Transport Fever

Transport Fever

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MysticDaedra Jul 26, 2017 @ 5:25am
Trains stuck in depot
Title. Train #1 left depot normally, I sent him back after I realized I could put more tank cars in his consist. Train #2 I bought while #1 was on its way back, but even though it was assigned to the route properly, it wouldn't leave the depot. No errors or anything. It also wouldn't return to the depot, said there was no path. Train #1 entered the depot, and now that train has the same problem, won't leave the depot. All the rails are correct, like I said #1 had no problem when it first left the depot.

Playing an 1890 start on Hard difficulty, loan is maxed. No way to even raze the depot, and this bug has ruined this specific playthrough before it even started.

EDIT: This is clearly a bug, but I solved it for me by re-creating the route. I am 100% confident that the first route had no issues.
Last edited by MysticDaedra; Jul 26, 2017 @ 5:27am
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Showing 1-5 of 5 comments
canophone Jul 26, 2017 @ 5:49am 
The train needs a path to a single station on the line it's assigned to! If you have one way signals setup, those signals will affect the ability to find a path to a station.
MysticDaedra Jul 26, 2017 @ 8:49am 
Of which I'm well aware, and was not the issue, it was a game engine pathing issue. Whenever I create a depot or any other line that connects to another line, I am very careful that everything has all the routing options it needs, or could need in the future.

Also... again the first time I took train #1 out it worked fine.
ChunkHunter Jul 26, 2017 @ 1:34pm 
When you say it "won't leave the depot" what was the error being given?

If you can CONSISTENTLY reproduce this behaviour WITH NO MODS then descrie exactly what you're doing (screenshots help) and submit it as a bug.
MysticDaedra Jul 26, 2017 @ 8:22pm 
I don't have screenshots, don't even have the map anymore :( While I do have mods installed, none were being utilized at the time. No error was being given, the train simply wouldn't move.
ChunkHunter Jul 26, 2017 @ 11:15pm 
then I refer to the second half of my post...
Unless the devs can consistently reproduce the problem then they won't consider it a bug - I know I wouldn't.
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Date Posted: Jul 26, 2017 @ 5:25am
Posts: 5