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why are you on linux?
-JLarja / Frozenbyte
We are also having trouble recruiting engine programmers, which makes spending any resources for Linux port currently unlikely.
But if tools get good enough, then sure, maybe, perhaps :D .
-JLarja / Frozenbyte
We've heard from a couple of Alpha testers that the game runs on Proton without too many issues: https://www.protondb.com/app/454120
but after the main dev phase is over, would you have the man power to spare to work on a native linux build? or at least a preset wine/proton pack? seen other devs release those as their linux version.
i really enjoy watching others play that game and would love to join them but i'm a 100% "no tux no bucks" guy.
The last two points illustrate a more general problem. Adding a platform isn't just a one time cost. We used to do Linux builds, but over time it became too expensive[1]. Now it's been few years, and even more of the infrastructure code is gone. We used to have virtual machines running Linux and making automated builds. We don't have that automation any more.
In other threads, I've been talking about WIndows Subsystem for Linux and Visual Studio's Linux support. Unfortunately those haven't been going forward quite as fast as I've hoped. If we could just add Linux platform target it VS and compile Linux executable, we would probably already have plans for native Linux support.
So, let's hope Microsoft pushes for Linux a bit more :D .
[1] Note: not really a money question: the expense was that there was no one to keep the code alive. Hiring someone specifically to do that would have been a money problem, firstly because there's not nearly enough work for full-time "Linux platform specialist" position, and secondly because hiring a specialist vs. just someone who really likes to make games tends to be expensive.
-JLarja / Frozenbyte