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If that's not your thing? you can just shoot targets, and create ya own "gun arena"
Got a wide range of targets, small medium and large, you also have pre-set areas, like the sniper range.
Lot's an Lots of guns, as well as hot-dog grenades, banana gernades, an lots more...
If u love shooting, an chuckin gernades an firing bazookas but don't want to spend a fortune on the range... THIS IS FOR U!!
Not even sure rocket launchers, are allowed on a shooting range, hahaha
It's been in EA for 8 years because it hasn't fully "finished" development yet. That is to say, the game is pretty much packed to the brim with content, with around over... 500 or so guns, several sandbox scenes and a heap of gameplay focused gamemodes. And the amount of content expands massively every month with new experimental beta branch updates released fortnightly, sometimes even weekly.
It's "what if a developer approached making a VR game about shooting guns with the same way Dwarf Fortress approached development". The result is you get lots and lots and lots and I mean LOTS of guns. But the overall design/implementation of the game is weird (at least by modern VR standards) and there are real remnants of stuff that show that this game began development when the HTC Vive was still around. The dev managed to make money by sales and just... kept developing. For eight years.
The shortest and best approach, is that if you like shooting guns and messing around and willing to mess around in a playground, this game is for you. The guns are the most accurately simulated without compare. Once you figure out how to do it all, all other VR guns will seem lackluster in comparison. Hell, object interaction is also one of the best and would beat Alyx.
But there are weird things that are not in other games and many of those decisions purposeful. You have no body, only slots to put your things in. You have no arms or fingers. The enemies are walking, faceless sausages (their AI is good but they are basically segmented sausage people with levitating bodies that are animated to mimic human motions very roughly).
In terms of actual content, there are two-three maps that roughly mimic a storyline but not really. The rest are playgrounds. The closest thing to a true gamemode is Take and Hold, which is a semi-random arena. There are bunch of other stuff the dev made, like a grenade throwing range. There is replay value but these things wear out quick.
The one thing you want is to get the wiki because LOTS of things are explained in the dev's week devlog videos that may be confusing, how to operate certain weapons, what do certain buttons do with different weapons, etc.
If nothing else, the game is worth it for Return of the Rotweiners, alone. Love that game mode.