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Riding coasters in VR would be great though! Ask a friend to tip your chair too.
+1
Calling VR either dead, or a gimmick is extremely short sighted. With that said, VR in Parkitect might be a little out-of-reach due to price, and graphics fidelity.
It has potential in Planet coaster though.
I personally would like it. And yes, maybe in planet coaster it would make more sense. But why not ask for a "VR roller coaster ride" ;)
I personally wouldn't call "VR is dead". It's maybe not mainstream at the moment, but let's wait some years
How do you think VR will have more customer base, if no games have VR support? I have a lot of friends that like VR, but won't buy a 900$ headset if there are no A-titles for VR.
And how is that the individual dev team's responsibility?
Usually when the big guys make something they hope will sell a trillion compies, they pay devs to make something for it. No one is gonna make games for a device that 0.5% of the playerbase have (Or whatever the procentage is for VR. Saw something about it not long ago, and it isn't a whole lot). Waste of time and money. Unless HTC/Oculus compensate it.
So yeah, I'm sure Texel Raptor could throw in VR support if HTC/Oculus made it worth their time. But money out of their own pockets to maaaayyybe make those 0.5% interested in the game? Not gonna happen.
As for VR itself, this is what.... the third time it's died? You'd think companies would learn that the platforms current limitations far outstrip any long term enjoyment. I mean, how many different ways can you use the same setup and control scheme before everything just starts feeling the same? Especially when you're still either sitting on your couch, or being pulled out of the game because you're knocking things over in your living room. Most people don't have a spare empty room just to devote to VR.
Personally, I feel for VR to work, it needs to be tackled from a VR centre perspective as opposed to having everyone get thier own personal rig. Individual rooms, charge for admission, have either a treadmill or a suspension rig so that players actually feel like they're in the video game. Disney and Universal already do it on some of thier rides, and a few scents and some artificial wind can really go a long way. The other alternative is a nueral uplink so you "feel" what you're seeing in the game. Of course, this comes with it's own set of problems and costs.
you're wrong about VR /
VR is awesome / Thanks anyway