Starbase

Starbase

cactus Jun 18, 2021 @ 12:51am
Linux support?
Will we be able to play this on Linux?
Last edited by cactus; Jun 18, 2021 @ 12:52am
< >
Showing 1-15 of 25 comments
EllaFB  [developer] Jun 21, 2021 @ 6:50am 
No plans for a Linux support at the moment. More info here.
Bulvai Jul 19, 2021 @ 3:04am 
Try it with Steam Proton.
Bounty Hunter Jul 26, 2021 @ 12:15pm 
Originally posted by Bulvai:
Try it with Steam Proton.
Nope. Only native.
Stone Legion Jul 26, 2021 @ 2:01pm 
I doubt they will support native. That being said due to Steam Deck or whatever it's called I assume the devs will consider supporting it more as in fixing issues or bugs, etc. But I can't see them releasing full out Linux Builds anytime soon. Hard to cater to a couple percent of people.
JLarja  [developer] Jul 26, 2021 @ 10:20pm 
With Proton being as good as it is, native support is not very high on our list. In fact (without actually trying the native versions on modern Linux distro) I would recommend Proton emulation over native versions for all the previous games we've released. Changes are you'll get better graphics quality, likely less trouble getting the game running and input working, and possible better performance too. For low-on-resources port Proton is simply superior.

If Linux gaming takes off (for example, because Steam Deck becomes a huge success), then we'll have a reason to consider not-so-low-on-resources port, which may (and probably does) change the picture somewhat. At the moment we have Xbox Series X/S higher on our porting targets list though (not for Starbase currently, but for other future projects).

-JLarja / Frozenbyte
Solitary Jul 28, 2021 @ 6:16am 
Originally posted by JLarja:
With Proton being as good as it is, native support is not very high on our list. In fact (without actually trying the native versions on modern Linux distro) I would recommend Proton emulation over native versions for all the previous games we've released. Changes are you'll get better graphics quality, likely less trouble getting the game running and input working, and possible better performance too. For low-on-resources port Proton is simply superior.

If Linux gaming takes off (for example, because Steam Deck becomes a huge success), then we'll have a reason to consider not-so-low-on-resources port, which may (and probably does) change the picture somewhat. At the moment we have Xbox Series X/S higher on our porting targets list though (not for Starbase currently, but for other future projects).

-JLarja / Frozenbyte

Do you test against Proton currently or do you plan to with Steam Deck release? Do you provide or plan to provide some kind of support in case something is not properly working?
JLarja  [developer] Jul 28, 2021 @ 7:21am 
Originally posted by Solitary:
Do you test against Proton currently or do you plan to with Steam Deck release? Do you provide or plan to provide some kind of support in case something is not properly working?

Not at the moment for all of the above. Those would be the first steps, if Linux gaming community gets significant (only then would it make sense to seriously consider native port).

-JLarja / Frozenbyte
sir.eggy Jul 28, 2021 @ 8:12am 
-1 for Frozenbyte. Welcome on my Ignore list! Bye Bye Frozenbyte.
Last edited by sir.eggy; Jul 28, 2021 @ 8:14am
Capons Jul 28, 2021 @ 8:23am 
I played most of the closed alpha on linux mint 19.3 using the default steam proton setup. and my impression so far is that i didn't had linux related issues.

The frame rate was quite good (recent PC, high end graphic card), but i have no idea about the situation on smaller configs.

To me, having a native support for linux would obvously be nice, but i don't think that the manpower required for it is justified when proton can give great results.
Eventualy, if some specifics rendering issues are hit, either it could be workaround by the dev, either patched in proton.
Chucky Jul 28, 2021 @ 8:50am 
Originally posted by sir.eggy:
-1 for Frozenbyte. Welcome on my Ignore list! Bye Bye Frozenbyte.

How do you expect game developers to support an O/S with such a tiny user base?
Last edited by Chucky; Jul 28, 2021 @ 10:16am
Stone Legion Jul 28, 2021 @ 9:16am 
Originally posted by sir.eggy:
-1 for Frozenbyte. Welcome on my Ignore list! Bye Bye Frozenbyte.

Sorry you feel that way. You could've left with some dignity.

