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....being able to pick up position and move two feet to the left would have saved my nerves.
LMAO why would you buy and set up a vive in the space the size of a thumb
vive says you need a minimum amount of space and the minimum is not playable, believe me ive had a vive and the experience sucks without a proper space.
It's not like everyone has a spare room for VR, a lot of people might be stuck in a cramped room with furniture, making it even more cramped, because they can't afford the luxury of a big ass house with a spare room specifically for VR. if a simple game like this can't cater to those people then that hurts the industry. IF it goes mainstream, many more people will be complaining this game forces you to have space, just because the devs refuse to add simple controls to allow turning, or recentering.
epic reply time my guy,
also excuse my previous response, 2018 was a bad time.
oof
but honestly i have a small ish room (around 10x10? give or take)
and my rift works fine enough if i fold up my futon which i sleep on because a bed was too big to fit, and i have a dresser behind me.
i mean i cant do a spin move but i reasonably comfortably move around and swing my arms. i just hate shooters and fighting games for VR. booooooring.
also this game got fairly boring after doing all the missions through 1 time.
overtime was meh
Locking this thread from future comments since it's been rezzed a few times already-- Currently there are no controller/snap turns or recenter button in Job Simulator, but I've passed along the feedback for this type of feature in the future.
The small room layout in Job Simulator is designed for the minimum space required to play the game-- 2m x 1.5m minimum of space. If your playspace is smaller than this, or something has happened to move your chaperone/guardian boundaries (for example, moving or bumping into your Oculus Cameras/Vive lighthouses), then there may be items or interactions placed outside of your playspace. If you notice your boundaries have moved outside of what you expect, we recommend recalibrating room-scale boundaries to fix the issue.
It is worth noting that this design challenge is one we consider extensively, and there are some design choices we've made in our upcoming title, Vacation Simulator, that will hopefully address this and allow for more players to enjoy uninterrupted room-scale play without worrying about bumping into boundaries. :)