Parkitect

Parkitect

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B'tchyWitchy Mar 20, 2019 @ 7:16am
Stuck on Coral Caldera
I can’t charge admission therefore can’t sell any tickets I’ve placed an entrance booth yet it does nothing. Help ????
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Showing 1-4 of 4 comments
Sebioff  [developer] Mar 20, 2019 @ 8:18am 
Not being able to charge park admission is intentional for this scenario. All your income will have to come from ride admissions/shops.
nutter666 Mar 21, 2019 @ 10:56am 
Originally posted by BitchyWitchy:
I can’t charge admission therefore can’t sell any tickets I’ve placed an entrance booth yet it does nothing. Help ????

Free entry still counts as "selling a ticket", that objective is basically have X people walk through your entrance booth.
B'tchyWitchy Mar 26, 2019 @ 12:29pm 
Ahh okay thank you .
Cazmodius Dec 9, 2020 @ 11:18am 
Not having the admission fee to fund the park was a challenge for me as well. Especially since I had a grand idea for the island. I tried several times to go with a "Caldera Suites" concept (putting a resort-type hotel at the entrance), and in one build I even had a water fall at the entrance. More so, I wanted to turn the outer portion of the island into a New England fisherman's town. However, the inability to purchase any additional land crushed this idea. So, the hotel was my second option. But I had spent too much on getting the Employee items placed and set ($8000 on this hotel/vendor/employee building - saved as a blueprint though), that I neglected the park itself.

I was certainly at loss because my idea wasn't coming to fruition.

So, I watched some people do playthroughs on youtube and many of them were able to achieve the 1 Coin victory by focusing on theming and getting many flat rides down. But I said, nay nay, there's got to be a way to achieve a 2 Coin victory.
So in my latest attempt I built a jr Coaster, Wild Mouse and a Log Flume at cardinal points of the island. Most of the flat rides were then added to fill-in the quadrants. Which quickly drew in the optional 400 ticket sales within the first year.
I used the Wave Swinger as my main themed item, putting the initial stalls underneath it.
Vandals were aplenty in this scenario, so I had to spend a good amount of time kicking them out.
When I got into year 2, I climbed to 700 in-park guests, and I knew the only way to get me over the needed 800 tickets sold was to build a 3rd roller coaster: hello Steel Coaster (awarded for reaching the 400 goal).
After adding in a few more flat rides, and a second, smaller, vendor area, and a ton of advertising I beat the scenario early, and with guests to spare.
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Date Posted: Mar 20, 2019 @ 7:16am
Posts: 4