Hot Dogs, Horseshoes & Hand Grenades

Hot Dogs, Horseshoes & Hand Grenades

Lihat Statistik:
Potential bug/clipping issue with slingshot involving doors.
So last night I was playing around with the slingshot in the daytime grill house scene, after sometime of messing around with certain things like grenades. I, for whatever reason decided to launch a 7.62x54r cartridge at an intact door on the scene.

After launching said cartridge at the door, it proceeded to not be stopped by the door but, instead clipped through said door. So I reloaded the scene so that I'd have all intact doors. I went through the level launching a couple different types of magazines. (important to note I also tried a full mosin stripper clips and an empty one before reloading the scene. it happened with them too.)

But, it should be noted that I was playing on the experimental build of the game. So, I'm not 100% sure if that could have had something to do with it. And if this is of any use, i was playing on a Meta Quest 2 Via Air Link. Not sure how network would be an issue since it's video being streamed to the HMD, doesn't hurt to give it though.

I do have a video of myself launching stuff at the doors as described above. It's rather long but you can see what I'm talking about in the first minute or so of the video, the rest of it is me trying different magazines. And a little bit of playing around. And you can see it's on consistent either. Sometimes they will clip and other times they won't.

If you need anymore details please let me know. And I'd be happy to help.

https://www.youtube.com/watch?v=h97bH0-CoSs
Diposting pertama kali oleh [RUST]Grumplestiltskin:
This is an unavoidable side of fast moving physics objects. It is called 'tunnelling', wherein the object (in this case moving 30 m/s) is moving so fast that it moves 'past' a thin object instead of into it. There is no generalized solution to this problem that wouldn't had massive perf overhead to every physics object in game. Same reason things fall through the ground sometimes in some scenes.
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[RUST]Grumplestiltskin  [pengembang] 2 Feb @ 9:49am 
This is an unavoidable side of fast moving physics objects. It is called 'tunnelling', wherein the object (in this case moving 30 m/s) is moving so fast that it moves 'past' a thin object instead of into it. There is no generalized solution to this problem that wouldn't had massive perf overhead to every physics object in game. Same reason things fall through the ground sometimes in some scenes.
Let's just pretend it made a Looney Toons-esque hole :D
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