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We just dont have the processing power to represent the world in a physics world of each grain of sand. So the voxel system was created. It works pretty good. And Gold Rush has done a pretty good job of making it look real ingame. And after you understand how there is a bit of trickery in the way that it works I hope it does not ruin the game for you. So if you dont want to destroy your perception of a fun game just stop reading now.
Now lets put that into the game. When you take a shovel and dig. When you take a shovel and dig your taking one of those points of data out. (I assume its one, I dont know the true scale of the world setup devs would have to answer that). And the voxel rendering tries to smooth everything out. That one point of data and the gold associated with it is transferred to the shovel. and then to the buck (or washplant).
When the voxel rendering smooths out the terrain. it will take that block and stretch some sides and contract other sides. So you end up with a natural looking hole instead of a hole with a square taken out of it (like you would see in minecraft). It works pretty good but is not perfect. Its one of the reasons you can get stuck when walking in these holes with the need to jump out.
When the front loader scoops up dirt, its adding several of those points of data into the bucket. Same with the excavator and same with the bulldozer(even thow on the bulldozer those points of data are added on the outside of the dozer). Those points of data inside the bucket are static, they are limited in shape (never paid attention to how many shapes, but probably only 1-10). Those points of data and the associated gold value dont get lost. So you can move those around the map inside the pit and into buckets and the dump truck and into wash plants.
So you might ask what does all of this have to do with the front loader stealing gold. Because the world is represented in this voxel shape your not really pushing dirt (points of data) around. Instead it gets added to the bucket and transported to where you dump it. The trickery is what happens around the bucket. After the initial scoop of dirt (which is deleted from the world and added to the bucket) The game compensates for what is happening around the bucket. Some dirt gets reshaped. And here is where dirt gets deleted and added. Sometimes when dirt gets misshaped the game says hey these two points of data cannot occupy the same place, so one gets deleted. Or it says hey this point of data cannot exceed this size shape so a point of data gets added. When a point of data gets deleted its gold value is deleted. And when a point of data gets added a new gold value is added.
So if you are on really good gold. these points that are deleted is considered this lost gold. And these points of data that are added. Well we dont know how much gold value is in them. Is the value created from the gold that is around it, or is it created from a set number? Devs have not said, although early tests have shown this gold to be valueless. All of this represents the theory of stolen gold.
Now you might say this is a horrible system. But it has to be this way for two reasons. One is processing power. Our current computers can handle this system. And ease of use. Think of when a bull dozer gets stuck on a small mound of dirt (they have fixed allot of this since early release). If they made the game more rigid so less dirt is deleted and added, the gameplay would feel pretty bad. it would feel like your constantly running into a brick wall. It would just not be as fun.
A couple other worthy mentions to add to this. Dirt does not fall. For instance you cannot dig a tunnel. Whats worse is when you try and dig a tunnel the dirt that is above does not fall down. instead that dirt gets deleted. This can be done with the excavator, the front loader, and the bulldozer. it has advantages and disadvantages, and knowing this will allow you to expoit the game a little (IE not having to remove overburden, or allowing you to delete vast tracks of worthless dirt with the bulldozer).
So to answer your problem. Dont push dirt around. You can use the front loader or excavator to load dirt. But the bulldozer should just be used for smoothing out terrain, and removing overburden (if such a thing really exists in the game. And what I mean by that is. In a previous game I drilled a site to see where all the good gold was. I then used the bulldozer to remove all the low paying dirt from the top and then used the excavator to dig all the good gold. I did an AAR of it back then https://steamcommunity.com/app/451340/discussions/0/1752358461526528428/#c1752358461532589317
Also as long as the "spot" you'd ram with loader is the good spot out of the wall, do you really care about the other stuff getting deleted? Can be really hard to plan tho and it's not like it always places the gold rich level down below, it would kind of be nice if that was the case but maybe not... don't know. To each his own I guess.
Also, look at the bright side. You don't have to deal with processed dirt :p In real life... dirt after running through machinery wouldn't just cease to exist... I'd still be there and you'd have to deal with that. In earlier versions first stage where big rocks fly out... those stayed there... and lagged things hard, people had to stand there and shovel that pile of rocks to slowly eat it away just to keep the game running.