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(in this game its a fairly simple way of doing diff lock)
The differential in a vehicle is located in what is sometimes called the "pumpkin", or that center section of the front or rear axle that intersects with the drive shaft.
The main purpose of the differential is to allow each half of the axle (each tire) to spin at different speeds, while supplying an equal amount of force to each wheel in that axle. The need for the wheels to rotate at different speeds is especially apparent when turning corners. When cornering the inner wheel travels a shorter distance than the outer wheel.
When you "lock" a differential, you are 'forcing' both wheels to rotate at the exact same speed. This then applies equal power to both wheels, but does not allow the wheels to rotate at different speeds for cornering.
The advantages of locking the differential is that power is applied to both wheels, which reduces power loss thru slippage. But the negatives are that you can get excessive wear on the wheels as you corner, since the inner wheel is turning at a different rate than the outer wheel - & thus causing "slippage" wear. This really is not too much of a factor at lower speeds such as when applying the locked differential (also, since primarily used for 'off-road' situations, the ground material itself compensates for some of the slippage - ie.. loose dirt or gravel).
But if you were to use the locked differential at highway speeds &/or on paved surfaces, then there is excessive wear on the tires due to the difference in rotational forces on the tires. This can greatly speed up the wearing out of tires by running with the differential locked. Note: this may be why some players are having to replace tires much more often.
And (as I said) there is a big fault in the game, the vehicles with tracks don't have a transmission with changing gears (1, 2 ...), they have a fixed ratio. And the gears are wrond simulated, they shift up too early and down much too late, due to that the vehicles have problems driving up a hill.
I found that out when I opened the hood of my pickup and it went flying straight up like a rocket, launching my trailer and all my spare stuff I keep inthe bed all over the place, tearing the hood right off the truck, and parking it at the next parcel over. Dozer keeps getting stuck on the tiniest mound of dirt too, and every 40 hours of gameplay resets my "time played" on Steam to 0, but that last one I think is a Valve issue.
Anyone I know that works in an industry where there's a lot of heavy equipment present is fine with knowing their vehicles inside and out, but your average consumer these days doesn't realize their vehicle is capable of more than simply travelling from A to B. Most emphasis is put on the bells and whistles like a camera for reversing, blindspot detection sensors, and things like that, so Joe the accountant won't even notice that red light on his dashboard, let alone understand what Diff Lock On even means.
I'm apparently smart enough to put my mechanical knowledge to practical use, correctly assuming what the differential lock system is for, but even I'm dumb enough to have driven with my parking brake on when I started driving, aha ha.
Not complaining though, keeping track of and rendering 150+ individual buckets and where they are, what’s in them, standing up or fallen over plus bucket shadows is going to tax most systems as evidenced on YouTube Gold Rush game videos with high volume bucket runs.
My grandpa lives out in BC, and the two of us purchased a claim out there. I like hand-panning and all that good old school ♥♥♥♥, and was a fan of the show too, no matter how over dramatic it was. I'd honestly rather sit around and take my time with it and earn the money, because managing an entire washplant by myself is going to cost me more money than it'll earn me. I estimate an efficient tier 6 plant costs around a good 7 or 8 million to fully set up and ensure can run for a full bucket of dirt to put in your washtable.
Magnetite being in the game is great, both or some extra cash and being used to upgrade the smith, but I'd like to see other minerals commonly present in surface mining that I could sell for extra cash. I mean, at least let me sell the processed dirt as gravel to the State of Alaska.