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The actual 3D files the game uses are .msh.blob files. At the moment there is no way for us to convert them to a format that 3D editing software can open. The train fever plugin is for converting a model to .msh.blob, but doesn't work the other way round.
This is why no vanilla vehicle has been modded cosmetically yet, beyond a retexturing.
Sorry, but both statements are wrong. Its quite easy to convert msh/msh.blob back to obj using the Converter of BR146: https://www.transportfever.net/filebase/index.php/Entry/177-Train-Fever-Converter-BR146/
Open existing models in Blender using Merks Blender Addon also works with some additional work: The public released blender addon does not support new material files yet. But you can still open these files by removing/replacing material files.
And there are also modifications of original files around. Just have a look at the BR 103 locomotives for example.
@killakanz is right, you can not open .mdl files. As said, mdl files are lua code files, not 3D models. However, to find the model, you will need to just open the .mdl file with a text-editor and find the path to the mesh inside. From there you can convert the files to a openable file like @medinizer said.
Yet again, a year old post, bust for modders wondering if you can alter vanilla vehicles into other models, this is incredibly possible.
You can import the mdl file with Blender which then will open the 3d model, lods and groups. This way, the model will have all the information from the imported vehicle, costs, animations etc.
@Oniunjack I wasn't aware of that one, that's pretty amazing!