Parkitect

Parkitect

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Sn!ck[CH] Nov 15, 2016 @ 5:59am
VR Support for Parkitect
I would really love a VR Integration for Parkitect (HTC Vive).
- Walk as a park-customer trough the huge park
- Ride roller coasters

Maybe build roller coasters in VR-view
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Showing 1-15 of 18 comments
XDeadzX Nov 15, 2016 @ 10:18pm 
Walking might be a bit difficult, and require a rather large room to play in. ;)

Riding coasters in VR would be great though! Ask a friend to tip your chair too.
Zimplex1 Nov 16, 2016 @ 8:31am 
I think they have better things to do than to support a dead gimmick.
Admiral Fisher Nov 16, 2016 @ 10:37am 
Originally posted by Zimplex1 \//\:
I think they have better things to do than to support a dead gimmick.

+1
XDeadzX Nov 16, 2016 @ 1:04pm 
Originally posted by Zimplex1 \//\:
I think they have better things to do than to support a dead gimmick.

Calling VR either dead, or a gimmick is extremely short sighted. With that said, VR in Parkitect might be a little out-of-reach due to price, and graphics fidelity.
Captain Flappy Nov 18, 2016 @ 6:51am 
I love this game, but VR is pointless in an isometric game...
It has potential in Planet coaster though.
Sn!ck[CH] Nov 20, 2016 @ 4:14am 
It was only a suggestion :)

I personally would like it. And yes, maybe in planet coaster it would make more sense. But why not ask for a "VR roller coaster ride" ;)

I personally wouldn't call "VR is dead". It's maybe not mainstream at the moment, but let's wait some years
Last edited by Sn!ck[CH]; Nov 20, 2016 @ 4:15am
Don Vincenzoo 57 Nov 22, 2016 @ 11:33am 
riding my coaster in my park in VR : just epic to see that !! i HOPE !
Jackbooted Thot Nov 23, 2016 @ 1:00am 
VR would be completely pointless in this game.
Ash Nov 24, 2016 @ 8:57am 
VR is still only used by a very small aount of people and any time used adding VR to a game to support these few customers is time wasted developing other features in the game that all the customer base could use. Once VR becomes more commonly used then it might be worth it but at the moment I dont believe it would be.
Sn!ck[CH] Nov 26, 2016 @ 2:59am 
Originally posted by CichlidAsh:
VR is still only used by a very small aount of people and any time used adding VR to a game to support these few customers is time wasted developing other features in the game that all the customer base could use. Once VR becomes more commonly used then it might be worth it but at the moment I dont believe it would be.

How do you think VR will have more customer base, if no games have VR support? I have a lot of friends that like VR, but won't buy a 900$ headset if there are no A-titles for VR.
WIns_jbMurdock Apr 10, 2018 @ 12:10pm 
VR-Support for rides would be awesome. You already have the on-ride cam via mods. So VR support doesn't seem to be impossible to realize!
Wakey Apr 12, 2018 @ 1:01am 
Originally posted by Sn!ckCH:
Originally posted by CichlidAsh:
VR is still only used by a very small aount of people and any time used adding VR to a game to support these few customers is time wasted developing other features in the game that all the customer base could use. Once VR becomes more commonly used then it might be worth it but at the moment I dont believe it would be.

How do you think VR will have more customer base, if no games have VR support? I have a lot of friends that like VR, but won't buy a 900$ headset if there are no A-titles for VR.

And how is that the individual dev team's responsibility?
Usually when the big guys make something they hope will sell a trillion compies, they pay devs to make something for it. No one is gonna make games for a device that 0.5% of the playerbase have (Or whatever the procentage is for VR. Saw something about it not long ago, and it isn't a whole lot). Waste of time and money. Unless HTC/Oculus compensate it.
So yeah, I'm sure Texel Raptor could throw in VR support if HTC/Oculus made it worth their time. But money out of their own pockets to maaaayyybe make those 0.5% interested in the game? Not gonna happen.
MightyFox Apr 12, 2018 @ 2:24am 
People are still talking about VR? It would never really work in parkitect. You might get a few thrills about being able to do it for a few minutes, but the art style is too simple to make it work long term. It would be like walking through a 3D game of the late 90s. Fun at first, but quickly grows dull after the novelty wears off.

As for VR itself, this is what.... the third time it's died? You'd think companies would learn that the platforms current limitations far outstrip any long term enjoyment. I mean, how many different ways can you use the same setup and control scheme before everything just starts feeling the same? Especially when you're still either sitting on your couch, or being pulled out of the game because you're knocking things over in your living room. Most people don't have a spare empty room just to devote to VR.

Personally, I feel for VR to work, it needs to be tackled from a VR centre perspective as opposed to having everyone get thier own personal rig. Individual rooms, charge for admission, have either a treadmill or a suspension rig so that players actually feel like they're in the video game. Disney and Universal already do it on some of thier rides, and a few scents and some artificial wind can really go a long way. The other alternative is a nueral uplink so you "feel" what you're seeing in the game. Of course, this comes with it's own set of problems and costs.
Don Vincenzoo 57 Apr 12, 2018 @ 2:16pm 
Originally posted by MightyFox:
People are still talking about VR? It would never really work in parkitect. You might get a few thrills about being able to do it for a few minutes, but the art style is too simple to make it work long term. It would be like walking through a 3D game of the late 90s. Fun at first, but quickly grows dull after the novelty wears off.

As for VR itself, this is what.... the third time it's died? You'd think companies would learn that the platforms current limitations far outstrip any long term enjoyment. I mean, how many different ways can you use the same setup and control scheme before everything just starts feeling the same? Especially when you're still either sitting on your couch, or being pulled out of the game because you're knocking things over in your living room. Most people don't have a spare empty room just to devote to VR.

Personally, I feel for VR to work, it needs to be tackled from a VR centre perspective as opposed to having everyone get thier own personal rig. Individual rooms, charge for admission, have either a treadmill or a suspension rig so that players actually feel like they're in the video game. Disney and Universal already do it on some of thier rides, and a few scents and some artificial wind can really go a long way. The other alternative is a nueral uplink so you "feel" what you're seeing in the game. Of course, this comes with it's own set of problems and costs.

you're wrong about VR /

VR is awesome / Thanks anyway
WIns_jbMurdock Apr 13, 2018 @ 12:52am 
...and VR is far from dead! I just received my Vive Pro and I'm loving it ;)
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Date Posted: Nov 15, 2016 @ 5:59am
Posts: 18