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SImply put, 2000 AI that actually interact with the world is A LOT. There is a reason games generally limit thier AI counts to a ~20.
Idk what makes you think your hardware is so magical. How other games perform is irrelevant. They don't have anything near as taxing on your CPU. The AI is a lot of work for your CPU. And it can only do so much. The year a game is released is irrelevant. It's all about the amount of work required. And for 2000 AI. That is a lot even for high end hardware/
Actually that is that track. The coaster car's rotation is simply a normal of the track's. So the "judder" is just the car going from track section to track section. (on a model basis, not coaster builder basis) Physics is delta timed in PC so it runs at whatever FPS the game does.
Why do people insist on making things up?
^This. And TBH if the OP has issues running RimWorld then the problem is hardware related at his end.
Parkitect is okay, if u dont have to much items etc.
Also even if that was the case it doesn't excuse the game, in 2018 the AI thread should be multi-threaded as well. Whenever my favorite game has a problem, it is because it doesn't have a problem, it is simply a result of being much better than anything else.
For people saying that they don't have any issues, do your parks have 2000 guests? and you are running 60 FPS on an old laptop?
I mean have you played Rim World? The game concept is kick ass but my god the performance, it's a 2D game and it can't even run a few dozen characters.
Where as RCT2 can handle many tens of thousands of 2D sprites on screen.
Ah the good old days of efficient assembly programming, not any of this Unity .net script language BS.
Guest AI is multithreaded and requires about 5-10 draw calls when you zoom out on a busy park. The only way this would tank your performance is if you were using a single core CPU with an integrated GPU. If you have a fairly modern system it could theoretically handle 10-20k guests without much issue, although most parks won't have that many.
I don't want to speculate about the performance of other games because they are completely different from this game with different technical challenges, so that's pretty pointless.
To figure out what's really going on it would help if you could post your system specs (in Steam, go to Help -> System Information), the FPS you're seeing, post your log file (located at C:\Users\[Your Windows Username]\AppData\LocalLow\Texel Raptor\Parkitect\output_log.txt) and ideally also post the savegame that's giving you trouble.
I agree with Will that it has to be something to do with Unity. I have the exact same issues as him with this game and we are not the only ones. The frame rate drops considerably when it gets to 2000 guests.
And like Will I had the exact same issue with 2 Point Hospital slowing down in late game.
Cities Skylines also runs like a pile of **** and can't seem to keep the frames at a stable 60 after 5 minutes of play.
Unity is the bane of the gaming industry.