Parkitect

Parkitect

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MatroVska Dec 2, 2018 @ 11:03pm
Undo Changes?
Can we have shortcut to undo changes that we made? I often press wrong button / accidentally delete object and it's time consuming, i hope dev will make this happen in the near update. Thanks in advance,
Originally posted by Sebioff:
Hey!
Sorry for not answering earlier, I thought I had already answered this question in one of the previous threads. But yeah, this old answer from a reddit thread that was quoted above is still true. I understand how nice this feature would be to have, but it's just not doable due to how much work it would be and how much complexity it would add.


What we tried to do instead is making sure that you can't totally mess up things very easily, for example when terraforming it doesn't destroy anything so if you make a mistake it can be undone manually fairly easily.
The only "big" and annoying mistake that you can make I think is accidentally deleting things. I think to fix this it would make more sense to make it harder to accidentally delete stuff instead of building some hugely complex undo system. For example we could make it so that when you right-click it takes half a second or so before an object is actually deleted (with some sort of countdown UI to show you what's happening). If you accidentally click somewhere it wouldn't delete anything anymore then, and would only delete things when you really want to.
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Showing 1-15 of 22 comments
Icarus Dec 29, 2018 @ 12:47am 
I would like to see that as well. It is so annoying when you accidentally remove something else.
Zyklame Dec 29, 2018 @ 6:50am 
This happens often to me as well.
Deleting something behind or close to the object i wanted to remove,
Xanija Dec 29, 2018 @ 7:12am 
Half of the time I would like to undo is when I remove a decoration objekt and the path behind it is being removed at the same time.

Suggestion: I'm sure if if was a simple task to include an undo functionality, it would have already be in the game. But it would help a lot if one click removes one item, not more. Alternatively, if you right-click to remove an object, you can never remove a path when being in the decoration build menu.

ssanjaychandra Dec 29, 2018 @ 9:54am 
Yes Please! Undo can make this game much much better, cannot forget how many times I accidentally deleted something......didn't know about it.....and it broke things.....
Eraserhead Jan 1, 2019 @ 3:21am 
+1 for Undo Button
It's the universal undo shortcut... ctrl-z... oh wait, that does save ... for some reason... still.
REAPER Jan 1, 2019 @ 8:41am 
I AGREE, please put this in!
FroBodine Jan 24, 2019 @ 7:15pm 
I just started building stuff, and I came here to see how to undo. I cannot believe that a builder game doesn't have an undo function. Am I missing something?
VinzMario1 Jan 24, 2019 @ 9:10pm 
Indeed. It seems obvious. But developpers don't seem to care about it...
keanzu Jan 24, 2019 @ 9:16pm 
This was addressed by the developer on reddit:

Originally posted by Sebioff:
While it would be very valuable and helpful it is absolutely not a simple feature (otherwise we would have done it a long time ago). For some actions it would be easy to do but for many it would be very hard...and the one thing that's worse than not having any undo is an undo that only somewhat works some of the time :/

https://www.reddit.com/r/ThemeParkitect/comments/5tqnz6/will_there_ever_be_an_undo_button/

Originally posted by Sebioff:
Even when doing it from the start it is an easy source for subtle bugs that are hard to test. Also, user actions are a damn huge chunk of our code, so essentially re-implementing the same thing in reverse is a giant task. Also, the reverse implementations would be much more difficult than the normal actions in pretty much every case I can think of.

I 100% understand how comfortable this feature would be and would love to do it if it was feasible, but it's just way out of scope. Even multiplayer would be trivial compared to this (assuming multiplayer was technically possible in the first place, which it isn't).

https://www.reddit.com/r/ThemeParkitect/comments/8cv04d/this_game_is_amazing_but_really_misses_an_undo/
Last edited by keanzu; Jan 24, 2019 @ 9:18pm
FroBodine Jan 25, 2019 @ 5:23am 
Very interesting. I had no idea an Undo could be so difficult to code. Now I respect the "Undo" a LOT more, in all the games that have it.
Eclipse Jan 25, 2019 @ 4:06pm 
as a dev and coder myself, this kind of thread is so insulting and hurtful because its usually a bunch of day workers that are complaining, when they DONT realize at all how difficult implementing as undo button is or the technical scope of work that creating an undo button would take in ANY kind of builder with LAYERs and LAYERS of assets. it would take a wokr force several times greater in terms of magnitude, to come up with the sheer AMOUNT of coding it would take up while creating the undo button, talking about probably 10 people working on one aspect of the game.

when i come across these types of threads on forums i often feel like people are saying to me and the targetted developers that they hate us because of something we have no control over in many cases. with many indie companies its often because of a small work force, and in larger major title companies, its often because of crap management. so for the coder/dev its a no win situation, unless the fans asking for more can begin to understand the reality.

