Parkitect

Parkitect

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Struggling with getting new visitors
Iam really struggling to get more visitor/guest in my park.
Does anyone also have that problem?

The only way to get above 500 is with advertisment, which cost hell of alot.

Am i missing something? Does the ride costs/ entrance fee have an impact on how many new guest will come? What else makes an impact?
Last edited by Scholle #1309; Dec 10, 2018 @ 5:20am
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Showing 1-7 of 7 comments
Sebioff  [developer] Dec 10, 2018 @ 5:47am 
There are probably just not enough exciting rides in your park to attract much more guests than you have
Mean Mr. Mustard Dec 10, 2018 @ 7:43am 
I usually set the Entrance fee at $0 and set Research to at least $500 a month focused on Thrill rides.

Build a couple Gentle rides prices between $2-$3

Build every Thrill ride you can, priced between $4-$8, advertise a ride upon building it.

Build 2-3 Coasters/Water rides, priced $10+, advertise upon building and repeatedly throughout the level.

Also, I've found keeping an eye on the conditions of the level and adjusting your building to suit works pretty well. For example if guests think that your rides are too intense, build more Gentle rides or vice versa. Or if the temperature is consistantly high, build more Water rides/Drink Stalls.
Dah Dec 10, 2018 @ 4:49pm 
Originally posted by Mean Mr. Mustard:
I usually set the Entrance fee at $0 and set Research to at least $500 a month focused on Thrill rides.

Build a couple Gentle rides prices between $2-$3

Build every Thrill ride you can, priced between $4-$8, advertise a ride upon building it.

Build 2-3 Coasters/Water rides, priced $10+, advertise upon building and repeatedly throughout the level.

Also, I've found keeping an eye on the conditions of the level and adjusting your building to suit works pretty well. For example if guests think that your rides are too intense, build more Gentle rides or vice versa. Or if the temperature is consistantly high, build more Water rides/Drink Stalls.

If you set your entrance at like 2-5$ would this hurt the way people react with your cost setup for rides?

Also when you advertise the ride when you build it do you just do flyers for a month?
Mean Mr. Mustard Dec 11, 2018 @ 6:45am 
Originally posted by Soosh:

If you set your entrance at like 2-5$ would this hurt the way people react with your cost setup for rides?

Also when you advertise the ride when you build it do you just do flyers for a month?

Tbh, I haven't experimented a lot with different Entrance fees but the few times I did try and up it to $5~ I noticed guests were a lot less willing to spend big on rides and since big Coasters are my main source of income, I don't think bothering with the Entrance fee is worth it.

I usually do Television for 1 month upon building a ride, which is usually around $500, which is nothing. I do mix it up with Social Media or Radio though, I'd like to know if spamming the same Advertising campaigns has any effect on Guest numbers though.
Sebioff  [developer] Dec 11, 2018 @ 7:01am 
Yes, if you're spamming the same ads over and over again their effectiveness will decrease eventually (= reach less people).
Mean Mr. Mustard Dec 11, 2018 @ 7:03am 
Originally posted by Sebioff:
Yes, if you're spamming the same ads over and over again their effectiveness will decrease eventually (= reach less people).

Good to know, Thanks.

Awesome game btw :) :tlove:
Aldehydra Dec 11, 2018 @ 7:50am 
Originally posted by Mean Mr. Mustard:
I usually set the Entrance fee at $0 and set Research to at least $500 a month focused on Thrill rides.

Build a couple Gentle rides prices between $2-$3

Build every Thrill ride you can, priced between $4-$8, advertise a ride upon building it.

Build 2-3 Coasters/Water rides, priced $10+, advertise upon building and repeatedly throughout the level.
This, pretty much. If the goal is to get more visitors into the park, let them in for free and then charge them as much as you can get away with for rides. Also increase the prices in all shops by 50%.

For the rollercoasters, try to vary the intensity. If you have the space and money, try to build one coaster each at medium, high, and very high intensity. Make sure that every potential guest has a reason to come to your park. Avoid low or extreme intensity, as such rollercoasters won't attract enough visitors to be profitable.

Originally posted by Mean Mr. Mustard:
Also, I've found keeping an eye on the conditions of the level and adjusting your building to suit works pretty well. For example if guests think that your rides are too intense, build more Gentle rides or vice versa. Or if the temperature is consistantly high, build more Water rides/Drink Stalls.
Doing some market research (second tab in the research window) also helps. The intensity data is the most relevant part, as it lets you know what to aim for in that particular scenario. This doesn't make much difference for "fixed" rides as you just build one of each, but it's important when building rollercoasters.
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Date Posted: Dec 10, 2018 @ 5:19am
Posts: 7