Shadowverse
Packs are too expensive
I was disappointed to find out how expensive "crystals" are in this game. $80 for 50 packs?

As this is a smaller game, I believe the devs need to be more competitive in their pricing. Being able to beat out Hearthstone pricewise would be a good thing and attract more players. I would be comfortable with $50 for 50 packs, but 80 is too far out there.
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Сообщения 3145 из 66
Автор сообщения: ap3741
Автор сообщения: KaosKatt
Good thing you get like 3 free packs a day, sometimes even more.

How do you get 3 free packs a day? All i get are 2 quests worth like 20-40 gold each, and a third quest that I can't complete and can't get rid of (link shadowverse with another service).

Don't know about 3, but you can get over 2 packs a day if you're lucky. 'Win 6 Ranked matches' and 'Win 7 matches' both award 1x standard pack and can show up at the same time. Usually it's 1+ pack per day though, if you replace the low rupee missions whenever you can.

To complete that quest, you need to use a phone or emulator(Nox or Leapdroid work good). Basically, install the game on emulator/phone, create a Device Link code on the Steam version(More > Device Link), use the code on the emulator/phone version so you can play your account on it, then use 'Account Link' there to link the account to Googleplay or Facebook.
Отредактировано FaPaThY; 31 окт. 2016 г. в 6:01
If you buy gems in bulk you spend $80. 5,000 gems is enough for 100 packs, with each pack giving you 8 cards. That ends up being exactly $0.25 per pack. 800 cards with %1.5 for legends and %6 for golds is pretty good. You should average out at 12 legend and 48 golds here. Add in the 40 packs you get for just making an account, the free arena tickets for playing story mode, the 20+ free packs from all the achevements gold (200 per eliete AI win). I think they are pretty generous here, if money is such a huge problem for you then card games are NOT for you. If 4-8 packs for the price of a lunch is too much then you have bigger problems with your finances. IRL card games are magnitudes worse than digital, so this seems pretty tame to most t/cg fans considering all of the numbers I just explained.
Отредактировано Kira; 31 окт. 2016 г. в 6:27
Автор сообщения: ap3741
Автор сообщения: KaosKatt
Good thing you get like 3 free packs a day, sometimes even more.

How do you get 3 free packs a day? All i get are 2 quests worth like 20-40 gold each, and a third quest that I can't complete and can't get rid of (link shadowverse with another service).
Just use android emulator and link it to googleplay. It cannot be that hard.
Автор сообщения: Kira
If you buy gems in bulk you spend $80. 5,000 gems is enough for 100 packs, with each pack giving you 8 cards. That ends up being exactly $0.25 per pack.
$0.80 per pack if you do it that way. About $2 per pack if you buy small bundles of crystals and open packs without using the daily deal. It's a fair price, either way.

Let's compare to HS. In HS, the average dust per pack is 100. At 1600 for a Legendary you're averaging 16 packs to craft one and packs are about $1.33 each for the bundle that gives you 15 packs or $21 total. In SV, the average vials per pack is something like 470. At 3500 for a Legendary you're averaging about 7.5 packs. Even at a full cost of $2 per pack and rounding up to 8 packs per Legendary, that's still only $16 each. If you take advantage of the daily deal and average it out to 7.5 pack over time, that's about $6 per Legendary.

And that's just raw stats. Wit the more generous drop rates in SV, you might just open the cards you want so you don't end up having to craft them.
Honestly, the pricing is a bit stupid anyway because unless you buy it in bulk your basically just doing 1 gem = 1 rupie when you can get 100 in a few games anyway for a pack.
Ontop of that your paying essentially $2(1.98) for 1 pack in that scenario, and $11 for new portraits (Or $40 if you want to get the pack). Which is less obnoxious because, cosmetics, but it's still a bit on the high side versus other games of the genre I play. (Not ♥♥♥♥♥♥♥♥♥)
Отредактировано Artarian; 31 окт. 2016 г. в 10:55
And at that point, you might aswell just play real card games.
Автор сообщения: Khal
And at that point, you might aswell just play real card games.
what's unreal about this card game?
Автор сообщения: bulbatrs
Автор сообщения: Khal
And at that point, you might aswell just play real card games.
what's unreal about this card game?

The value. It is hard to resell your account. Cards can be sold if you have physical ones.
Автор сообщения: Malamasala
Автор сообщения: bulbatrs
what's unreal about this card game?

The value. It is hard to resell your account. Cards can be sold if you have physical ones.

Not to mention, specifically stated in Cygames's terms of service. Article 7, note 4. "CUSTOMER AGREES THAT GAME CURRENCY AND GAME ITEMS HAVE NO CASH VALUE AND THAT CYGAMES HAS NO OBLIGATION TO EXCHANGE GAME CURRENCY OR GAME ITEMS FOR ANYTHING OF VALUE. IF CUSTOMER’S ACCOUNT IS TERMINATED, OR SUSPENDED, THE GAME CURRENCY, GAME ITEMS AND THE ACCOUNT SHALL HAVE NO VALUE. Neither Game Items nor Game Currency may not be transferred, licensed or sold."

