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Сообщить о проблеме с переводом
Don't know about 3, but you can get over 2 packs a day if you're lucky. 'Win 6 Ranked matches' and 'Win 7 matches' both award 1x standard pack and can show up at the same time. Usually it's 1+ pack per day though, if you replace the low rupee missions whenever you can.
To complete that quest, you need to use a phone or emulator(Nox or Leapdroid work good). Basically, install the game on emulator/phone, create a Device Link code on the Steam version(More > Device Link), use the code on the emulator/phone version so you can play your account on it, then use 'Account Link' there to link the account to Googleplay or Facebook.
Let's compare to HS. In HS, the average dust per pack is 100. At 1600 for a Legendary you're averaging 16 packs to craft one and packs are about $1.33 each for the bundle that gives you 15 packs or $21 total. In SV, the average vials per pack is something like 470. At 3500 for a Legendary you're averaging about 7.5 packs. Even at a full cost of $2 per pack and rounding up to 8 packs per Legendary, that's still only $16 each. If you take advantage of the daily deal and average it out to 7.5 pack over time, that's about $6 per Legendary.
And that's just raw stats. Wit the more generous drop rates in SV, you might just open the cards you want so you don't end up having to craft them.
Ontop of that your paying essentially $2(1.98) for 1 pack in that scenario, and $11 for new portraits (Or $40 if you want to get the pack). Which is less obnoxious because, cosmetics, but it's still a bit on the high side versus other games of the genre I play. (Not ♥♥♥♥♥♥♥♥♥)
The value. It is hard to resell your account. Cards can be sold if you have physical ones.
Not to mention, specifically stated in Cygames's terms of service. Article 7, note 4. "CUSTOMER AGREES THAT GAME CURRENCY AND GAME ITEMS HAVE NO CASH VALUE AND THAT CYGAMES HAS NO OBLIGATION TO EXCHANGE GAME CURRENCY OR GAME ITEMS FOR ANYTHING OF VALUE. IF CUSTOMER’S ACCOUNT IS TERMINATED, OR SUSPENDED, THE GAME CURRENCY, GAME ITEMS AND THE ACCOUNT SHALL HAVE NO VALUE. Neither Game Items nor Game Currency may not be transferred, licensed or sold."
The account and cards have no actual value.
So you're spending *way* more on a physical card game but that's ok because one day you *might* sell it. Spending lots of money on physical cards is fine. It's a hobby like any other. Nothing wrong with that. It doesn't have anything to do with online CCGs, though. Completely different pricing models, completely different methods of card collecting and completely different costs. I'd much rather spend $25 in this game than $25 in a physical game. I get more for my money and enjoy my time just the same.
50+ legends pulled and only 2 legends have been pulled with crystal pulls...
12 is crazy good.
And once you do, you'll be just as disappointed. It's just another daily game after the initial excitement of receiving 40 free packs wears off. The rewards completely drop off after a while and then the best thing you can earn for an entire day of playing = just some basic card foil upgrades (lvling up a leader) and get a score reward which take longer and longer to receive until you get one every 2000 points, which takes a lot of hours to reach every time.
Sadly I'd say that's the problem with these games; You can't really stick to any new ones because they all ask of you to log in and spend some time on them every day to get your rewards. So that means you can't grind out progress fast enough (unless you buy with rl money of course), and you're simply not gonna have enough time left at one point if you keep investing into more and more games that mainly reward you through dailies. So even when the gameplay is better than MtG or Hearthstone for example, it's hard to commit simply because you're already committed to those other daily games which you invested into before this.
Edit: And yeah, what Achiel said basically. Hearthstone can charge those prices because of Bliz fanboys and having already built up a lot of lore regarding the Warcraft universe. I suppose they try to do the same here by basing some cards on historical/mythological figures but that's not quite the same thing obviously. And when the card game tcg giants offer way cheaper booster prices for their online version of their tcg then well, SV is gonna have a tough time winning over tcg players I'd imagine.