Parkitect

Parkitect

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phrozz Feb 2, 2019 @ 2:44pm
Parkitect vs Planet Coaster
Which is better?
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Xanija Feb 2, 2019 @ 2:47pm 
The one you like more.
Sashik Feb 2, 2019 @ 2:54pm 
If you need only Designing then go for Planet Coaster, because campaign or management part is usuless there. It has good 3D, but not fun at all, it will get boring after a while. Parkitect is much better overall. If you ever played played old RollerCoaster Tycoon games, then definitely go with Parkitect and only Parkitect. Because it's just like that and even much cooler. Go with Parkitect if you ask me. I'm sure you'll be happy with it.
phrozz Feb 2, 2019 @ 2:57pm 
Originally posted by Xanija:
The one you like more.
Idk. I haven't played either.

Originally posted by Sashik:
If you need only Designing then go for Planet Coaster, because campaign or management part is usuless there. It has good 3D, but not fun at all, it will get boring after a while. Parkitect is much better overall. If you ever played played old RollerCoaster Tycoon games, then definitely go with Parkitect and only Parkitect. Because it's just like that and even much cooler. Go with Parkitect if you ask me. I'm sure you'll be happy with it.
I'm much more into management sims than designing or building (I haven't played the original RCT games but I played RCT 3 and found myself building the pre built rides and focusing more on the park income / expenses). I'm leaning more heavily toward Parkitect for this reason. Graphics don't really matter to me.
Are there more options for things to do in Parkitect? More shops, thrill rides, etc?
Xanija Feb 2, 2019 @ 3:00pm 
Originally posted by PHR05T:
Originally posted by Xanija:
The one you like more.
Idk. I haven't played either.

Sorry, simple questions get simple answers ;)

Your second posting reveals what you are looking for, makes answering a bit easier. If you are more into management sims, go with Parkitect. You can use prebuilt coasters. There are standard blueprints for most rides, and you can get more through the workshop. Seriously, go with Parkitect.
Sashik Feb 2, 2019 @ 3:07pm 
Oh man, definitely go with Parkitect and don't even doubt about it. You will thank us later. About shops and thrill rides, I'm not sure, but I think in Planet Coaster there's a bit more of stuff than in Parkitect. (khm, price, khm dlc's *cough* greed). Parkitect is in a good state now, very well balanced. + devs are planning to add more content in the future. It's a great game. Happy gaming! :GlorkExcited:
phrozz Feb 2, 2019 @ 3:30pm 
Thank yall. I think I'll go with Parkitect! :cozyspaceengineersb:
Captain Pothead Feb 2, 2019 @ 3:38pm 
I like both.
Minoris Feb 2, 2019 @ 3:46pm 
Both are very good games in their own right. My gf is more into Planet Coaster (she owns it, not me) because she's into designing buildings to the smallest little details. I myself prefers Parkitect since I'm more into the management part.

Long story short: as the others said, Parkitect will do a better job at scratching that itch of yours than Planet Coaster!
Minoris Feb 2, 2019 @ 5:04pm 
Originally posted by chasbar:
There is a common misconception that Planet Coaster = Creativity and Parkitect = Management.
While Parkitect leans more heavily on management, you can be just as creative with Parkitect as you can with Planet Coaster. If you do not believe me, just take a look at some of the screenshots taken of Parkitect. It is also true that there is just as much management in Planet Coaster as there is in Parkitect though Planet Coaster leans more heavily on creativity. It all depends upon your definition of success. There is more to success than merely earning funds. Try keeping all your guests and employees happy. My personal favorite is Planet Coaster for its unparalleled beauty. In addition to that, Planet Coaster features a free camera allowing one to view any aspect of the park from any angle. Since graphics and building do not mean much to you, I would say that Parkitect (which is a wonderful game) is a better fit.
I don't think it's a misconception. Both of these games do both creativity and management quite well, that's true. But even yourself low-key hinted that Planet Coaster is slightly more focused on creativity and Parkitect leans a bit more towards management.
The differences may be a bit on the subtle side (though not that subtle) but they still have different main focus.
Sashik Feb 2, 2019 @ 5:13pm 
Building in Parkitect also great. You can build custom shops, buildings, coasters and save them as a blueprint. Also you can upload to steam's workshop as load someone's build as well. Plenty of freedom to be creative in Parkitect.
Boomer99 Feb 2, 2019 @ 5:55pm 
Planet Coaster is a good game in it's own way, but completely different (other than also being a theme park builder). I prefer Parkitect because it reminds me so much of Roller Coaster Tycoon. The more I play, the more I realize how creative you can be in this game and in that regard it rivals Planet Coaster.
keanzu Feb 2, 2019 @ 9:18pm 
Originally posted by PHR05T:
Which is better?

