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Nahlásit problém s překladem
Current balance is better than the previous 60% average winrate going first had. They'll get it right eventually.
I am new to Shadowverse, but I feel that getting 2 cards on the first draw for the player who goes second is too much since they already get 3 evolve points and can evolve first...
http://syadoreco.com/metareports/
If you're interested in First Vs Second wins. I suggest using stats to back up your argument
Anyway, it was better than pre-DE, where going 1st had a tremendous advantage. Their goal is to try to balance the game at 50% winrate, give them time with new expansions. However, I do understand your pain as the disparity in Take-two IS EXTREMELY PAINFUL and is the entire reason why I don't play Take-two...
I've had so many 5-0 and 4-1 runs where I go first four or more times during the run.
I'm not saying there isn't a statistical disparity. I'm just saying that the evo system itself doesn't specifically favor aggro decks. I would also like to remind new players who weren't playing prior to the Steam release that before the patch that gave the second player an extra card, first player was statistically favored even with a 1 evo point disadvantage.
First player plays a 2/2 on Turn 2. Second player plays a 2/2 as well on Turn 2. First player plays a 2/3 and goes face, knowing second player will make the trade for them. Second player trades and plays a 2/3 or 3/2. First player then plays two 2-drops, or any 4 mana play that isn't vulunerable to an Evolve play, and then likely goes face unless their play needed protection. Second player makes their Evolve play, which will 2-for-1 a good portion of the time, though not always. At this point first player has gotten around six face damage for "free", both players have two Evolve points left, and both players have a follower on board. Second player, meanwhile, likely has 1-2 cards of card advantage, but will still have to fight hard to win board control and react to first player's Evolves/removal.
Now, imagine how much more first player accomplishes in the above scenario if they managed to fit a 1-drop into that curve. It could keep hitting face for several turns since second player has too many other threats to answer, or alternatively open up some profitable trades when second player spends a turn answering it instead of making an even trade. This doesn't work both ways, though - if second player opens Goblin and first player plays a 2/2 on Turn 2, the Goblin just trades itself for saving two face damage, provided second player doesn't have direct removal or Ward on Turn 2.
Generally speaking, decks that want to go first include Aggro/Storm decks, plus players who are facing those decks. You don't have control over whether you face those decks, but you do have control in the draft when it comes to drafting those styles, and control over how well you can answer those deck styles yourself.
If you are playing a slow deck vs a fast deck, you may want to go fits otherwise you may lose the game without being able to do anything. Sword, Forest and Blood car ben very fast and deadly if they have a good draw.
I hope the devs can come up with a good solution to this. There will always have decks that prefer to go first and others will prefer go second, but as long as they don't have too much advantages it's ok.
In constructed going first can be a big advantage for some decks.
Is poker about coinflips as well ?