Originally posted by JLarja:
With Proton being as good as it is, native support is not very high on our list. In fact (without actually trying the native versions on modern Linux distro) I would recommend Proton emulation over native versions for all the previous games we've released. Changes are you'll get better graphics quality, likely less trouble getting the game running and input working, and possible better performance too. For low-on-resources port Proton is simply superior.

If Linux gaming takes off (for example, because Steam Deck becomes a huge success), then we'll have a reason to consider not-so-low-on-resources port, which may (and probably does) change the picture somewhat. At the moment we have Xbox Series X/S higher on our porting targets list though (not for Starbase currently, but for other future projects).

-JLarja / Frozenbyte
That is awesome. Thanks for the info. Yeah I had a feeling of Steam Deck ended up taking off you either make sure Proton was very stable or even look into other options. At that point you have a handheld console version working well.
Last edited by Stone Legion; Jul 28, 2021 @ 9:16am
Solitary Jul 28, 2021 @ 9:24am 
Originally posted by JLarja:
Originally posted by Solitary:
Do you test against Proton currently or do you plan to with Steam Deck release? Do you provide or plan to provide some kind of support in case something is not properly working?

Not at the moment for all of the above. Those would be the first steps, if Linux gaming community gets significant (only then would it make sense to seriously consider native port).

-JLarja / Frozenbyte
Well, I wasn't really asking about native port. You recommended using Proton, but you admit you don't even test against it (and I mean just test, just to see it runs at all) and if even that is too much to ask for, any talks about ports seem absolutely pointless at this moment.
So, yes... that should be the first step at least, and not just "when" linux gaming gets significant. Otherwise you are just creating self-fulfilling prophecy, "linux gaming didn't take off > so we didn't bother to make sure it even works > linux gaming didn't take off".

Linux gaming actually can already be quite significant, but you obviously won't get serious sales if you don't put at least some effort. By that I mean at least ocassional PR and news on linux gaming sites and at least some effort made to ensure the game won't just break after update and leaving users hanging. If people don't even know your game exists then I would be surprised if even Windows gaming would be significant. I only found about this game because of this thread being reported on.
Stone Legion Jul 28, 2021 @ 9:27am 
Originally posted by Solitary:
If people don't even know your game exists then I would be surprised if even Windows gaming would be significant. I only found about this game because of this thread being reported on.


Lauri would be happy to hear that. This is a MMORPG launching to Early Access. From what I hear they rather start small and grow from there vs start big and crash hard and then fight the waves / hoards of people and then finally stabilize when 80% of them vanish (like most launch of games).

It's nice to have smaller numbers and work your way up.
Last edited by Stone Legion; Jul 28, 2021 @ 9:28am
DipQ Jul 28, 2021 @ 11:42am 
Hey Frozenbyte, thank you for your honesty and all the great linux ports you guys have done in the past :steamhappy: I understand completely that you cannot divert resources for another port at this time.
Here's hoping that the Deck does well enough to warrant at least official support for the game under Proton!

Keep up the great work!
JLarja  [developer] Jul 28, 2021 @ 9:37pm 
Originally posted by Solitary:
You recommended using Proton, but you admit you don't even test against it (and I mean just test, just to see it runs at all) and if even that is too much to ask for, any talks about ports seem absolutely pointless at this moment.

I recommend using Proton, because it usually just works. If a user reports that Proton no longer works, we would pay attention, but can't promise anything is done very fast.

This is pretty similar to how we support older Windows versions. If something we do breaks WIndows 7 support, we may not notice before the new build is out. Of course, we have more reason to worry about Windows 7, so we'll try to fix things sooner rather than later.

(As a side rant, please all Windows 7 users update already. That OS is no longer secure for home use and supporting it is a small, yet not insignificant strain for us.)

Maybe at some point we have someone in QA who uses Linux + Proton for everyday testing (I wouldn't be totally surprised if we have already, but will confidently say that we don't, just because I _probably_ would have heard if we did). In that case we could catch possible errors somewhat sooner. So far, I think we've had more problems with GPU drivers on Windows than with Proton compatibility though, so adding a Windows test computer where drivers are vigorously updated to every possible beta version, could make more sense from resource usage perspective (which would lead to better game for Proton users too).

-JLarja / Frozenbyte
< >
Showing 1-15 of 25 comments
Per page: 1530 50