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But yeah, the challenge deadlines are all a bit overly generous. I think they'd feel a bit more challenging if the time you get was reduced by 30-50%.
Thanks for the reply.
How though? If there is no failure state there is no challenge. The difficult in the old RCT games came from completing the objectives within the time limit. Without the time limit you can do what ever you want and just finish the goals at your own pleasure.
Even if you ignore the time goals though and only go for level completion I think you should feel challenged by the campaign. At least I am, and I know the game inside out :)
It doesn't matter how hard the goals are if you can just take your time and complete them when ever you feel like.
I'm aware bankruptcy is there as a failure state, but money hasn't been an issue for me since my first hour of playing.
That said, the game does feel pretty easy so far. I will also play more, but I hope to see some addtional challenges or "fail states" added - other than time limits and backruptcy.
Well I mean, you're not wanting to take on the time goals, which pretty much dictates the challenge. So unless you're satisfied with non gold finishes in the campaign I don't see too much of an issue here.
Maybe it's not specifcally a fail state, but I mean, implementing what you want into campaign would just be adding difficulty settings and making the time limit a real fail state instead of just a marker on the campaign map.
It's really not that big of a deal. I mean, not getting the gold finish is sort of a reminder of how you haven't completed all the challenges anyways.
The current game could be easy, normal would make the optional objectives mandatory and they could even add new goals for a hard mode.
Something for the future, perhaps. But simply reducing starting cash to always be $10-15k with a "no loans" requirement on every map would make a big difference. The starting conditions for the Kaiserberg scenario are pretty much what I want in every scenario.
I just want a failure state that actually makes the game a challenge. It's the problem I've had with pretty much every theme park game I've played since RCT 3. It's the same problem I had with Planet Coaster, it takes no skill to win becaues you can't fail.
This game at has the bankruptcy mechanic at least, but after playing more than an hour and learning how things work, money isn't an issue. But otherwise, the problem isn't if you win, it's when you win. Because you'll eventually win no matter what you do, it'll just take longer if you're bad.
I was thinking about the 'no loans' as a requirement as well today. Except I was thinking you should start with a loan as well.
So instead of starting with $20,000 with no loans. You start with a $20,000 loan that you have to have paid off (or what ever amount of money they decide to go with) Combined with an actual time limit, this could actually be a difficult level.
I also thought about what if they removed the pause game option. Being able to build while paused means, as you said, you can just pause, build you're entire park, press play and win soon after.
If you had a time limit and you couldn't pause (or at least build while paused) it would mean you can't ♥♥♥♥ around too much because the finish line will always be approaching.
Well think about it irl. the only thing that would shut down a theme park would be poor sales. if there isnt enough interest in it, they'd lose money and it wouldn't be sustainable.