DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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GrandMajora Mar 20, 2021 @ 12:30pm
Did They Nerf Meditation?
First time back to the game after a lengthy absence, and I can't help but notice that Meditation has a much shorter duration than I seem to remember. When using my Frieza character, I have just enough time to charge up to max Ki, and then a couple seconds left to use Power Rush before it starts to wear off.

Yes, I'm aware that Power Rush immediately ends the duration. I'm saying that in its current state, I have just enough time to charge up and launch it. Skill doesn't seem as useful for a Ki Auto Charge assist, anymore.
Last edited by GrandMajora; Mar 20, 2021 @ 1:44pm
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Showing 1-15 of 89 comments
Six Mar 20, 2021 @ 12:37pm 
It was changed in the previous DLC patch or so. It provides increased ki-per-hit like Divinity Unleashed does and passively generates more Ki, but it lasts for less time iirc.
Kaiser Mar 20, 2021 @ 2:38pm 
One of the reasons they shortened it was to prevent people from using it to extend Fighting Pose K (prevents flinching when hit) to an entire minute. It still extends the effect, just for far less time.
RAPTOR 9:48 Mar 20, 2021 @ 8:20pm 
What they should have nerfed is the last combo that is needed to learn from Zamasu! It's that last one that pisses me off! X, X, X+A, A, X, RT+Y, I'm literally NEVER going to use that combo! It's completely unnecessary! There is no way I'm ever going to need to know it! It's useless! Remove it from the requirements to learn that attack so we can learn Zamasu's attack! The game is way too frantic to require learning a specific button combo as unnecessary to learn as that!

I hit the X+A part, I hit BOTH buttons together, and the game says I failed it, when I know I hit the buttons!
GrandMajora Mar 20, 2021 @ 8:37pm 
Originally posted by Six:
It was changed in the previous DLC patch or so. It provides increased ki-per-hit like Divinity Unleashed does and passively generates more Ki, but it lasts for less time iirc.

Well, I guess that kind of solves the problem of space monkeys using it to cancel out the Ki drain on SSB.
Last edited by GrandMajora; Mar 20, 2021 @ 8:37pm
Eminent Demon Mar 21, 2021 @ 5:23pm 
They shouldn't have nerfed it in the first place, but babies can't stop crying. Literally no way to maintain ssbe now.
GrandMajora Mar 21, 2021 @ 6:47pm 
Originally posted by Crimson Tide:
They shouldn't have nerfed it in the first place, but babies can't stop crying. Literally no way to maintain ssbe now.

Oh no, the Saiyan mains finally know what it's like to have a racial transformation that's effectively useless. ~ Sarcasm
Neoxenok Mar 21, 2021 @ 7:27pm 
I'm glad it's been nerfed. It was too overpowered, eliminating your need to actually invest points into ki, granting a huge amount of ki regeneration, and it was the longest lasting buff that also maintained other buffs also - notably data input and fighting pose K. Broken as ♥♥♥♥.
Even now, it's still one of the strongest buffing skills in the game. Unfortunately, "lovely cyclone" now does the job of maintaining other buffs and now that move desperately needs to be nerfed.
GrandMajora Mar 21, 2021 @ 7:31pm 
Originally posted by Neoxenok:
- notably data input and fighting pose K. Broken as ♥♥♥♥.

Data Input is absolute garbage, because it only works if you are standing completely stock still. If you're moving or attacking, you're as vulnerable as any normal fighter.
Sorcerer Killer Mar 21, 2021 @ 7:45pm 
Originally posted by Neoxenok:
I'm glad it's been nerfed. It was too overpowered, eliminating your need to actually invest points into ki, granting a huge amount of ki regeneration, and it was the longest lasting buff that also maintained other buffs also - notably data input and fighting pose K. Broken as ♥♥♥♥.
Even now, it's still one of the strongest buffing skills in the game. Unfortunately, "lovely cyclone" now does the job of maintaining other buffs and now that move desperately needs to be nerfed.
Damn, so the day has finally come when someone wants a Ribrianne move nerfed. That is the saddest idea ive ever had the misfortune of becoming aware of. I sincerely wish you the best in life, and may god have mercy on your soul.
Sorcerer Killer Mar 21, 2021 @ 7:46pm 
Originally posted by GrandMajora:
Originally posted by Crimson Tide:
They shouldn't have nerfed it in the first place, but babies can't stop crying. Literally no way to maintain ssbe now.

