Job Simulator

Job Simulator

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continue playing / endless mode
Some people have finished the modes and found that that's all there is to the game right now. Are there any plans to add a mode that lets you play the simulations with random tasks or a sort of endless mode?

The asking price on this game for 4 brief campaigns can only be justified if the game offers you more than 1 sitting of gameplay :steamsad:
Last edited by tomwithtime; Apr 8, 2016 @ 4:52am
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Showing 1-15 of 21 comments
NotSoSerious  [developer] Apr 8, 2016 @ 9:35am 
When you complete a job, a Freeplay Mode is activated for that job, which you can access by inserting that job cartridge and moving the slider on console to the far right.
When you complete all four jobs, modifier carts are unlocked which also change up the gameplay. They can be attached to a job cartridge and stacked on top of each other for combined effect.
tomwithtime Apr 8, 2016 @ 11:44am 
Originally posted by NotSoSerious:
When you complete a job, a Freeplay Mode is activated for that job, which you can access by inserting that job cartridge and moving the slider on console to the far right.
When you complete all four jobs, modifier carts are unlocked which also change up the gameplay. They can be attached to a job cartridge and stacked on top of each other for combined effect.

Ah, good. Thanks for clarifying that.
Form Apr 8, 2016 @ 1:00pm 
Originally posted by NotSoSerious:
When you complete a job, a Freeplay Mode is activated for that job, which you can access by inserting that job cartridge and moving the slider on console to the far right.
When you complete all four jobs, modifier carts are unlocked which also change up the gameplay. They can be attached to a job cartridge and stacked on top of each other for combined effect.

Right, but freeplay mode doesn't make customers spawn in the kwikemart or new food orders to show up in the restaurant. It just let's you play with the objects until you get bored. I could play this for hours if I had to actually run the kwikemart or send out office emails or handle a dinner rush, etc. That would be really cool.
tomwithtime Apr 8, 2016 @ 2:04pm 
Originally posted by Form:
Originally posted by NotSoSerious:
When you complete a job, a Freeplay Mode is activated for that job, which you can access by inserting that job cartridge and moving the slider on console to the far right.
When you complete all four jobs, modifier carts are unlocked which also change up the gameplay. They can be attached to a job cartridge and stacked on top of each other for combined effect.

Right, but freeplay mode doesn't make customers spawn in the kwikemart or new food orders to show up in the restaurant. It just let's you play with the objects until you get bored. I could play this for hours if I had to actually run the kwikemart or send out office emails or handle a dinner rush, etc. That would be really cool.

This is what I mean. Standing around in an empty office / store isn't exactly enticing :(
Owlchemy Labs  [developer] Apr 9, 2016 @ 12:19pm 
It would be cool to add more to the 'freeplay mode' at the end of each job. We ran out of time for launch, but it's on the list of cool things we'd love to do in the future.
tomwithtime Apr 9, 2016 @ 1:04pm 
Originally posted by Owlchemy Labs:
It would be cool to add more to the 'freeplay mode' at the end of each job. We ran out of time for launch, but it's on the list of cool things we'd love to do in the future.

I'd say it's fairly crucial. Just my opinion, but I think that adding randomized tasks & customers would add more value to the game than another several campaigns. I don't know what goes into creating the interactive objects for new scenarios vs randomizing the existing task system, but it makes the difference of 30+ minutes of gameplay per campaign to potentially unlimited (at least a few hours) per scenario.

It'd also [probably] be easier for the customers to swallow if any planned DLC was new content & scenarios rather than adding replayability to existing content.
Morten Apr 12, 2016 @ 4:35pm 
Originally posted by Owlchemy Labs:
It would be cool to add more to the 'freeplay mode' at the end of each job. We ran out of time for launch, but it's on the list of cool things we'd love to do in the future.

This needs priority, really. The price is really high when there's no replayability. Only reason I'm getting this (while this pricy), is because it comes with my Vive (If my Vive ever comes...).

And I don't see it being that much work, really. Having random bots come up in the Store Clerk job and say "Can I have these please?" and "Can I have a hot dog, please?" doesn't sound that hard. It'd be neat too if they'd grab several things (eg. 5) and put on the counter for you to check out.
Last edited by Morten; Apr 12, 2016 @ 4:39pm
Opene Apr 18, 2016 @ 8:37am 
Agree to that. We need random orders in Freeplay. Standing in a store or else without customers and a actual tast to do. is very senseless and doesnt make fun at all. I bet this could be fixed easily.
tomwithtime Apr 18, 2016 @ 11:02am 
Originally posted by Opene:
Agree to that. We need random orders in Freeplay. Standing in a store or else without customers and a actual tast to do. is very senseless and doesnt make fun at all. I bet this could be fixed easily.

Depends on how much foresight was put into the campaigns. The sequences could be hard coded...
Opene Apr 20, 2016 @ 6:36am 
or just change it let the campaign mode be as a tutorial for each job and add another option maybe a switch on the disk for freeplay. and this coded with random missions. we seen quite a lot customers but no need for a real story progression here. most customers are already there so add 2-3 more and put all on random+endless. it sounds easy. maybe just in my mind. But at least this game needs it for a very good argument for selling. i would buy instantly with endless mode.
Last edited by Opene; Apr 20, 2016 @ 8:40am
tomwithtime Apr 20, 2016 @ 7:48am 
Originally posted by Opene:
or just change it let the campaign mode be as a tutorial for each job and add another option maybe a awitch on the disk for freeplay. and this coded with random missions. we seen quite a lot customers but no need for a real story progression here. most customers are already there so add 2-3 more and put all on random+endless. it sounds easy. maybe just in my mind. But at least this game needs it for a very good argument for selling. i would buy instantly with endless mode.

That's what I thought the game was doing originally, haha. The only application in the vive bundle I'm really looking forward to in the bundle at this point is tilt brush.
Last edited by tomwithtime; Apr 20, 2016 @ 7:48am
Monster Killer Sep 1, 2016 @ 3:36am 
It'd be nice to get an update on this. Are you working on a random mode? I also feel this should be a high priority. It took me ~ 1 hour to complete 2 of the jobs (so around 2 hours to complete) and I don't want to play the jobs over again. The game costs far too much to have no replay value, I honestly feel a bit ripped-off. A random mode would make this super fun and I don't understand why this wasn't a thing from the start.
tomwithtime Sep 3, 2016 @ 7:21am 
Originally posted by Monster Killer:
It'd be nice to get an update on this. Are you working on a random mode? I also feel this should be a high priority. It took me ~ 1 hour to complete 2 of the jobs (so around 2 hours to complete) and I don't want to play the jobs over again. The game costs far too much to have no replay value, I honestly feel a bit ripped-off. A random mode would make this super fun and I don't understand why this wasn't a thing from the start.

I feel ripped off and I didn't even buy it. I would have preferred holoball or modbox in the bundle.
MeatyOgre Jan 12, 2017 @ 6:28pm 
Glad I came and read this. Definitely not spending that much on an 1 hour game.
tomwithtime Jan 16, 2017 @ 5:24pm 
Originally posted by MeatyOgre:
Glad I came and read this. Definitely not spending that much on an 1 hour game.

I'm still subbed to this discussion!

I think people like to do this as an intro to VR which explains why it would be part of the bundle... but man is it disappointing that the game just sort of ends. Sure, you can stand around in an empty store front, but there's nothing to do :P

I hear onward is pretty good if you are shopping for VR games. If you aren't looking to spend too much, holoball is probably still my favorite.
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Date Posted: Apr 8, 2016 @ 4:52am
Posts: 21