The account and cards have no actual value.
Автор сообщения: Malamasala
Автор сообщения: bulbatrs
what's unreal about this card game?
The value. It is hard to resell your account. Cards can be sold if you have physical ones.
This is one of the most pointless and often parroted arguments against F2P digital CCGs. For one thing, you can own the entire collection in a game like this for a *fraction* of the cost of one competitive deck in a physical card game. For another thing, cards in games like this one are free. You don't *have* to buy a single card, if you don't want to, which is impossible in physical games. Try going around begging for free copies of the mythic rares you need for your latest competitive MTG deck and see how long it takes to complete the deck.

So you're spending *way* more on a physical card game but that's ok because one day you *might* sell it. Spending lots of money on physical cards is fine. It's a hobby like any other. Nothing wrong with that. It doesn't have anything to do with online CCGs, though. Completely different pricing models, completely different methods of card collecting and completely different costs. I'd much rather spend $25 in this game than $25 in a physical game. I get more for my money and enjoy my time just the same.
the amount of free ♥♥♥♥ you get in the game is insane, log in here you go 30 g and every 5 (?) days free pack/arena ticket, ♥♥♥♥♥♥♥♥♥ of free packs at the start , achievements, ranked rewards etc. with putting 0 into the game you can easely craft ANY deck you want day 1, comparing to hearthstone where you have to pay for packs, wings etc to be able to play (free cards are just 0 chance to win) is just stupid to compare
Автор сообщения: Element Zero
Автор сообщения: excelaser
it's quite a fair dear if you compare it to hearthstone where you might not even get 1 legendary from 50 packs you can easily obtain 1-3 legendaries from 10 packs.
Yup, out of the starter packs I got today, 20 of the new set and 10 of the core set, I got 14 legendaries. I counted because I was surprised to get such great cards right away :)

I played Hearthstone for a year and had at the end of it less than 10 legendary cards and had invested a little shy of $50.
geting 14 legendaries from 30 packs is abnormaly lucky. You may as well get zero which is also quite possible.
You don't need to spend a single cent on the game, whaling on the game is actually pointless.
50+ legends pulled and only 2 legends have been pulled with crystal pulls...
Автор сообщения: Element Zero
Автор сообщения: Bishop
geting 14 legendaries from 30 packs is abnormaly lucky. You may as well get zero which is also quite possible.
Is it? My friend started at the same time with me and drew 12 legendaries from 33 packs so I assumed that the ratio was pretty high.
It is, I rerolled 30 packs for many hours and was only able to get about 8 at best. 3-4 was overall result.
12 is crazy good.
Отредактировано Bishop; 31 окт. 2016 г. в 17:49
Автор сообщения: Sir Fluffykins
I got 40 free packs right out the gate and I don't have to buy the story chapter by chapter, also there's a story for each hero. HS has been a year of rage inducing RNG where I farm dailies needing me to win for more than a week to buy 1 wing of 3-4 short battles, before doing it again for the next one. If I made 80 packs in all the time playing Hearthstone I'd be surprised

Yeah this game beats Hearthstone on first impressions right away, will have to see how it fairs gameplay and multiplayer once I understand the cards more.

And once you do, you'll be just as disappointed. It's just another daily game after the initial excitement of receiving 40 free packs wears off. The rewards completely drop off after a while and then the best thing you can earn for an entire day of playing = just some basic card foil upgrades (lvling up a leader) and get a score reward which take longer and longer to receive until you get one every 2000 points, which takes a lot of hours to reach every time.

Sadly I'd say that's the problem with these games; You can't really stick to any new ones because they all ask of you to log in and spend some time on them every day to get your rewards. So that means you can't grind out progress fast enough (unless you buy with rl money of course), and you're simply not gonna have enough time left at one point if you keep investing into more and more games that mainly reward you through dailies. So even when the gameplay is better than MtG or Hearthstone for example, it's hard to commit simply because you're already committed to those other daily games which you invested into before this.

Edit: And yeah, what Achiel said basically. Hearthstone can charge those prices because of Bliz fanboys and having already built up a lot of lore regarding the Warcraft universe. I suppose they try to do the same here by basing some cards on historical/mythological figures but that's not quite the same thing obviously. And when the card game tcg giants offer way cheaper booster prices for their online version of their tcg then well, SV is gonna have a tough time winning over tcg players I'd imagine.
Отредактировано Demigod Dan; 31 окт. 2016 г. в 18:48
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Дата создания: 30 окт. 2016 г. в 4:57
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