Oh no, the Saiyan mains finally know what it's like to have a racial transformation that's effectively useless. ~ Sarcasm
You not wrong, especially since they felt the need to nerf the ♥♥♥♥♥♥♥ cloud (Nimbus cloud), like damn that was completely unnessary.

But i can say that he's right, i do miss being able to enjoy SSBE throughout a match
Sorcerer Killer Mar 21, 2021 @ 7:48pm 
Originally posted by RAPTOR 9:48:
What they should have nerfed is the last combo that is needed to learn from Zamasu! It's that last one that pisses me off! X, X, X+A, A, X, RT+Y, I'm literally NEVER going to use that combo! It's completely unnecessary! There is no way I'm ever going to need to know it! It's useless! Remove it from the requirements to learn that attack so we can learn Zamasu's attack! The game is way too frantic to require learning a specific button combo as unnecessary to learn as that!

I hit the X+A part, I hit BOTH buttons together, and the game says I failed it, when I know I hit the buttons!
This game goes out of its way to teach you the absolute most USELESS combos you'll ever have
GrandMajora Mar 21, 2021 @ 9:18pm 
Originally posted by Ten-Shun:
You not wrong, especially since they felt the need to nerf the ♥♥♥♥♥♥♥ cloud (Nimbus cloud), like damn that was completely unnessary.

But i can say that he's right, i do miss being able to enjoy SSBE throughout a match

From what I heard, Golden Form got rid of the speed boost, so now it's just a flat Ki Blast power up. Awakened Potential is just substantially better in every way.

For the purpose of testing out Giant Namekian, I made a build that had 125 points in Stamina. The highest amount of bars you can get. I couldn't even maintain Giant form for 30 seconds, WITHOUT having taken any damage. When I actually did take damage, I got knocked out of the form with a single attack. Every. Single. Time.

Giant Namekian is garbage tier that should just be removed from the game, because literally nobody is using it in combat. It's only purpose in game right now is to be used as joke material.

Cloud and Purification are absolute rip offs, since they force you to use a completely different move set that forces you to build your character's stats a very specific way in order for them to be effective.

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Meanwhile, Saiyans have been consistently getting more transformations and power ups over the course of the game. They've been getting stronger, while all the other races are getting weaker. So I will not shed a single tear, for the loss of SSBE as a viable transformation.

What Bandai needs to do is release more universal (not race locked) transformations. Giving us access to Ultra Instinct, or Hakai energy would be cool, and might finally give non-saiyans a different option besides Awakened Potential for our load outs.
BlazingBarrager Mar 22, 2021 @ 1:54am 
You do realize that Potential Unleashed happens to be the best transformation in the gameplay to the point even people playing as SAIYANS use it right? It's a straight up powerful upgrade with literally no drawbacks outside of requiring 5 ki bars to use, which you would have to specifically aim NOT to have otherwise. Meanwhile, all Super Saiyan forms have a sort of drawback and SSGSS (Evo) forms require particular builds and playstyles just to use. Now I don't know where male Saiyans are in terms of overall effectiveness, but how many people aside from Xen actively use female Saiyans in serious PvP? Think about it. Transformations don't define the game or whether you win or lose a match. They are simply another tool at the player's arsenal to help them win.

Golden Form (and the Freeza Race in general) are more geared towards PvE stuff like Raids because they have the best ki blast output in the game outside of female Saiyans using Blue Evo and their Charged Ki Blast (which is now faster to execute in the latest update) happens to be perfect for Raid Bosses as opposed to simply spamming Emperor's Death Beam and such.

Turn Giant actually got nerfed hard early in this game's life because it was actual broken. Bandai thankfully rectify that somewhat with a Super Soul geared just for the form that makes it a fun option to use in small arenas. Also Namekians are one of the best Races in the game so having something like Potential Unleashed is a godsend.

Purification honestly got the worst end of the stick, but despite that it's still being buffed to extreme levels. I'd try it out to see if it really is a crappy form now before ♥♥♥♥♥♥♥♥ on it.

Power Pole Pro...is there? You gotta be honest with this one. What else could you give Earthlings outside of Potential Unleashed and Kaio-Ken? The best universal transformation they can get now is Ultra Instinct, but I seriously doubt that's going to happen. On the other hand, you happen to have male Earthlings with the best basic attack combo strings in the game and a lot of pro PvP players turn to this race for their matches.

