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You can also disable the tutorial mode.
Also the tutorial should be upgraded because you don't run water from the river to the mobile plant anymore, since the water system overhaul you take the mobile water tank.
Yes, that's possible and how we did it before the water trailer has been implemented.
Now we've the water trailer which makes long lines across the claim unnecessary and we don't have to run around to start / shut down pumps. And it can deliver water if the river is frozen or dried out which is not possible with the old system.
On the claim I've already the wavetable and magsep with generator because I had enough gold / money (due to nugget events) to buy those at evening on first day and I've set them up because of low temperatures (couldn't dig because river frozen). Maybe this had interfered? But I also had the thick cable on the claim but the step to buy it wasn't skipped.
I can also provide the savegame (standing at the bank before selling the last goldbar to reach the 23k goal) to the devs via email.
Do you recall a full list of things it asked you to buy at that exact tutorial stage? I'm in the same boat atm, it absolutely refuses to move past loading crap into truck. Before ordering mobile washer I even tried to completely sell EVERYTHING on the claim, extra buckets I got, crate for hauling buckets, jury cans, small water pump with hoses and filter and so on... I upgraded the t1 for extra experience. But even with utterly blank slate except for truck and cash on hand... wont acknowledge loading no matter what.
Things that it asks me to buy in exact order regardless of what I still have on claim:
1 x mobile wash plant
1 x bucket
1 x water splitter
1 x fat water hose connector
1 x mobile generator
1 x high voltage power cable
1 x jerrycan
3 x fat water hose
1 x thin water hose
1 x small diesel water pump
Sadly do not have save before activating stage 2. Earliest I got I saved right before ordering small excavator. So I may not be able to reset state of things I got to unbug this ♥♥♥♥ show.
Tutorial in this game should be taken outside and put down, blocking ability to use bucket just to force you to follow tutorial? I'm sorry there are no polite words to describe that idea.
Also found it odd that it doesn't tell you to get water filter... how is that even suppose to work?
Edit: Checking a bit further this steps just ♥♥♥♥♥ up loading bay period. When I go to checkout at this tutorial stage, lets say with what it wants me to buy, it comes total to 34 slots, it shows in checkout as 34 slots. Once I pay.... it uses 35 slots. If I go one by ♥♥♥♥♥♥♥ one item checking their slot usage everything checks out... and I'm left with permanently used 1 slot. Something was probably included previously, then taken out and some genius decided tutorial should adjust this stuff manually... because thats obviously very logical.
Edit 2: At least I found out what ♥♥♥♥♥ up shop slots. Mobile wash plant, every time you buy 1, it permamently uses one slot... moving it out of trailer slots does nothing, ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥. Still uses trailer slots properly but... that doesn't really mean much at the end of the day. Also on tutorial part adding wash plant when asked then removing it at register before going to next object, fixes slot usage for a time but it still never moves past loading stuff on truck.
I'm acutely reminded why I despise unity engine. Also looking at their own log... yeah... unity engine at it's fines. Also probably should turn off their auto "crash" report uploads going by log it chokes about every 5 minutes and uploads something... somewhere. Was wondering why my firewall autoblocked this game during first run in first part of tutorial with excavator and stuff. And saves are archived... with a password lol. I get the archiving part since it's unity saves and they are BLOATED(6mb archived still in tutorial stage 2...) but the password... really?
Edit whatever:
Tried at least to find out how quests are processed on memory level since it's unity at least there is some debugging help, so even if you don't really know what your doing you can still find stuff.
Found references to tutorial stages in "Unity.Analytics.StandardEvents" but that never went anywhere since it all links back to core unity modules... probably useful if you know what your doing, not so much for me.
Found fairly expansive references with lots of seemingly functional hooks for a cheat menu... Oh and a gravity gun, that sounded pretty interesting tbh, also there found most of their custom stuff sitting at "Assembly-CSharp" this is where "MissionGR" is, which seems to be the correct thing that handles missions. Grabbing some addresses from class searches found some stuff then looked for the stuff that is at least sort of more probable then others. Lost of crashes later....
Pointers :
MissionGr -> +80 - Current Objective -> +28 - Message -> +10 - Header -> + 10 - Key -> +14 - Value = TUTORIAL_STAGE_TIER2
MissionGr -> +80 - Current Objective -> +28 - Message -> +20 - ObjectiveLine -> +10 - Key -> +14 - Value = TUTORIAL_BUY_BUCKET
Now maybe I can fiddle with it some more and just change the objective pointer to next one... if that works then I just need to fix mobile washer using wrong slots and I can continue with the tutorial...
This is turning more into asm tutorial then a gold mining video game tutorial.
With the used space (1/48 after emptying all) left it seems to be optical because I loaded the (continued) tutorial game, went to the shop and 0/48 was showed. Maybe after (re)loading the correct value is showed but I haven't tried to buy stuff to the full 48 slots (it came into my mind while writing this post but game is already closed).
But was able to "fix" it with following steps:
- Loaded a savegame with 23k state.
- bought excavator
- bought everything mentioned in totorial
- bought a waterfilter
- payed
- ! here comes the buged state where you should load the pickup!
I first reset the pickup at this point and then successfully loaded the items
- Tutorial upated to hang the MWP
- next steps worked properly