Hot Dogs, Horseshoes & Hand Grenades

Hot Dogs, Horseshoes & Hand Grenades

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Stealth?
I love this game overall so far, but it isn't without its problems.
Is it just me, or is 'stealth' impossible for anyone else? The enemies seem ridiculously observant, way more than people would be in real life. This would be understandable if the game discouraged stealth, but there are ways in which it seems to encourage it, such as the Meat Fortress invis watch, smoke bombs/grenades, decoy grenades and the like.
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[RUST]Grumplestiltskin  [developer] May 5 @ 3:39pm 
The enemies aren't 'Stealth Game' blind, where they have like 35 degree FOVs, but they do have fairly complex perceptual systems. Their FOVs are based on distance and state (guarding sosigs are less aware than patrolling ones). The amount of time it takes them to see you is based on distance, and how fast you're moving (and whether you're standing/crouched, if you've just fired your gun, etc.).

Smoke is used not for 'stealth' so much as breaking line of sight. If you can do that, and reposition out of sight, the sosig cannot follow you to your next firing position as a target. Decoy grenades similarly aren't about stealth, but as another target the Sosig recognizes in its threat calculation.

H3 doesn't have 'Stealth mechanics' in the way that most games that call themselves Stealth games do. Agent perception can be manipulated, but you're not supernaturally silent/stealthy/invisible the way one is in MGS/Splinter Cell/Thief/etc.
Bullet May 5 @ 7:00pm 
Originally posted by RUSTGrumplestiltskin:
The enemies aren't 'Stealth Game' blind, where they have like 35 degree FOVs, but they do have fairly complex perceptual systems. Their FOVs are based on distance and state (guarding sosigs are less aware than patrolling ones). The amount of time it takes them to see you is based on distance, and how fast you're moving (and whether you're standing/crouched, if you've just fired your gun, etc.).

Smoke is used not for 'stealth' so much as breaking line of sight. If you can do that, and reposition out of sight, the sosig cannot follow you to your next firing position as a target. Decoy grenades similarly aren't about stealth, but as another target the Sosig recognizes in its threat calculation.

H3 doesn't have 'Stealth mechanics' in the way that most games that call themselves Stealth games do. Agent perception can be manipulated, but you're not supernaturally silent/stealthy/invisible the way one is in MGS/Splinter Cell/Thief/etc.
My argument was poorly phrased. The way I'd want to use 'stealth' wouldn't be to perform silent takedowns on enemies or anything like that, but I'd like to be able to scope out the area without being spotted before I even spot them.
Basically, what I mostly mean by 'stealth' is the ability to plan out my next moves for a few moments before going in, without feeling like I'm constantly on the clock and under pressure (which I get enough of during the combat portion). I could just hide behind something and regret my life decisions for a few moments while I reload, but it isn't really smart to charge in with no idea what you're running into.

If nobody else has this problem, I understand. But my point is that it can be frustrating to be spotted and shot in the face within seconds, meanwhile having my own perception dampened by wearing a VR headset that has lenses which feel like looking through actual goggles and speakers which make me feel like I have minor hearing loss.
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