Hot Dogs, Horseshoes & Hand Grenades

Hot Dogs, Horseshoes & Hand Grenades

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Game Freeze on Take and Hold (normal)
After dieing(once), I was gearing up at the item spawner and the game froze simply while i was scrolling through machine pistols. I only had a backpack and a zipo spawned at that time and was not in the middle of spawning something. The game never recovered/I got impatient so i didnt get a crash log.

System Specs:

amd fx 8350 4.0ghz
strix gtx1070
game running on SSD
24gb ram ddr3
running on oculus U59
Last edited by Mike Reations; Oct 26, 2018 @ 9:05pm
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Showing 1-3 of 3 comments
Major May Oct 27, 2018 @ 12:22pm 
I also got some significant freezing when using the spawn panel in the prototype area. It took a few minutes to clear up, no crash here either.

I was pulling out some rifles at the time, and preparing attachments. My theory is it may have something to do with pulling things from the HD at the moment.
Last edited by Major May; Oct 27, 2018 @ 12:23pm
[RUST]Grumplestiltskin  [developer] Oct 27, 2018 @ 12:27pm 
I need to see an output_log.txt file from someone directly after one of these freezes happens. (it's in the game's data dir).
Mike Reations Oct 28, 2018 @ 7:05am 
Originally posted by RUSTGrumplestiltskin:
I need to see an output_log.txt file from someone directly after one of these freezes happens. (it's in the game's data dir).

Here you go

Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8088 MB
Driver: 24.21.14.1170
Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Completed reload, in 1.494 seconds
Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.Core.dll (this message is harmless)
OnLevelWasLoaded was found on ES2AutoSaveManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on FXM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on LM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on UGSLobby_Panel
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on GM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 7200x3316 at 0,-2236
<RI> Initialized touch support.

OpenVR initialized!

(Filename: Line: 424)

UnloadTime: 2.725112 ms
Connected to oculus:WMHD303M500V0P

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OmniScores.txt exists, initializing from it

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OmniUnlocks.txt exists, initializing from it

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GunList3.txt exists, initializing from it

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rewards.txt exists, initializing from it

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WW.txt exists, initializing from it

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAH.txt exists, initializing from it

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MMF.txt exists, initializing from it

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Scene

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VRDevice.model:oculus rift cv1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Mono.Security.dll (this message is harmless)
Updating Global Post Volumes:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AO:False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CC:True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BL:False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device3 for Controller (left)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device4 for Controller (right)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
The referenced script on this Behaviour (Game Object '') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'AKM_Heirloom') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '') is missing!

(Filename: Line: 1744)

Prewarm Completed Lambda

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prewarm Completed GUI Check

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Began trying to load level:TileSetTest_BigHallPerfTest at: 43.25832

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AsyncLoadLevelBegin at:44.25821

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 15 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 21.484995 ms
SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device3 for Controller (left)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device4 for Controller (right)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Scene

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Global Post Volumes:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AO:False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CC:True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BL:False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AsyncLoadLevelComplete at:51.63953

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 113441.
Total: 144.218735 ms (FindLiveObjects: 8.628967 ms CreateObjectMapping: 13.623770 ms MarkObjects: 108.830925 ms DeleteObjects: 13.134299 ms)

Began trying to load level:TileSetTest_BigHallPerfTest at: 1276.167

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AsyncLoadLevelBegin at:1277.166

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 14 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 48.449654 ms
SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device3 for Controller (left)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device4 for Controller (right)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Scene

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating Global Post Volumes:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AO:False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CC:True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BL:False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AsyncLoadLevelComplete at:1277.518

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 114047.
Total: 160.418365 ms (FindLiveObjects: 13.181147 ms CreateObjectMapping: 20.949701 ms MarkObjects: 125.499802 ms DeleteObjects: 0.786429 ms)

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Date Posted: Oct 26, 2018 @ 9:02pm
Posts: 3