As for Saiyans, you gotta remember that outside of the God forms they're more playstyle restricted. Super Vegeta 2 is obviously geared for ki blasters, but it was still outshined by Golden form because it couldn't compete with the latter's sheer power output not to mention Golden form doesn't nerf your ki regen like Super Vegeta. Super Saiyan 3 is even worse in terms of drawbacks even though it outshines Potential Unleashed in melee damage. Yeah the form also makes you a good tank, but the huge ki regen debuff followed by the fact that it prevents the standing still Stamina Recovery buff from activating (meaning you have no sure way to recover your Stamina quickly, which is vital in PvP) really makes it hard to use to the point Potential Unleashed is chosen as the Awoken of choice for melee based Saiyans. Future Super Saiyan is the best of the bunch because you don't have to manage your ki reserves and you get a Stamina Regen boost. The downside is that it has the same stats as regular Super Saiyan and you don't get any defense buff unlike the other forms. God forms are problem in themselves. Sure they're powerful, but they require heavy ki management because of the drain and both have their share of weaknesses (SSGSS makes you even more frail than before because you take more damage while Evo has a ridiculously long activation animation that makes it easy to Stamina Break).

So instead of bashing Saiyans and demanding more, unneeded transformations perhaps you should try looking at this from a gameplay perspective.
GrandMajora Mar 22, 2021 @ 4:24am 
Originally posted by BlazingBarrager:
You do realize that Potential Unleashed happens to be the best transformation in the gameplay to the point even people playing as SAIYANS use it right? It's a straight up powerful upgrade with literally no drawbacks outside of requiring 5 ki bars to use, which you would have to specifically aim NOT to have otherwise.

Yes, and that was the whole reason we complained about it in Xenoverse 1. All the other races were restricted to just Kaioken, and Unlocked Potential, which they couldn't even unlock without hitting a minimum of level 95 and buying the 3rd DLC of the game.

Meanwhile, Saiyans had access to a four different forms that allowed them to infinitely spam their super and ultimate attacks ever since the game was first released.

Xenoverse 2 promised a chance to correct the Saiyan favoritism, by giving all the races their own unique transformations. And during its initial release, things were looking kind of cool. The other forms were powerful, and Giant Namekian was actually useful.

But then, the saiyans complained about things not being 'fair' and Bandai started to nerf the other racial transformations to the point of mockery, while doubling down on all the Saiyan favoritism that plagued the first game. They lost the infinite spam from the first game, but they gained 4 new transformations:

Super Saiyan 3

Future Super Saiyan

SSB

SSBE

My main (and imported) character from Xenoverse 1 is a Namekian ki blast specialist, while my main in Xenoverse 2 is a Frieza Clan, who is also a ki blast specialist.

We wanted racial transformations for the other races, so that we would have more diverse options for our character, than just load them up with Awakened Potential. That gets boring after a while, especially since there's no visual change to our character, besides a clear colored aura.

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How hard is it to give all the playable races a fair shake? Both the Dragon Ball Heroes franchise and Dragon Ball Online did it, and Xenoverse is heavily inspired by those games.
Last edited by GrandMajora; Mar 22, 2021 @ 4:31am
BlazingBarrager Mar 22, 2021 @ 5:16am 
Originally posted by GrandMajora:
How hard is it to give all the playable races a fair shake? Both the Dragon Ball Heroes franchise and Dragon Ball Online did it, and Xenoverse is heavily inspired by those games.
You seem to forget two things.

1. Dragon Ball Online did NOT have additional transformations. All they had was Super Saiyan (which is explained that your CaC is a decedent of Goku/Vegeta), Great Namek, and Pure Majin. All of them are in the game. Also Xenoverse, outside of having Bardock with SSJ1-3, does NOT follow Heroes in the slightest. If anything, the whole Time Patrol thing that Heroes does came FROM Xenoverse.

2. You're missing the entire point of Saiyans having multiple transformations: it's their gimmick. They get stronger by transforming. There is literally nothing else to add to the other races that isn't already available outside of Ultra Instinct, which I doubt will be added to the game. What else can you give CaC races if it isn't even part of their concept?
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Date Posted: Mar 20, 2021 @ 12:30pm
Posts: 89