Parkitect

Parkitect

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JamesJB 9. sep. 2019 kl. 2:58
Why so popular?
First off just to let yas know I like the game its cool and I only played like 2 hours so far BUT why is it so popular? I was told to get this cause its so great and it gets really good reviews but to me it just feels like any other roller coaster game,ya build up the park and make cash. I also have Planet Coaster but that one feels empty content wise compared to Parkitect. In Planet Coaster ya get to ride the rides though.

So just over all why is this one so popular? Just wondering.
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Phoenixflieger 9. sep. 2019 kl. 5:10 
For me, it is the "back to the roots" approach, back to Peter Molyneux's Theme Park and Bullfrog's Theme Park World (the first of their kind, way before RC), which took >gameplay< serious. Good old times. And so does Parkitect.

It's not about riding roller coasters. It is an economy and management game (more than any other parkgame), it has a long and varied campaign mode (gotta love that!), it is so well done in many little details including music, UI, balance, visitor behaviour and preferences, the Devs are usually responsive and every month a community workshop contest is held.

All that makes the game so well-done and fun imo. I have now so many hours in this game and I was sceptical in the beginning as well :steamhappy:

BTW if you need to ride a roller coaster or any other flat ride the mod is called Coaster-Cam.:diwrench:
Benchie Paul 9. sep. 2019 kl. 9:52 
For me it's simple:
1. Gives the old vibes of RCT and RCT2 which I love.
2. Has more customizability for design and playthrough with the items than RCT games but less than PC which is overwhelming to me...
3. A cute look with nice graphics.
4. Not hard to run.
5. Steam workshop content which is super fun (you can get a mod to ride the coasters...)
Community is good.
6. nice gameplay, not to hard not too easy with monthly fun contests.
7. The staff is even better!
And probably a few more points that I might have forgotten...
kabuum 10. sep. 2019 kl. 9:31 
I only play this because I grew tired of RCT and RCT2, which I have played A LOT. I like the new shops/depot features, but overall game feels like there is something missing, and I do not know what it is yet. Imho RCT / RCT2 have better feel. In parkitect I just waste time on building things, placing every single pillar manually, and it gets repetative quick. A lot of new players have not played RCT, or do not play it again, because it is old, thus forgetting how fun it actually is.
Benchie Paul 10. sep. 2019 kl. 9:57 
Oprindeligt skrevet af kabuum:
I only play this because I grew tired of RCT and RCT2, which I have played A LOT. I like the new shops/depot features, but overall game feels like there is something missing, and I do not know what it is yet. Imho RCT / RCT2 have better feel. In parkitect I just waste time on building things, placing every single pillar manually, and it gets repetative quick. A lot of new players have not played RCT, or do not play it again, because it is old, thus forgetting how fun it actually is.

You know you can play smarter and faster by making small blueprints right?
Exilyth 17. sep. 2019 kl. 16:37 
Oprindeligt skrevet af JamesJB:
In Planet Coaster ya get to ride the rides though.
There's a mod called 'coaster cam' on the workshop which lets you do the same in Parkitect.
ShadowAngel 19. sep. 2019 kl. 19:08 
Oprindeligt skrevet af Phoenixflieger:
For me, it is the "back to the roots" approach, back to Peter Molyneux's Theme Park and Bullfrog's Theme Park World (the first of their kind, way before RC), which took >gameplay< serious. Good old times. And so does Parkitect.

Saying that Theme Park took gameplay serious is hilarious. The game, especially the management aspect, was completely broken and unbalanced. All you needed to do to get rich was make your fries as salty as possible and have your cola with the maximum amount of ice and boom, you'd be rich in no time. The AI was utterly broken as well. There simply was no challenge at all. Theme Park is one of the most overrated games ever (simply a typical Molyneux game, after 2 hours you saw everything the game had to offer and then you start to notice all the massive flaws, bugs and missing things that should be there)
Theme Park World which btw. came after RCT was just a joke then as well, because RCT was miles better. It offered more of everything and once you dive into the mechanics, you will notice just how crazy the game is. Building Coasters has to follow certain rules, heck building paths has to follow certain rules and the AI for the park visitors was out of this world in how diverse and deep it is. Marcel Vos on Youtube goes into great detail explaining RCT and its mechanics and you quickly see that while on the surface it looks like a simple game, there's an entire thing underneath it.

Parkitect sadly isn't quite as deep but still it comes relatively close to what i actually imagined a proper RollerCoaster Tycoon 3 to be. Same camera perspective, most of the same style in how to build tracks and design your stuff and some great useful additions on top.
Phoenixflieger 20. sep. 2019 kl. 4:44 
RCT the better game ... yeah, right.

Let's agree to disagree here. :steammocking:
God 21. sep. 2019 kl. 13:31 
It does everything it should, well. And doesn't try to do things it shouldn't.

Has room to grow too. *Water Park Rides DLC Cough Cough*
ANTON.NL 22. sep. 2019 kl. 5:05 
I tried Planet Coaster but too difficult, too many stuff you can make. It's great if you have the time and the creativity but I don't have that. This is simple and back to the oldskool RCTs. I love it! Just wish pathways and building wouldn't be just straight forward.
gtime72 22. sep. 2019 kl. 6:05 
I like the concept of both games and will likely eventually get both. Which one is easier for younger players who have no experience?
Phoenixflieger 22. sep. 2019 kl. 8:30 
oh, not sure about that ...

Planet coaster has a shallower management system, Parkitect might be easier to build, but imo there is a more serious management aspect to Parkitect (the reason, why I prefer it over planet coaster).
Imo in Parkitect it is easier to understand why visitors behave as they do (and what they need/want).
Planet Coaster is very dlc infested, but currently on sale.

Usually I would always recommend Parkitect over planet coaster,
Maybe I am not qualified enough to give an advice for children :steamsad:
Sidst redigeret af Phoenixflieger; 22. sep. 2019 kl. 8:33
U.D.R 22. nov. 2019 kl. 14:55 
For Child -> Parkitect. Build, in planet coster, is more difficult.
No_P4nts 22. nov. 2019 kl. 15:11 
Oprindeligt skrevet af Yoriuchi FR:
For Child -> Parkitect. Build, in planet coster, is more difficult.

how so?
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