Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

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Trade
Is it just me, or is trading a rip-off in game? Unless there's something I'm missing?
Originally posted by Suncrash:
We've made some changes to traders in Update 15.

Mainly, we increased the selling price of equipment, and improved algorithm that determines what a trader offers so they're much more likely to offer items that would be useful. There are also new items that can only be obtained through traders.
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Showing 1-8 of 8 comments
scon101 Dec 4, 2017 @ 7:55am 
For now it is, I think the devs talked about this I know I read about it in the forums and the devs were going to look at it I just do not remember the topic it was in.
NegativeX Dec 4, 2017 @ 8:35am 
You definitely get screwed on the price ratio... but end game wise, you can make some serious coin just making pasta and selling it.
The author of this topic has marked a post as the answer to their question.
Suncrash  [developer] Jan 12, 2018 @ 10:56pm 
We've made some changes to traders in Update 15.

Mainly, we increased the selling price of equipment, and improved algorithm that determines what a trader offers so they're much more likely to offer items that would be useful. There are also new items that can only be obtained through traders.
Maebalzurakin Jan 14, 2018 @ 10:10pm 
I don't think the developers understand the concept of trade.

The price system should be at most 1.1 to 1. 10 to 1 would get somone shot.
Originally posted by Maebalzurakin:
I don't think the developers understand the concept of trade.

The price system should be at most 1.1 to 1. 10 to 1 would get somone shot.

It's a game so it is really less of an issue of what is realistic vs what is enjoyable and balanced. I think the issue is if it is too equal then you can get early end game equipment which could break the early/mid game so the trades have to not be favorable for the player. At least, with the current trade system. A different trade system might make sense, where the player can set the traders gain from each trade (never at or below 0), but the game keeps track of what the traders walk away with. In order to get that end game equipment you'd need to invest in the trader via trade to increase quality and quantity of items by making certain they end up getting massive profits from early/mid game trades. This would have some advantages in that it'd get rid of the current system with a more realistic one AND make it so that whenever a trader shows up for a player that plans on utilizing them long term they'd need to plan out what they're willing to trade away to mutually build up both parties 'value.' EG, you could get more for the crappy little tier 1 item you have no use for or massively undersell it so the trader has more items the next time they show up. So it'd also introduce an element of 'meaningful choice' to traders.
Lord Soddy Apr 12, 2018 @ 7:27am 
Trading still is quite a rip-off. It is way more efficient to build the stuff yourself and only buy the items that you need to advance your research, if you cannot loot them. Resin and copper might also be worth to buy, but there is a lot of that to loot, so you should be able to get everybody a nice tier 3 weapon before you run out of that stuff.
Suncrash  [developer] Apr 12, 2018 @ 8:03am 
Originally posted by kb:
It is way more efficient to build the stuff yourself and only buy the items that you need to advance your research, if you cannot loot them.

That's the whole point. We don't want you to trade your way up the levels, but only use it to get a small edge once in a while. For example, if you can't win a research kit battle, then buy a tier 3 armor to help you out.

You can read more about our thought process behind traders in this dev log: https://steamcommunity.com/games/455980/announcements/detail/1658887207019851394
listless Apr 12, 2018 @ 9:23pm 
I certainly don't see it as a rip-off. We're able to get things like high caliber sniper rifles, transmutation guns, sacred swords, etc... in exchange for noodles - or coolers which are worth a good bit even though they're essentially water and herbs.

I feel like the exchange is definitely in our favor - maybe a little too much.
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Date Posted: Dec 3, 2017 @ 7:01pm
Posts: 8