Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

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Truthowl Jan 8, 2017 @ 8:49pm
Evasion?
Does evasion only apply to melee or does it also apply to ranged combat?
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Showing 1-15 of 20 comments
Dies Fourth Jan 8, 2017 @ 9:22pm 
Im guessing everything, by the very definition of the word it seems like it would but ive never had those 3 long range creatures ever miss despite a 45% evasion shield on my scout.

The fallen angel the ghost and the one that shoots that purple stuff.

It probably not implemented yet is my guess. I cant be sure but other threads have talked about it and the devs are working on combat mechanics currently for the next patch.
Suncrash  [developer] Jan 8, 2017 @ 10:25pm 
Evasion is implemented and is directly subtracted from the accuracy. So if the creature has 90 accuracy, and you have 20 evasion (that's the base value without any armor), then the creature will hit 90 - 20 = 70% of the time. You can always click an enemy to see it's hit chances towards your survivors.

Any bonuses (like the +40% of the shield, being behind cover, and other skills/abilities) are applied on the base evasion of your armor. So with no armor, you get 20 + 40% = 28, which is subtracted from the enemy's accuracy. If you wear a camo vest, the base value goes up to 35, so with the 40% bonus you can reach a whopping 35 + 40% = 49 evasion, without any skills.

One thing to note: The minimum hit chance is 20%. Also, remember that even at 20%, they will still hit 1 in 5 times, more or less.
Truthowl Jan 8, 2017 @ 10:39pm 
Thanks for the replies guys. @Suncrash, thank you for the detailed information on how evasion works.
Dies Fourth Jan 8, 2017 @ 10:56pm 
Well no matter what my guys wear those 3 creatures NEVER miss, alot of the time once i relize some1 is getting hit i ( behind 3/4 cover ) dont even have time to get them around a corner b4 theyre mowed down : ( Which leads to save scumming :steamsad:
Suncrash  [developer] Jan 8, 2017 @ 11:15pm 
Originally posted by Dies Fourth:
Well no matter what my guys wear those 3 creatures NEVER miss, alot of the time once i relize some1 is getting hit i ( behind 3/4 cover ) dont even have time to get them around a corner b4 theyre mowed down : ( Which leads to save scumming :steamsad:

Remember that as soon as you turn your back to run, they get the flanking bonus.
Click the enemies and check their hit chance. If it's low and you still get hit more often than not, contact our support and we'll investigate the issue, as it shouldn't happen.

Thanks
windezz Jan 9, 2017 @ 5:35am 
It's those damn fallen angels, they have an attack range of 10 and more often than not I see the arrows sticking out of my survivors before I see them.
Anastaziel Jan 9, 2017 @ 5:49am 
@Suncrash I am sorry for hijacking this thread but I think this is vaguely on topic.

1. Can you please explain how armor works? What does having armor +1 mean?

2. In the combat update will we get access to all the values per character?
a) Damage
b) Hit chance
c) Evasion
d) Attack speed
e) Range

3. If we get access to those values will it show the updated numbers depending on the weapon they weild? For example, if we put a pistol and they have "[pistol] +15% damage" traits then the Damage to be increased by 15%?
Suncrash  [developer] Jan 9, 2017 @ 6:32am 
Originally posted by Anastaziel:
@Suncrash I am sorry for hijacking this thread but I think this is vaguely on topic.

1. Can you please explain how armor works? What does having armor +1 mean?

2. In the combat update will we get access to all the values per character?
a) Damage
b) Hit chance
c) Evasion
d) Attack speed
e) Range

3. If we get access to those values will it show the updated numbers depending on the weapon they weild? For example, if we put a pistol and they have "[pistol] +15% damage" traits then the Damage to be increased by 15%?

The armor is directly subtracted from the damage, with a minimum of 1 damage per attack. This means that armor is more effective against fast, low damage attacks than it is against slow, high damage attacks. This is reflected in the "DPS vs armor" value that is shown for weapons (this value is shown for convenience, it's just a calculation based on damage and attack speed).

Base armor value depends on the equipped armor item, 0 if no armor is equipped. Any bonus (+10%) is applied based on that armor value, so having a +300% armor value is useless if the base armor is 0.
Anastaziel Jan 9, 2017 @ 7:04am 
While we are talking about damage and armor, is there a way to see the damage of the enemies and if they are armored or not?
windezz Jan 9, 2017 @ 7:57am 
It's in the config files, legion for example has a base armor of 10.
Anastaziel Jan 9, 2017 @ 8:29am 
I see. Then there is a "minimum damage" applied as bows do hurt them (very little though).
windezz Jan 9, 2017 @ 9:27am 
Yeah, the starter bow and the composite bow have a base damage of 10, so you are doing minimum damage to a legion unless you have bonus damage skills. But they have no evasion, and has a move speed penalty, so usually you'll be able to kill off other melee mobs and then kite it.

For all the stats, check the files in the OriginalConfigs folder, open them with notepad++ or something so that it's easier on your eyes. You can also make a blank mod, and import the default config files just so that you can actually tweak the values and play as you see fit. I've tweaked mine so that the food output at higher tiers is more...reasonable. I mean, for 5 wheat and 1 wood I get 3 loaves of bread, but if I spend 5 wheat, 1 wood, -and- 5 tomatoes, I only get 1 sandwich? And it takes longer to make too?

Not sure if inept cooks or former executive manager at work...someone somewhere got a whole lot of kickbacks even in the middle of apocalypse. -.-
Anastaziel Jan 9, 2017 @ 10:03am 
We are going off-topic but I agree. But probably things will be tweaked in the next updates. As an example The Dark Angel vs the Lich. Although Lich has a higher difficulty value I am most scared of Dark Angels because of their insane range. For some reason they both have the same attack speed but it feels like the Dark Angel fires faster.
Truthowl Jan 9, 2017 @ 2:13pm 
The dark angels scare the crap out of me. With that crazy range and the fact they never miss, my survivors always lose at least 1 but usually more members. I think they need to lower the time it takes us to get comparable weaponry. I'm no where even close to getting the assault rife or the .50 cal. but I have angels, lichs and ghost raiding my base all the time. I recently went from having 14 survivors to 5 in 1 raid. God I suck at this game. So much so I keep quitting to go play something else. lol
Dies Fourth Jan 9, 2017 @ 2:58pm 
LOL the fallen angels are starting to sound like the " dogs " from 7 days to die :steamfacepalm:
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Date Posted: Jan 8, 2017 @ 8:49pm
Posts: 20