Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The entire point of doing a few fictional guns is to bring to life something that hasn't ever been, something that exists in just a couple shots linear media, and try to do a rendition that fills in the 'gaps' of functionality, physicality, etc. that don't have to be considered when one isn't making a game, and in certain circumstances bring back something adored from a cult classic (like the Moses Brother pistol).
Is it an issue with copyright or something or personal preference?
Being able to fire something like the pistol from Blade Runner has been something like a dream to me just because I'm a huge fan of both the movie and the design. Mal's gun from Firefly was super cool too. Always looking forward to firing a gun from cool movies/TV shows in VR.
Also just wanted to say the way Deckard's pistol functions is super cool in H3VR, but is there any way to turn the railgun "mode" off?
The 2019 Blaster's autocharge toggle will also de-charge the capacitor the next time I do an update.
https://www.youtube.com/watch?v=7k4s_qOl8jg
https://jspooner.files.wordpress.com/2012/01/03.jpg
http://media.voir.ca/pictures/29/29675_3.jpg
http://devonag.deviantart.com/art/Lady-Vengeance-Pistol-335262535
(jump to 1m25)
https://youtu.be/t1_Pw563opc?t=1m25s
http://www.robocoparchive.com/info/auto9.htm
Maybe not too "unrealistic" ^_^