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Hell I wish I had taken a screen shot of one area on a map that I made. It was in a mountainous area and I had bridges over bridges over bridges going every which way over the main line....was quite a busy area of the map where several branch lines met the main all at once.
TPF will be what you have dreamed of, it will replace TT because those massive rail networks will be much much much easier to make then before. You will need those massive networks, because there are MORE industries then TT ever dreamed of to connect and deliver to cities.
yes the tile aspect is exactly why no game will ever be the same, coz it offers you possibilities which are just impossible in a game like the fever's.
ill surely watch some videos and screenies after release to see what the game offers and if i like it (tho this already got me to buy train fever..) and might give it a try, prolly when its on sale (unless it looks really awesome).
The thing is, both those approaches are unrealistic. Your complex junctions are more reminiscent of a freeway/motorway than a real rail network. Connecting stations platform to platform with a single rail line per platform is what the limited AI of the original TTD did.
Transport Fever is optimized for realistic rail networks, where it is simply too expensive to build highway-like junctions except in a few limited cases. In addition, trains can't climb steep hills unless they have special design such as gear teeth or traction cables. Railroads/ways are very much a horizontal travel method.
And why isn't there an above ground subway system? So players can watch their buses/trams get stuck in cities?
AI/Competition/stock market are features of TTD alone, but the core gameplay, the growing of cities and getting stuff from A to B, is where TTD and TPF share gameplay. Yet TPF took that core and upped it a notch, with more industries and more "stuff" to do. So while one might have AI and is a square from 1993, the other outpaces it in today's graphics and has more stuff to do.
Competition in a transport game isn't everything, and there is a REASON its not been added in recent years of games in this genre. Mainly, because its costly to program such things as AI for 3d rendered games, unlike old games were its fairly simple comparatively.
No a.i.??
SirLANsalot is right. It takes way too much time and money to program a complex ai system. Keep in mind that this is only the second game that this studio has made. They are extremely small and don't have a lot of money to spend on making ai controlled players. After all on their own FAQ they said that they had a choice between an average multiplayer game or an amazing single player game.
Yes I do have an interest. TF was a fine game I put few hours in it and 26$ discounted price tag is a fantastic deal for tpf. That's a price of a handle. Luckily I can get a handle and tpf and don't have to ask mom for early allowance
I know, hence I was shocked. Competing with a.i. opponents and buying their stocks, driving them out of business is the name of the game. That was my favourite part in games like Industry Giant.