VA-11 Hall-A: Cyberpunk Bartender Action

VA-11 Hall-A: Cyberpunk Bartender Action

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Scolithy Jun 24, 2016 @ 11:59am
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Last edited by Scolithy; Oct 26, 2019 @ 8:08am
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Showing 1-15 of 24 comments
Rusted Bird Jun 24, 2016 @ 12:08pm 
welcome to danmaku, son.
and there is a boss there
Hanabi Jun 24, 2016 @ 12:09pm 
It ain't easy for sure. I'm terrible at shmups and that just made it so much harder.

Protip: Don't worry about the enemies (well besides the red buggers), only focus on the attacks and learn their patterns. Also, when you get to the boss you can hide behind it as a safe zone since she can't attack there. If a particular move is giving you trouble try to stay there while she does it.
Scolithy Jun 24, 2016 @ 12:12pm 
Originally posted by Dewey Defeats Truman:
It ain't easy for sure. I'm terrible at shmups and that just made it so much harder.

Protip: Don't worry about the enemies (well besides the red buggers), only focus on the attacks and learn their patterns. Also, when you get to the boss you can hide behind it as a safe zone since she can't attack there. If a particular move is giving you trouble try to stay there while she does it.

Yea, I understand each enemy's attack pattern (i think) but it's not easy to even just kill the blue buggers first.
nekomimikickflip Jun 24, 2016 @ 1:12pm 
it took a lot of tries for me
Asahaka Jun 24, 2016 @ 1:31pm 
I actually did, took me like 30 minutes. You have to be blessed by Kira★Miki's love.

More seriously, the level is about 3:30, depends on how fast you kill the boss. Plus, the music loops.

Anyway, there is one hell of a safespot that you can abuse. You can stay on the lower right corner to dodge ... Well, 40 to 60% of the stage. When it begins to get harder, go on that corner, and see how much time you can stand until there is a bad enemy spawn. Learn of your mistakes, and it becomes really easy to get to the boss with 3 lives left.

Then, it's just basic shmup learning ; try to dodge with as little movements as possible (You can slow down your character by pressing the Shift key, for those who are unaware of that it could be helpful), sticking on the left wall and only using Y axis to move is a good thing to begin with.

The boss is just basic dodging. Before it spawns, get close to the right to deal damages with at least 2 out of your 3 lasers, then get back to the left. Use that damn shift key for the hard patterns, dodge Y axis mainly, and remember your hitbox is on Julianne's butt.

Focus only on dat butt.
Make it your life goal.
Rusted Bird Jun 24, 2016 @ 3:09pm 
Did it legit way. Wanted to post about down right corner but I'm late again.

Anyway, yeah you can skip most of the course staying there of just a little bit to the left so you can react (or learn pattern) when enemies are coming real low.

And, as Asahaka said - concentrate on dodging but move as little as you can. Hitboxes are pretty much accurate to genre's standarts (meaning center of projectile ought to hit right in the middle of your character).
Asahaka Jun 24, 2016 @ 3:17pm 
I'm doing a quick tutorial video. I'll post it in a new topic in 15/20 minutes :)
Asahaka Jun 24, 2016 @ 3:30pm 
I just wish to help anyone who could need help on this level :p

Yeah, I-frames are non-existing here ... That was pretty harsh from them.
Asahaka Jun 24, 2016 @ 3:49pm 
Welp, don't want to flood the entire section with a new topic, so here is the video. Hope this helps anyone who can find it.

Bad quality and bad "live-english" warning.

https://www.youtube.com/watch?v=XSS8PoIoaL0
Zeno Jun 24, 2016 @ 4:20pm 
this is actually fairly easy as schmoops go, stay in the upper left part of the screen to shoot reds (and blues so they dont fall on you)
Saori & Nitori Jun 24, 2016 @ 11:42pm 
Yep, I managed to do it. Took a few tries, but it's actually pretty simple once you get down to it. My strat is to stick as far left as possible most of the time, while staying on the top half of the screen, and only doing minimal up/down movements.

• Each enemy only shoots 3 bullets at a time, one forward, one up, and one down. The forward ones basically just create corridors that you can easily navigate through, so that leaves the up/down ones. They'll usually go offscreen before reaching you, so it's no problem; but if you can't kill some of the enemies quickly enough, they can get in your face. In that case, staying on the left ensures that I have more time to react to them.

• Which leaves the red enemies. Those sons of ♥♥♥♥♥♥♥ move forward really fast, which means the bullets they shoot will be on top of you really fast. Your top priority when trying to clear the game should be to destroy them as soon as possible. That's what staying on the top half of the screen's for — your shot spread covers about 50% of the screen's height, and that's where the reds tend to move towards. Still, if some of them live on, that means you'll be precisely where they'll be shooting, so in that case, don't be afraid to move forwards and around their bullets. That's surprisingly not risky in this game, compared to other shmups.

• As for the boss, her patterns can be a little intimidating at first, but they actually have pretty big safe spots in them. If you can get through the stage, it should really only take a couple tries to beat her.

Well, that's what I got. Good luck!
Last edited by Saori & Nitori; Jun 24, 2016 @ 11:43pm
2X PIMPY 3X BAPE Jun 25, 2016 @ 4:36am 
How do you unlock this game, though?
Asahaka Jun 25, 2016 @ 4:40am 
Just need to buy a PC-9X and the cartridges at the store, then click on the PC to start. You need electricity, of course.
ThisIsPete Jun 25, 2016 @ 7:25am 
Originally posted by L&W || Asahaka:
Just need to buy a PC-9X and the cartridges at the store, then click on the PC to start. You need electricity, of course.
It also needs to be after Jill's discussion with Dana about why she dislikes being called Julianne, I believe.

I beat this after about an hour of trying. Like most danmaku, it's about dodging rather than shooting. Hold down the fire button and concentrate on weaving a path through the bullets. Stay towards the left side of the screen and only move up and down for the most part; move forward and back only when absolutely necessary.

For the boss, there are several predictable patterns, all of which have a path right through them. There's also a safe spot behind the boss, but you can't hit her from there so it's not that useful. The most daunting bullet pattern for the boss is the one that sends out several tight streams of bullets; shift to the far left of the screen and pick a "lane" and cautiously move up and down according to which direction the stream is going. If you start getting towards the edge of the screen, it will reverse direction, so you can't get trapped in a corner.
Condition Bleen Jun 25, 2016 @ 9:55am 
OMG, after countless hours of failing at it, I did it without taking a single hit. Time to lie down and wait for everything around me to stop slowly drifting to the right. :P
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Date Posted: Jun 24, 2016 @ 11:59am
Posts: 24