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Sometimes a train picks a path you did not want. Two lines run between the same stations, and the express takes the slow one. Waypoints fix that. A waypoint is a small marker you place on plain track. Add it to a contract in the schedule editor, and every service must pass through it, without stopping. No dwell, no timetable entry, no lost travel time. Just your trains, on exactly the line you chose. Each waypoint gets its own name and color, so a busy map stays readable. It is a new Tier 2 system upgrade in the base game, free for everyone.

Until now, every repeating contract repeated once per hour. Take it or leave it. In 3.0 you set the period yourself: from 10 minutes up to 4 hours, in 10 minute steps. A commuter line every 20 minutes, a heavy freight every 3 hours. Your timetable, your rhythm. Also a Tier 2 upgrade in the base game.
Your railway is not equally busy all day, and now your contracts know it. Define named time windows, up to eight per game: "Morning rush 06:00-09:00", "Night freight 22:00-05:00". Assign a window to a contract, and it runs services only inside it. Together with custom periods this is real timetable control: a commuter line every 15 minutes, but only in the morning, and the same platforms free for freight at night.

The depot can maintain your network without you. With the Service Automation upgrade, the depot learns service routes. You draw a route once in the route editor: click destination after destination, signal by signal, add a reverse move where the loco should change direction, save. From then on it is a single Dispatch click. A free loco rolls out of the depot, drives the route on its own through your auto signals, repairs everything it passes, and comes back home. You can even put a route on a schedule and let the depot run the morning sweep while you run the morning rush. Manual signals stay yours. The loco waits there for your word, like any other train.


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