I truly hope AS MANY of you as possible read and understand his reddit, because i cannot go onto HARDLY any steam forums without coming across a thread that basically is an ultimatum from some group of players, and it usually is unrealistic and unfair in terms of scope of work for developers, and these AMAZING and talented coders, programmers and devs (like myself LOL) are getting POOPED on because people basically have ZERO understanding on the backend for what it takes to MAKE a game, and implement features etc...

please HAVE technical understanding of these things before judging someone for a shiny new feature that is or isnt implemented in their games. then you can at least be fair to those that work hard to first learn understand game development and then proceed to make games on the backend
Last edited by Eclipse; Jan 25, 2019 @ 4:22pm
FroBodine Jan 25, 2019 @ 4:23pm 
I was not being sarcastic. I have full understanding of how difficult programming is, thank you very much.
Last edited by FroBodine; Jan 25, 2019 @ 7:59pm
MatroVska Jan 25, 2019 @ 5:41pm 
Originally posted by Eclipse:
as a dev and coder myself, this kind of thread is so insulting and hurtful because its usually a bunch of day workers that are complaining, when they DONT realize at all how difficult implementing as undo button is or the technical scope of work that creating an undo button would take in ANY kind of builder with LAYERs and LAYERS of assets. it would take a wokr force several times greater in terms of magnitude, to come up with the sheer AMOUNT of coding it would take up while creating the undo button, talking about probably 10 people working on one aspect of the game.

when i come across these types of threads on forums i often feel like people are saying to me and the targetted developers that they hate us because of something we have no control over in many cases. with many indie companies its often because of a small work force, and in larger major title companies, its often because of crap management. so for the coder/dev its a no win situation, unless the fans asking for more can begin to understand the reality.

I truly hope AS MANY of you as possible read and understand his reddit, because i cannot go onto HARDLY any steam forums without coming across a thread that basically is an ultimatum from some group of players, and it usually is unrealistic and unfair in terms of scope of work for developers, and these AMAZING and talented coders, programmers and devs (like myself LOL) are getting POOPED on because people basically have ZERO understanding on the backend for what it takes to MAKE a game, and implement features etc...

please HAVE technical understanding of these things before judging someone for a shiny new feature that is or isnt implemented in their games. then you can at least be fair to those that work hard to first learn understand game development and then proceed to make games on the backend

Well, but sorry to say when i'm as customer I dont have to look at the backend and how difficult it is. It seems ignorant from this perspective, we look at "simple" feature that should be in the game at early stage development as main feature.
I dont use reddit because my isp block them and only using steam forum discussion to see the game progress, newest update, planned update.
My advice is the developer should be post it here too, about their development progress, planned feature for future updates, explaining to customer why they dont deliver the feature we want in community post, monthly recap, etc.
Come to squad steam discussion as reference, i like how they inform their customer with full of information.

Thanks
The author of this thread has indicated that this post answers the original topic.
Sebioff  [developer] Jan 26, 2019 @ 3:00am 
Hey!
Sorry for not answering earlier, I thought I had already answered this question in one of the previous threads. But yeah, this old answer from a reddit thread that was quoted above is still true. I understand how nice this feature would be to have, but it's just not doable due to how much work it would be and how much complexity it would add.


What we tried to do instead is making sure that you can't totally mess up things very easily, for example when terraforming it doesn't destroy anything so if you make a mistake it can be undone manually fairly easily.
The only "big" and annoying mistake that you can make I think is accidentally deleting things. I think to fix this it would make more sense to make it harder to accidentally delete stuff instead of building some hugely complex undo system. For example we could make it so that when you right-click it takes half a second or so before an object is actually deleted (with some sort of countdown UI to show you what's happening). If you accidentally click somewhere it wouldn't delete anything anymore then, and would only delete things when you really want to.
Last edited by Sebioff; Jan 26, 2019 @ 3:00am
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