Parkitect

Parkitect

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No_P4nts Dec 11, 2018 @ 12:27am
Tips for Biscayne Beach Scenario
hey, ive been failing at this one for ages, can anyone help me out with some tricks on how to beat this bastard? ive jacked up the prices on food and drink and $2 for entry, keep failing
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Showing 1-9 of 9 comments
Sebioff  [developer] Dec 11, 2018 @ 4:35am 
If you're only charging $2 for park entry you can't win this. Guests will have no problem with paying a lot for park entrance if all your rides are free. Increase your park entrance fee as high as possible until you get guests saying they won't pay that much, then keep increasing it whenever you have added more rides to your park.
Aldehydra Dec 11, 2018 @ 7:31am 
You'll have to charge at least $15 to get anywhere. It's a tricky map because if you're not constantly growing (which can happen if you're unlucky with research and don't get anything useful), you'll quickly run out of money.

You can "cheat" on this map by closing the park and then reopening it again. All those ungrateful bastards who aren't spending anything will leave, and once the park is mostly empty hundreds of new guests will show up and pay for entry. This same trick also works on maps that require a high experiences rating without requiring any particular number of guests to be in the park.
tcb.public Dec 11, 2018 @ 8:31am 
By the end of this scenario, I was charging about $65 for entry. My trick from RTC (and it works here too) is every time you create a ride, increase the cost of entry by how much you would charge for that ride. Another big clue is if your guests are saying the entry fee "is a really good deal", that's code for "you should increase the entrance fee".
My biggest problem with this map was when I couldn't get my experiences rating to come up because none of my guests would leave, so the experiences rating was stuck at 41% for a long time. I had to close the park for like 5 seconds, let a bunch leave, then reopen before I lost too many.
You can charge 40 to 60 at start. Not only in this map but any park that you make rides free.
keanzu Jan 14, 2019 @ 8:07am 
Depends on how much you build but I charged 105 from the start only taking the small loan to build rides - but I spent all the money while paused.
joshualuigi220 Jul 25, 2019 @ 12:28pm 
For anyone curious about this scenario, I found my park's sweet spot to be $65 at the beginning, with two gentle rides, two thrill rides, a wooden coaster, junior coaster, and log flume. By the end of the scenario, when I had added another coaster and thrill ride, I could charge a little under $80. By the time you expand out to the opposite end of the park, guest generation shouldn't be an issue. (Assuming you don't build large coasters)
Phoenixflieger Jul 25, 2019 @ 1:44pm 
I started at 30-40€ (depending on rides build) and increase it every time a new ride is placed.
Might have started with 50-60 maybe ...
All shops were neatly lined up half way across the first area, right at park border.
I never used the second area of the park across the street, nor even reached the end of the first area before finishing the map (gold).
I have to admit that little computer people spend their money way to easy in Parkitect (and even a lot easier in other coaster games to be fair).
Last edited by Phoenixflieger; Jul 25, 2019 @ 1:49pm
Purple Squirtle Jul 27, 2019 @ 8:59am 
Does anyone have any tips on how to extend the park? I've purchased land but how on earth do you get people over? You cant purchase the land in between, so I've tried paths and transport rides to go over. All attempts fail due to non ownership of land.
Phoenixflieger Jul 27, 2019 @ 10:25am 
Bridge it. There is a road, so you need some height distance to cross it.
Take the path tool, move a path tile to the street and raise it until the indicator outline is blue. Voilà, that's the minimum height to cross that part.
Last edited by Phoenixflieger; Jul 27, 2019 @ 10:25am
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Date Posted: Dec 11, 2018 @ 12:27am
Posts: 9