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If you don't have that type of space to dedicate, a Rift might be a better option.
The only way I'd recommend a WMR headset is if price is super duper a factor for you and/or you're able to 'expense account it' through a job, etc.
Just my two cents.
From what i gathered researching this myself.
Vive sensors are better and can easily cover 360 with what you get in the box
Controllers in current version are somewhat clunky to handle but accurate
Headset is slightly unbalanced with basic straps, putting weight in wrong spots.
Pricey
Oculus cheaper than vive out of box
Comfortable controllers
Well balanced headset
Not great sensors, has issues detecting your controllers in 360 motions.
Many reccomend buying additional sensors, wich put final price closer to vive.
Each sensor uses usb slot from computer
People report, that the Oculus lenses are much more even in crispness over the whole lens area.
(while having slightly lower FoV though and it's quite less bright and has less adjustment options)
That narrow crisp zone can make it a bit difficult to aim down sights (especially with scopes) with the VIVE.
Because you need to make sure your VIVE is always accurately positioned in your personal sweet spot, to get a crisp image through the scope.
Also, my VIVE tends to start to sag over time, as the rear head band is not low enough to counter it's weight when moving around.
Makes the VIVE pretty finicky at times. At least with scopes when you are in action and not in a firing range.
I'll probably add some weight to the back head band to compensate that a bit. (or get the wireless set if I win in the lottery. Wohoo... That thing also sort of adds weight to the back part. )
But because of the great tracking with the 2 stock sensors, and the overall good ergonomics and Steam environment, I'd buy the VIVE over the Oculus, if accurate 360 play is what I want and if money is not the biggest issue.
I don't find the wands terrible, btw. In many games, it's nice to have a grip of that shape.
Holding a sword, knife or a bow feels good with those.
But to use guns, they are not that great tbh.
Looking forward to the knuckle controllers...
While it may be the case that the Vive is top dog, and I agree with this assessment, I have an Oculus Rift and it works great. Hand tracking works fine as long as you don't get yourself into a situation where no beacon can see your touch controller.
Given that the knuckes may be still a year out, it may make more sense to grab a less expensive VR system with the idea in mind that a year from now you may be upgrading no matter what you purchase now. In the meantime, the OR seems to work well for me, and you save around $100 compared to a Vive. This may give you the opportinity to spend that $100 on software to get a feel for VR in general, and determine what you like. Also, you get a chance to work out your area dedicated to VR, and learn what is important to you regarding VR, before you take the plunge on your "pro" kit.
Just my opinion.
Personally I prefer the WMR headset as it's cheaper (unless you're getting an Odyssey+ or live in Australia), has better image quality and the fact that you don't need any external power makes it easier to set up and very portable (if you've got a VR capable laptop or just want to take it over to a mate's place so they can try out VR).
The downsides I find with WMR are the fact that the tracking gets worse when the HMD loses sight of the controllers (that being said when it can see the controllers I find the tracking just as good as the Vive), the limited software adjusted IPD (only an issue on the cheaper WMR sets, not an issue on the Odyssey+), the lack of included Bluetooth (again not an issue on the Odyssey+) and finally there are occassionally compatibility issues with some VR titles but they are improving at a great rate. I mean even Mr Anti-WMR himself Anton is talking about adding offical WMR support :p