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Try runing less trains then maximum for your coaster, this will allow more than just one block to be open at a time. Or ensure your block sections keep getting shorter and shorter as the ride goes, allowing trains to move out of the sections before the train behind them arrives at the blocks.
Another fun tip, on your lift hill leave a size 1 section of the hill with no chain. Make sure your trains are long enough to go over the non-chained section, but this will add another block section to your coaster, allowing more trains to be run.
Alterntivly create shorter station for loading and unloading, and use a better brake run leading up to this would also remove the problem.
You should always make sure you run at least one less train than you have blocks this way you should always have a clear block.
A lot of this does come down to how you create your ride. There is now a block overview so you can see where your blocks are easily.
I consider this a bug, or otherwise a really poor design choice. :(
My suggestion for ANY coaster. Make one station segment (length of each segment depends on coaster, for wild mouse 1 square is sufficient for a regular coaster I'd suggest approx 3 or 4 squares) for passengers to leave and ANOTHER station segment (divided by one normal track part) for passengers to enter the train. That means for a Wild Mouse Track you should make 2 station parts (each 1 square) and a block brake before the station.
When adding some more block brakes to your track you will see that you will have a couple of "one car trains" that will allow a quite smooth operation of your coaster. In case they regularly stop you might consider removing one train to balance the ride.
Just as a reminder: FOR SINGLE CAR TRAINS DONT USE LONG STATIONS! USE ONE SQUARE FOR GUESTS TO LEAVE AND ONE SQUARE TO GET INTO THE TRAIN. HANDLE THE OTHER TRAINS VIA BLOCK BREAKS REASONABLY PLACED ON YOUR TRACK!
It would be nice if a future update added it back. I suspect the way to implement it is to separate each train-length run of station parts into its own block section.
Here's a video of the behaviour in question. I've demonstrated it with the wild mouse, but I also replicated it on the steel coaster - the trains don't have to be a single car length, just the block section has to be the length of a single train and between two stations.
https://youtu.be/Tn34ocEEv6w