin, sawmill etc - which will give them protection. The only problem is that you never know which way they're coming from and eventually they start attacking you from multiple sides. Best bet, just build an area where you go all the time when being attacked. Almost like a kill box.
4. I still can't figure this out. If I can catch them heading to eat - ill make them sleep first and then they automatically eat when they get up.
5. Still don't know this one either. But if you plant trees everyone wants a piece of that action.
Honestly you should be able to set limits on wood and stone and water as well. Every single time I take my eye off them they are fetching water.
6. I don't have an issue with just having them eat salads.
7. Yes, the arrows indicate preferred.
It's wise to set all of your survivors priorities as soon as you get them. Some you will just leave, like a farmer for example. Others you will be changing constantly like crafter/builder. I have found by manipulating just this screen I can get the whole group to do one thing, but it's very fiddly and time consuming. I wish there were "set it and forget it" for wood, stone, mineral, etc. I know about the limits - but that's only for some things and they don't listen to the min it seems. For example: I have boards set to 10 min and 25 max, but when I get down to 8 boards I don't see anyone running to make more, even if I set it as #1 in priority.
I'm to the point now where I don't have armor/weapons good enough to fight the monsters to get the books I need to move on in the tree, so I'm stuck with 1000+ research points and compound bows. I have crossbows but I have no idea where to get resin. WHnever I try to raid a school I get pwned by ghosts, werewolves and possessed.
Thanks for all the help guys! :D
Lemme try to help ya out a little.
1. You can hunt, if you would want to call it that. Go to the world map and set up a task force. The selected survivors 'should' be skilled in combat - you can wait for getting some weapons in the first place before deciding which you choose (pistols, rifles, ...) and skill some more general like damage or accuracy.
2a. Two veggie farms are enough to feed three people, when at ~100% efficiency, add that up for what you need. Farming and chopping are two different skills, obviously.
2b. I always got along with two sheep farms, IF i wasn't selling fabric. Then I recommend AT LEAST six (of course you need the man power to handle all that stuff).
2c. Another easy way to earn some money is to craft coolers.
3. Either set up a kill room if you prefer an open base and don't want your survivors run more than they work if stone/... spawns outside or close it from three sides and at the fourth you must build a maze of spikes (up,down,up,down,....) that you can shoot attackers from turrets.
4. Afaik not.
5. Does not set priority at all. This depends on the task priorities you have to set up for each survivor. In the early game all should do everything, but not at the same priority.
i.e.
SurvA: Water,crafting,building,wood,stone,...
SurvB: Farming,stone,wood,building,...
SurvC: Water,farming,research,....
Later you should assign tasks to NOT TO BE DONE by certain survivors. Depending on how you skill them, and if, what bonus they already have. Or most of them will just swap jobs like one would with socks and nothing gets done eventually.
6. Nope, they'll only provide whool to your people. But to have more different foods get's your people some enchantments. The more, the better.
7. Absolutly correct.
Min auto limit determinates when your craftmen will beginn to craft that item IF there are the resources. They stop at max. And if there is no required workbench free/at all they cannot craft that item aswell, same goes for the resources supply, obviously.
Limits for gatherable stuff like wood,stone,metal,minerals,... work a little different. You can set the tasks, but they will just start to do them when the limits hits min. The tasks stay set until that point (unless you have option enabled to delete a manually set task after 24h ingame) - Just have to correct myself. Does NOT apply to tasks set via the menu.
Hope I could help you out a little.
The green arrows not only signify a survivor's preference, but also let you know which tasks will make them level faster.
Rescuing someone with bonus Farming speed is great, because you'll need a lot of them - close to a quarter of your survivors will probably wind up being full time farmers.
As far as sleeping and eating, I find that placing a little hut with a food table and a couple of beds near where they're working makes them more productive. The shorter the distance between their task and their needs, the less time they'll spend walking - the more they'll get done.
Also, it's best not to separate your survivors. Keep them in groups during attacks. Not only does it increase the amount of firepower the demons have to face, but also if someone's taking damage, having other people nearby makes it easier to rescue them. Since enemies focus on the nearest survivor in range, just moving your injured survivor out of range will force the enemies to pick a new target, and hopefully by the time the baddies have done that, your other survivors have filled them full of arrows.
I'm in this odd situation now where I have lots of research points but can't level due to lack of books. When I go to scavenge them all of the enemies are very strong compared to what I have. I'll have to study up on fighting techniques but have already read some good guides.
For myself, I've always felt like I have to be able to beat the map either manually or through auto-resolve, but since fulll release, I've been trying to unlearn that way of thinking. Treating it like a stealth mission where the sole purpose is to get in - scavenge what you need - and get out without ever firing a shot or attracting attention - is actually a really interesting change of pace, and pretty stressful when you're dealing with Tier 5 enemies. The full version is difficult enough that I've had to change up my playstyle - sending out sorties simply to scout out weaker locations, spending more time at base so survivors can maximize their output while I evaluate possible loot locations - it's all been really enjoyable.
Wait, woot? :'D I always pull the attention of any enemy on the map when I scavange someting manually, no matter where they are. How can you get out without dealing with them? :O
If you're lucky, sometimes you get a Scout or a Survivalist early on who has a bonus to Scavenging, and if you're very, very lucky, sometimes you get one with a bonus to movement speed or vision range as well. They make the best sneak thieves and rescue artists if you go all in on scavenge. You can always retrain them later when you no longer need those skills.
Curious to the difficulty you are playing becasue on challenging they seem to be attracted to the noise. There is no way to avoid the constant attacks.
I try to pick a place with fewer enemies so I know ahead of time roughly how many roving groups I'll have to watch out for. Then it's a matter of keeping an eye on the enemy, and waiting 'til they've moved well away from the goods before sending the thief in. I have someone with good vision keep a watch out while the thief works. Got to be patient, too. You have to be willing to abandon your progress, run away and try again if it looks like the enemy's heading your way.
And some locations are much easier - urban areas with lots of buildings and objects that conceal you from view are more doable than open rural locations.
I feel like wasting too much time, its not much, but enough to not be prepared for the second attack. Besides being unlucky here and there. :(
Two of the major factors during auto-resolve must be dps and armor. Also, turning a few of your tankiest units into temporary melee units makes an enormous difference.
I've never tried going that high... not sure I want that kind of pain and frustration.
Ye, gave up yet, and am still preparing my crew for tough now