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I'm inclined to agree with Anton on this one. PSVR would NOT make a good match for this game. Not by a long shot. Now, granted, rumor has it on UploadVR that PS4 is supposed to be getting two camera support, but we're talking about a camera that's basically tracking on a visual-based scale versus that Vive and Rift tracking based on IR sensors in the controllers (I think). Honestly, as a PSVR user (that's about to trade that ♥♥♥♥ in), PSVR's technology is entry-level at best, and overly complex to use. I'd be more inclined to see if Anton will add in other VR peripherals such as StrikerVR or even some of the vests that you can also get that work with Oculus and Vive. Personally, I think those would make it more compelling, if not immersive, to use with H3VR.
...Yes, I'm a big fan of VR technologies. So sue me. XD
Even beyond input, the CPU of even the PS4 pro isn't close to powerful enough for H3's physics simulation. This will 100% not be coming to the PSVR for the PS4Pro's hardware generation.
StrikerVR support is also incredibly unlikely because those aren't being made for the home market. They are being built just for arcade venues, and while awesome (I've gotten to play around with them for a while, they're the _best_ VR gun I've encountered), have a _very_ high unit price compared to any HMD/controller a consumer buys.
If anton were to port this to the PS4/PS5, then there is a possibility, however Anton has already described that it wouldn't come to the consoles
What about PSVR2? (If they have good controllers)