Parkitect

Parkitect

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Eric Dec 25, 2018 @ 2:31pm
Western Roundup - Tips?
No matter what I do I can't seem to beat this level. I can't set the entrance fee any higher than 5$ or the guests will whine! In fact, guests shouldn't have a problem paying 15$ just to get into the park! What gives with that?

Also I keep needing loans and I can't pay them off at all.
Last edited by Eric; Dec 25, 2018 @ 2:32pm
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Thysios Dec 25, 2018 @ 3:15pm 
I think if you lower the enterence price your guests will be willing to pay more for rides. The profit I made off the enterence fee was usually so small that I just left it really low. Otherwise you risk turning them away from your park entirely. I'd rarely set mine above $4-$5. Or I just leave it at Free/$1.

What prices are your coasters? A good coaster can easily be set to $15-$20. IF you build a good high capacity coaster, they can make lots of money. IIRC that level has the Mine Train Coaster unlocked at the start. That's a good one, as it can hold a lot of guests at once.

Otherwise, don't hire too many staff. Their wages can really add up. Don't put your queue lines too long. You don't want a $2 Carousel with 1000 guests in the queue when they could be spending money elsewhere.
Eric Dec 25, 2018 @ 4:38pm 
Originally posted by Thysios:
I think if you lower the enterence price your guests will be willing to pay more for rides. The profit I made off the enterence fee was usually so small that I just left it really low. Otherwise you risk turning them away from your park entirely. I'd rarely set mine above $4-$5. Or I just leave it at Free/$1.

What prices are your coasters? A good coaster can easily be set to $15-$20. IF you build a good high capacity coaster, they can make lots of money. IIRC that level has the Mine Train Coaster unlocked at the start. That's a good one, as it can hold a lot of guests at once.

Otherwise, don't hire too many staff. Their wages can really add up. Don't put your queue lines too long. You don't want a $2 Carousel with 1000 guests in the queue when they could be spending money elsewhere.

Thanks. Now I know how the game works. I'm just used to how in RCT and Sim Theme Park where the entrance fees had to be increased over time.
aecrouch7413 Dec 25, 2018 @ 4:39pm 
You guys helped me to. I've been having a hard time winningng this one.
Last edited by aecrouch7413; Dec 25, 2018 @ 4:39pm
Thysios Dec 25, 2018 @ 8:52pm 
Even with my most successful parks I couldn't get the enterence fee higher than about $10 and even that was pushing it.

There was only one level I could go higher than that. I forget which one it was, but it's the level where you can't charge for rides, only the park entry fee. I think I got it up to $40-$50 by the end.
Last edited by Thysios; Dec 25, 2018 @ 8:53pm
VinzMario1 Jan 2, 2019 @ 10:53pm 
Thank you a lot !
Anyway, it would be a good idea to explain how prices work (at leat some hints) in the tutorial. Because before this topic, charging more than something like 6 dollars seemed impossible to me.
Last edited by VinzMario1; Jan 2, 2019 @ 11:15pm
simon Jan 2, 2019 @ 11:22pm 
It took me a while to realise that the default prices for entrance/rides was set so low and that you could increase the prices a lot.
Linerax Jan 3, 2019 @ 4:00am 
If it helps, I uploaded a wooden coaster preset called The Tumbleweed that has: Very High Intensity, Very High Excitement, and Low Nausea for only ~$6,800. Other maps players created for wooden coasters cost over $10,000 and the stats don't reach high for Intensity and Excitement. My first try on Western Roundup heavily depended on The Tumbleweed to break even for the budget. I managed to raise the price at $10 per customer without losing potential ones or had a customer who couldn't afford the ride once in a blue moon.

I'm still new to this game, so I am unsure if you would see my coaster preset. I assumed so because I saw other player made coaster presets.

Edit: https://steamcommunity.com/sharedfiles/filedetails/?id=1614868560
Last edited by Linerax; Jan 4, 2019 @ 5:51pm
Cazmodius Dec 9, 2020 @ 10:52am 
I agree that this one wasn't easy. I know I'm late to the game, but I found that by setting the entrance fee to $5 helped me initially. I did have to take loans out to ultimately beat this scenario, achieving all objectives, well before the deadline.

I had tried thrice to heavily theme this park:
In my first attempt I wanted to make a western town. I placed rides, and started on creating a town. But I was stretched out beyond my limits, and the park failed quickly.
Attempt two minimized the 'town' theme to a ride entrance, but it too failed because I concentrated (too heavily) on theming.
Try 3 saw the "Stables" carousel morph into an actual modern stable. It was initially my cornerstone. In this same scenario I tried to do some rock work around a pre-built coaster. And turned an Twister entrance into a Bank. But I went bankrupt again.

So I went dirty. Very little theming. And the layout was a straight shot out the entrance. In other words my path layout was a straight line from end to end. No branches, save one, that was needed in order to support a mini-rail.
The log flume is crit to this scenario imo, get it in early. For me it was built before a coaster. There's a mention of it somewhere about the heat and water, if I recall correctly -- maybe someone said it on a youtube video, I can't remember exactly. Water rides help.
Either way, 2 Coin victory for this one.

These reasons are why i went with the "dirty" build. And just went for getting people on rides.
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Date Posted: Dec 25, 2018 @ 2:31pm
Posts: 8