Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Where exactly do I find this file? Is it in the "h3vr_data" folder or in a specific subfolder in the "h3vr_data" folder?
Initialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
Vendor: NVIDIA
VRAM: 11041 MB
Driver: 31.0.15.4633
Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
Begin MonoManager ReloadAssembly
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Valve.Newtonsoft.Json.dll (this message is harmless)
Loading G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Valve.Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in 0.514 seconds
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.Core.dll (this message is harmless)
OnLevelWasLoaded was found on ES2AutoSaveManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on FXM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on GM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
<RI> Initializing input.
<RI> Input initialized.
desktop: 2560x1440 120Hz; virtual: 4480x1440 at 0,0
<RI> Initialized touch support.
OpenVR initialized!
(Filename: Line: 424)
UnloadTime: 1.121200 ms
<b>[SteamVR]</b> Error loading action manifest into SteamVR: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/unrestricted) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/user/hand/left) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt64,Valve.VR.SteamVR_Input_Sources].Add (UInt64 key, SteamVR_Input_Sources value) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input_Source.Initialize () [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input.Initialize (Boolean force) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR.CreateInstance () [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> Error loading action manifest into SteamVR: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/unrestricted) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/user/hand/left) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt64,Valve.VR.SteamVR_Input_Sources].Add (UInt64 key, SteamVR_Input_Sources value) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input_Source.Initialize () [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input.Initialize (Boolean force) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR.CreateInstance () [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> Error loading action manifest into SteamVR: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/unrestricted) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/user/hand/left) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt64,Valve.VR.SteamVR_Input_Sources].Add (UInt64 key, SteamVR_Input_Sources value) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input_Source.Initialize () [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input.Initialize (Boolean force) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR.CreateInstance () [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> Error loading action manifest into SteamVR: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/unrestricted) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> GetInputSourceHandle (/user/hand/left) error: NoData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<b>[SteamVR]</b> System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt64,Valve.VR.SteamVR_Input_Sources].Add (UInt64 key, SteamVR_Input_Sources value) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input_Source.Initialize () [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR_Input.Initialize (Boolean force) [0x00000] in <filename unknown>:0
at Valve.VR.SteamVR.CreateInstance () [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OmniScores.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OmniUnlocks.txt does not exist, creating it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OmniScores.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Rewards.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WW.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TAH.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TNH_v2.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
MMF.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
MF.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ROTRWv2.txt exists, initializing from it
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Initializing Scene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Detected System: oculus rift s a53ft
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: G:\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Fallback handler could not load library G:/SteamLibrary/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
Fallback handler could not load library G:/SteamLibrary/steamapps/common/H3VR/h3vr_Data/Mono/.\ForceTubeVR_API_x32
Fallback handler could not load library G:/SteamLibrary/steamapps/common/H3VR/h3vr_Data/Mono/ForceTubeVR_API_x32
Fallback handler could not load library G:/SteamLibrary/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
Fallback handler could not load library G:/SteamLibrary/steamapps/common/H3VR/h3vr_Data/Mono/.\libForceTubeVR_API_x32
Fallback handler could not load library G:/SteamLibrary/steamapps/common/H3VR/h3vr_Data/Mono/libForceTubeVR_API_x32
Updating Global Post Volumes:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AO:False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
CC:True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
BL:False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scene delta is:0.01111111
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at FistVR.MainMenuScreen.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Prepping LIV Prefab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LIV: Ready! Waiting for compositor.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LIV Prefab Deployed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Prewarm Completed Lambda
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Prewarm Completed GUI Check
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
I have reinstalled the game to a new drive and tried to play and then reinstall it back to the original drive. Is the "no action manifest" error fixable?
Go to C:\Program Files (x86)\Steam\config
Look for steamapps.vrmanifest
Open it is Notepad (specifically)
Look for H3 ("steam.app.450540",)
See if the "action_manifest_path" key is pointing to the correct location of H3's actions.json. For me this looks like:
"action_manifest_path": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\H3VR\\actions.json",
It does show the correct path, however I noticed that "controller_type" says knuckles, which I don't use. I use the original controllers from the pico 4.
If that fails, you may need to reinstall Steam.
So I reinstalled the game and rebooted the computer, and today when I started it again the game worked as intended, yay! Thanks for all the help, very much appreciated.