Transport Fever

Transport Fever

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Containers & Double Stacking
I wonder if there will be intermodal shipping containers for some goods in the post 1970-80 period of the game since they are so intregral to transportation of freight in the modern age.

If so I hope there also is double stacking, I guess they could make the trade off you can double stack or electify, but not both for the lines (Yes I know you technially can do both e.g. India on there lovely 1,676 mm track & China using 25kvAC overhead traction on standard, however just for gameplay trade off reasons since otherwise you would have to make the upgrades based on loading gauge of tunnes which seems a tad advanced for a game, or no upgrade needed at all which would be gamey)

Anyway hope to see, but does anyone know if either confirmed?
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Showing 1-14 of 14 comments
dave Jul 17, 2016 @ 7:21am 
Originally posted by Antoni:
There is no way you can double-stack on UK railways... unless you want to demolish every bridge and tunnel in the country.

While that is very true, not just of the UK rail network but Europe too. I think that it should be an option for US scenarios.
There have been a couple of threads along the line of the game needing a stronger late game play. This could add to that by the need to upgrade lines (tunnels and bridges) to accomodate Intermodals
Gwinda Jul 17, 2016 @ 11:41am 
You can stack by modding. It should even be possible in TF1.
electricmonk2k Oct 8, 2016 @ 2:27pm 
Originally posted by Gwinda:
You can stack by modding. It should even be possible in TF1.
But is is also possible to make the game/pathfinder require tunnels and bridges with higher height-clearances? Introducing double-stacked cargo into the game at a late stage would certainly make it more dynamic - especially if the maximum height of the bridges in the early stages of the game is insufficient for this height-clearance.
Gwinda Oct 9, 2016 @ 6:40am 
Originally posted by electricmonk2k:
Originally posted by Gwinda:
You can stack by modding. It should even be possible in TF1.
But is is also possible to make the game/pathfinder require tunnels and bridges with higher height-clearances? Introducing double-stacked cargo into the game at a late stage would certainly make it more dynamic - especially if the maximum height of the bridges in the early stages of the game is insufficient for this height-clearance.

If there is no support in TF2 for height-clearance the stack can be as tall as you mod it and just go through bridges and tunnels...
araner1 Nov 29, 2016 @ 7:51am 
I strongly second the motion to include containerization as a major gameplay feature, with or without the option to include double stacking. The impact of containerization on freight shipping in general cannot be overstated and would fit in nicely to the chronological narrative of the game.
Of course, full-scale containerization didn't happen overnight and it took longer for certain modes to adopt it then others.
Ships began carrying standard-containerized cargo as early as the 1950s when entrepreneur Malcolm McLean converted a former WW2-era tanker into the worlds first container ship. The SS Ideal X could handle 58 20 foot containers aka (TEUs). Local land transport was handled by trucks.
Full scale adoption in the maritime sector didn't take off until the International Organization for Standardization began implementing standards on container sizes and handling procedures in the late 1960s.
Regulations dating back to the 1800s however prevented railroads from taking advantage of intermodal shipping until they were finally rolled back in the early 1980s. The immediate result of deregulation was the emergence of "piggy-back" freighters wherein flat cars would be used to move full road trailers.
Modern container transport as we know it with double stacked well cars and 15,000 TEU Post-Panamax vessels is a 21st century phenomenon.
Nick B.[US] Nov 29, 2016 @ 8:49am 
Yes, todays containers are amazing and how many we transport across the country is astonishing and I think that this would probably make a good mod instead of a default feature in the game. I personally think that anyone making an intermodalization mod would want to make it a modpack which would add many different types of rolling stock and NEW higher tunnels to accommodate the cars that have 2 containers stacked on each other.
Dell Conagher Mar 26, 2017 @ 2:01am 
What would you all say about ferries!?
CocoJacoby Mar 27, 2017 @ 12:42pm 
There were doublestack container train mods for Locomotion years ago!
conrail4ever Mar 27, 2017 @ 1:29pm 
I think it is a good idea; someone did make them for Train Fever and ferries with containers would be great too.
larry_roberts Mar 27, 2017 @ 3:30pm 
I think containers would be great, you could have container ports and terminals (landlocked and sea port) and you could introduce demand for raw materials and goods from abroad (sea ports), also bring in goods and raw materials at sea ports (including container sea ports) in exchange for the exports!. Cargo Aircraft and International Airports (with planes vanishing off map) would be great as well!.
Holden Mar 27, 2017 @ 4:34pm 
It does feel odd that containers are missing from this game.
Dell Conagher Mar 28, 2017 @ 7:18am 
Originally posted by conrail4ever:
I think it is a good idea; someone did make them for Train Fever and ferries with containers would be great too.
ConRo ferries?
CocoJacoby Mar 28, 2017 @ 7:56pm 
Check out the new Stake Car mod. It's as close as you can get for containers when it transports goods. Pretty cool.
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Showing 1-14 of 14 comments
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Date Posted: Jul 16, 2016 @ 3:50am
Posts: 14