Ask on the forum of Game X whether X or Y is better and discover that X is better.[en.wikipedia.org]

Try asking the exact same question on the Planet Coaster forum. People who like the game are more likely to be active on forums and they'll make a much stronger case for the relative merit of PC.

Previous answers covered it - Parkitect is the better game, Planet Coaster is more of a creative sandbox.
Last edited by keanzu; Feb 3, 2019 @ 6:21am
wizaerd Feb 3, 2019 @ 7:05am 
Even though I own both of these games, I still can't quite make up my mind which I like better; they both satisfy different itches. I constantly jump back & forth between the 2 of them. I've seen some people create some truly beautiful parks in both. I prefer the management and building in Parkitect, but nothing built in Parkitect will ever rival things built in Planet Coaster. Parkitect is very grid based, and the isometric view is very limiting to truly experiencing your built park. Planet Coaster allows for a more organic layout to rides and scenery, and has the better viewpoints to appreciate what you've built. But they are both stellar games.

And the shop supply system in Parkitect does add an extra layer of logistics gameplay I find appealing that is missing in Planet Coaster.
ImHelping Feb 6, 2019 @ 6:39pm 
Planet coaster has much more potential "Pretty princess sandbox builder".

What I've seen people make when they put their mind to it for visual spectacle is insaaaaaaaane in PC.

But? Praising it's manegment elements is pure fanboy nonsense. The more you try to treat it's mechanical end with any respect, the worse it gets as the cosmetic layer is peeled away. In spite of people who worked on past RCT games on their team.

Even ignoring stuff like their reaction to staff failure spirals of "I'm too undertrained for this! *trains* "I'm bored because I'm overqualified!" *quits before undertrained complaint clears* was to just double down and add more employee needs meters.

Okay. You know how every single theme park tycoon style game has the basic park managment menu with rides on/off/test buttons?

Planet Coaster... Skipped this. They skipped the open/close/test from the overview menu buttons at launch. (Fans defended this as "You're just too LAZY" because of course they did).

Quite the U turn from how even had an Early access period, and anyone asking why a theme park game would EVER skip the most basic, fundamental buttons for park management got brushed off "Oh they will totally add it for launch" by defenders instead.

It was, eventually, patched in post launch. But I wonder if they ever fixed the buttons scrolling out of sight and needing a scroll bar it you played at lower than max resolutions.

While we're at it. Did PC EVER get around to adding shuttle modes to transport rides?

Then there were the crazy (still there since launch) cut corners on rides entry/exit. Like the very first campaign mission showing the scrambler equivilent has a blocked internal logic so customers walk an entire lap around the ride to board/exit due to an unwillingness to skirt past the control booth. I'm sure the Dev who told me they would get right on fixing that a week into launch will get to it aaaaany day now.

Or, what they did with ferris wheels. (Critiquing following got 'LOL it's your fault for not making realistic park walkways!' from fans, when expressing irritation at what this does for footpath traffic jams)

https://steamcommunity.com/sharedfiles/filedetails/?id=1148497547

https://steamcommunity.com/sharedfiles/filedetails/?id=1148497638

https://steamcommunity.com/sharedfiles/filedetails/?id=1148497856

And so on. Because in PC ferris wheels bulk load and unload by mass teleportation (with the added bonus of taking forever to load anyways. As customers will walk a lap around to the side of the loading platform to the side of the car they want to sit on... only to teleport 200 feet up into their car anyways.

But exit? Everyone off at once, they merge together into a grey goo scenario meat cube. And if you don't make the exit gate an airline landing strip they clip outside of bounds and take about five minutes to wiggle and jiggle back into the sidewalks.... You know, on top of being 40 cars worth of people suddenly vomited into your main walkway traffic.

Again though, in PC's favor. Buy Planet Coaster if your main concern is sandbox dream parks. Do it. But don't even give it the time of day if you are looking towards the underlying mechanics.

It's not even about "Amount of mechanics". Because few mechanics properly implemented and polished >>> More stuff that hardly works.
Last edited by ImHelping; Feb 6, 2019 @ 6:59pm
Originally posted by PHR05T:
Which is better?
Yes.
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Date Posted: Feb 2, 2019 @ 2:44pm
Posts: 21