Transport Fever

Transport Fever

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Enabling mods
Not sure if this is the place to ask this.
Maybe I'm missing something but I can't seem to find a place where I can see which mods I'm running and select the one I don't want to run even thought I'm subscribed to them in the work shop.
Is there a screen like the one in cities skylines?
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Showing 1-15 of 19 comments
Gwinda Nov 13, 2016 @ 1:44am 
By subscribing to a mod, it only downloads. You need to activate them manually.
Select the "Custom" scenario, in "Free Game", press the "advance..." button.
To the left are all your mods and to the right all the active modds.

Use the << and >> buttons to enable/disable mods.

Remember that mods adding in-game contents are saved with the save games and must be subscribed when loading that game again.
Last edited by Gwinda; Nov 17, 2016 @ 12:01am
SparrowPriest Nov 13, 2016 @ 3:10am 
OMG thanks!
Why it gotta be so Damn complicated..
So that means that mods and custom assets are not available in the campaigns?
EngineerKenny 123 Nov 16, 2016 @ 4:09pm 
Just wanted to say Thank You Gwinda for your clear instructions. I am BRAND NEW to modding of ANY game. It is like a foreign language to me. However I just watched a "Squirrel" Let's Play and he mentioned a mod to me that I thought sounded great for me - slowing down time to 1/4 speed. I subscribed to it in the workshop, and for the last hour (yes an hour) I have been trying to find it, download it, etc. I was just about (literally) to give up and live without it - when I came across your answer. So it worked for me - again a sincere thanks!!!

EngineerKenny123
killakanz Nov 16, 2016 @ 4:45pm 
Originally posted by GanguBuilds:
OMG thanks!
Why it gotta be so Damn complicated..
So that means that mods and custom assets are not available in the campaigns?

Correct, can't use mods in campaigns. That would be cheating :p

Also if you have mods activated you can't get achievements in free play. A savegame that has used a mod at any point can never earn achievements later on, even if you deactivate them again on that save. If you're using a mod (as in a mod locomotive is still running on the map) in a savegame and de-activate it before loading that save again, the game will crash.
If you de-activate all mods and start a new game, you can earn achievements again.
Can you add a mod to an existing game? For example, I am running on a USA map. I just got the time mod, and I know I can enable it through custom map for a new game. Is there a way to turn it on for my existing "in progess" game?
SparrowPriest Nov 17, 2016 @ 11:35pm 
thaks all. i figured it out and aware of all the thiings i need to be aware...

Originally posted by celticarcheryt:
Can you add a mod to an existing game? For example, I am running on a USA map. I just got the time mod, and I know I can enable it through custom map for a new game. Is there a way to turn it on for my existing "in progess" game?

yes you can. when you're in the load screen click on the save you want to add mods to -click the little plus sign to the right and choose which ones you want.

btw this a very unintuitive way of doing it. who did their wok=rkshop interface testing i mean common...

plenty games out there with workshop integration.. theyshould take a look at them
Last edited by SparrowPriest; Nov 18, 2016 @ 10:39am
killakanz Nov 18, 2016 @ 4:30am 
Originally posted by celticarcheryt:
Can you add a mod to an existing game? For example, I am running on a USA map. I just got the time mod, and I know I can enable it through custom map for a new game. Is there a way to turn it on for my existing "in progess" game?

GanguBuilds described how to add mods to an existing save, so I wont repeat that. But I will add that if the game you're playing started with vehicles set to USA only in the advanced settings, most mods wont show in that playthrough. If you want to use mods you need to make sure vehicles are set to All, and you can't change this setting once the playthrough has started.

Also I think it's a bit unfair singling out Transport Fever as a game where you have to activate workshop mods within the game interface aswel. Cities Skylines does exactly the same afterall and nobody seems to complain about that...
Last edited by killakanz; Nov 18, 2016 @ 4:32am
SparrowPriest Nov 18, 2016 @ 10:43am 
Originally posted by killakanz:
Originally posted by celticarcheryt:
Also I think it's a bit unfair singling out Transport Fever as a game where you have to activate workshop mods within the game interface aswel. Cities Skylines does exactly the same afterall and nobody seems to complain about that...

i'm definately not singing the game out just becaue for that. i'm totally addicted.
i'm just saying that in Cities Skylines it's a lot more simple. there's a button that opens the mods and assets menu and all you do is tick the boxes.

also, in Planet Coaster you can subscribe to mods right from inside the game and it automatically updates (before you start a game of course. haven't check if you can do it inside gameplay).
Last edited by SparrowPriest; Nov 18, 2016 @ 10:44am
SparrowPriest Nov 21, 2016 @ 1:17am 
Another question about the mods. it seems like when i enabled some train models in one of my free games now the ENTIRE game thinks i have mods enebled. so is it too late to go back? i can't earn any more achievements just because i use ONE train model in ONE map??? that seems like a harsh punishment for using mods don't you think?
Gwinda Nov 21, 2016 @ 1:39am 
Originally posted by GanguBuilds:
Another question about the mods. it seems like when i enabled some train models in one of my free games now the ENTIRE game thinks i have mods enebled. so is it too late to go back? i can't earn any more achievements just because i use ONE train model in ONE map??? that seems like a harsh punishment for using mods don't you think?

It remembers what mods you enabled from the previous map and keep them active in all new maps until you disable them.
SparrowPriest Nov 21, 2016 @ 1:52am 
no. i haven't got any mods active anywhere. i even deleted the save that has the mods. nothing is active.why is it still think i do?
Gwinda Nov 21, 2016 @ 2:18am 
Just to be clear that we haven't forgotten something:

1) Go to "Free Game"
2) Select "Custom"
3) Click "Advanced..."
4) Use the << button to empty the list on the right side.

The text at the bottom "Achievements cannot be earned when mods are active" is just reminding you that IF you have mods active, achievements will not work. This is a static text and is always shown regardless if you have mods active or not.

5) Press "Save"
SparrowPriest Nov 21, 2016 @ 2:46am 
yes. i did exactly what you said and when i click on save it goes back to the "CREATE NEW GAME" screen and i get a message: "Mods are active. Achievements cannot be earned!"

any thoughts?
Gwinda Nov 21, 2016 @ 3:00am 
It works fine for me... The messages in "Create new game" disappear.
Have you checked the settings file?
C:\Program Files (x86)\Steam\userdata\<STEAM ID>\446800\local\settings.lua

There is a section for active mods:
activeMods = { },

Make sure it is empty (as shown here).

If that doesn't help, Exit TPF and delete settings.lua and start again.
SparrowPriest Nov 21, 2016 @ 3:02am 
i just figured that out. if you pick the europe or american map it's fine. but - it's enough that you active all vehicles in the custom menu to be considered as a modded map.
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Date Posted: Nov 13, 2016 @ 1:29am
Posts: 19